Technically you could do this with any two games, it’s just a matter of how you map the representation of one game within the other. And afaik, every important mechanic in mc was done elsewhere first, mc just put it all together in one sandbox.
The only grounds msft has to sue on would be assets and likenesses, which hytale doesn’t (shouldn’t) use any of.
That’s an insane claim to me. HL2 set the bar for worldbuilding. From the guy muttering “don’t drink the water” in the train station, to the people and vortigaunts building homes in the sewers, to the stick legged stalkers waddling around the citadel, HL2 took “show don’t tell” to heart. It was the most immersive experience anyone had played in a video game up to that point, or for years after.
I’ll grant you that other games have learned a lot from it, but I would say the vast majority haven’t. Games still come out today where everything needs to be spoonfed to the player literally for them to stop and process what they’re looking at, instead of just running and gunning mindlessly.
When you say HL2 can be boring and nonsensical if played today, the first thing that comes to mind are all the people who turn movie subtitles on, and then for 75% of the runtime their eyes are in the bottom 1/3 of the screen, not taking in any of the visual information the filmmaker is putting in front of them. Like, yeah, HL2 is quite boring when you’re not looking at it.
Where are you getting the term “visual capitalist”? And why did you learn about this phenomenon today? Misinformation has been rampant for over a decade now.
Welcome to the internet. No one knows each other, no one considers context, no one reads past the headline, everyone makes snap judgements based on half understood heuristics, and then rushes to the comments to grandstand. A job that could be trivially done by AI, and almost certainly is, but instead we’ll all pretend like we’re the last bastion of human sanity.
The “cat” does not refer to unethical training of models. Tell me, if we somehow managed to delete every single unethically trained model in existence AND miraculously prevent another one from being ever made (ignoring the part where the AI bubble pops) what would happen? Do you think everyone would go “welp, no more AI I guess.” NO! People would immediately get to work making an “ethically trained” model (according to some regulatory definition of “ethical”), and by “people” I don’t mean just anyone, I mean the people who can afford to gather or license the most exclusive training data: the wealthy.
“Cat’s out of the bag” means the knowledge of what’s possible is out there and everyone knows it. The only thing you could gain by trying to put it “back in the bag” is to help the ultra wealthy capitalize on it.
So, much like with slavery and animal testing and nuclear weapons, what we should do instead is recognize that we live in a reality where the cat is out of the bag, and try to prevent harm caused by it going forward.
if I were sick, I’d probably play some RimWorld, or whatever open world RPG I have going, but those are probably more involved than it sounds like you’re in the mood for.
Assuming the content is merely controversial and not objectionable (i.e. exploitative), it seems there may be room for an art-centric game store front.
Ironically, I’m betting it’s nowhere near as exploitative as the monetization practices of virtually every AAA release these days.
I’m generally not interested in playing a game in any way other than how the dev(s) intended. Ex. for a souls like, I don’t get any enjoyment using mods to access content I’m otherwise unable to on my own. Using cheats to unlock all guns in GTA, or to get infinite rare candies in pokemon, or to time travel in Animal Crossing is fun for all of about 5 minutes, at which point I feel like I’ve deconstructed the fun out of the game.
My unique experience with a game is defined both by what I do and what I don’t experience. If I use cheats to ensure I experience everything, then IMO I’ve effectively dashed anything unique about my experience with the game.
That said, there are games that I feel I’ve experienced all there is that the dev intended, and now I can use it as a platform for my own creation through mods or custom game modes. Those are generally few and far between though. Something like Minecraft, primarily because it works great as a platform for multiplayer interaction.
I think those were mind blowing when I first played hl2, just because real time physics and destruction was novel, but now I think they grind the pacing to a halt. I think they just don’t work in an action shooter IMO.
Adding a reboot button is ONLY necessary if the game isn’t made correctly. There is otherwise no reason to ever need to restart the game. I would see the addition of a restart option as lazy or an admission of failure by the dev.
almost nobody has put an actual maximiser in a game.
Turn based games would certainly have one. Generally it’s easier to create an AI that maximizes utility for the AI, it’s more difficult to tune it to not trounce the player lol.
This reminds me of how L4D does have that sort of indirect dynamic AI that spawns zombies based on the player’s behavior. If the players have a lot of ammo and health, or are going too slow, the game cranks up the threat. If you’re barely hanging on, the game holds back. I guess that’s not quite adversarial though, more like the AI is trying to maximize the players’ perception of a fun/fair challenge.
Yeah, certainly, sorry if that wasn’t clear. Up above I tried to stipulate that I was speaking from a game theory perspective.
And yeah, you can model the AI in a game in whichever way is most useful. I said as long as they have utility functions that differ from the player(s), but then you also can recursively define games in terms of winning games.
Ex. the famous case of the US deliberately losing battles to not give away that they had cracked the German cipher. Each battle could be modeled as a game, and the war could be modeled in terms of battles.
Similarly, a single room in wolfenstein could present an contained “game”, the outcome of which is applicable to which ending you get in the larger “game” (I haven’t played it), and thus the AI would be agents at one level, but state/strategy at another.