What do you mean legally distinct? You know that’s Sam Lake, writer and creative director at Remedy, and face model for Max Payne 1/2, both also developed by Remedy?
As someone still playing through vanilla Elden Ring, none of that means anything to me. And if my first 80h are any indication, I’ll finish the game and still have no idea.
Agreed. As I understand it, $50k-$100k is on the high end for a TV show to use a clip from a very well known song in an episode. Some band I’ve never heard of being paid $22k for their song to be played in the background of a game might be a little on the low end, so it’s totally reasonable for the band to counter, but it’s also totally reasonable for Rockstar to turn down a 10x counter. Publicly crying about it seems childish. The game is gonna happen with or without your song.
Not quite the same, but in WoW, you couldn’t talk to the opposing faction. So sometimes people would make characters like this just to hang out in the other faction’s zones and communicate using only emotes. Good times…
Hah, sorry everyone jumped down your throat on the choice of words. Stardew Valley would be good for anyone old enough to read who would enjoy taking care of their own farm and building a relationship with villagers. I would call the graphics “cute”, but not gratuitously so (which might be preferred). Cooking Mama is another one that has a good reputation on non-mobile platforms, and it looks like they made an Android version. (Haven’t played the Android version, hopefully it’s not full of micro transactions).
The Steam Link tried and succeeded at this. My guess is only technical people understood its use-case at the time. For hardware to do well on a large scale it needs to be standalone. You turn it on and immediately see the benefit of it. Can’t be dependent on the customer’s other hardware.
To be fair, it’s not easy to make a big open world that feels immersive and competes with linear games in terms of fidelity (art, rendering, sound, music, etc), even if you know exactly where the player will go and what they’ll do. Trying to then account for every possible permutation of game state and player action is an exponential explosion of work. Without some kind of AI figuring out a believable way for the game to respond in any given situation, your only practical option is to make some assumptions, pick a small set of “golden paths” and polish those.
R* devs work their asses off to an ethically questionable degree as it is, I don’t think it’s fair to imply they’re not making the best possible experience at that scale with the technology available.