If you never consider more than one possible tactic, then by definition you’re not solving a puzzle, you’re just executing a fixed series of instructions.
You give Hades as an example of a game where you’re doing the same thing every run, but on the contrary the game is specifically designed so that no two runs are alike. It’s trying its best to force you to change tactics each run, that’s the point.
I recently put a dozen hours into Witcher 3 while using my steam deck on a couple long flights. I’m pretty sure it synced correctly when I finally got home and connected to wifi. Maybe it didn’t work at one time, but I’d be surprised if it still doesn’t.
Honestly, it’s just a matter of knowing this list:
CPU
RAM
motherboard
GPU
hard drive
case
power supply
And roughly how they should fit together.
But every time I build a PC I have to figure out what the latest versions of these parts are, make sure they’re compatible, and when I get the parts they might have some unique form factor I have to figure out on the fly. Just going to PC Part Picker and picking out each part is 90% of the way there. After that it’s just a matter of getting them, sticking them together, crossing your fingers that it powers on, and installing an OS. If/when it doesn’t power on, THAT’S when you start learning…
But I would say building a PC is not a fraction as difficult as say, knowing how to work on a car.
I feel like the end goal has always been the incentive for me. I learned to build a PC because, if I wanted to play the games I wanted, there wasn’t another option. I still do always enjoy the process of putting it all together, but I’m always ready to have it all working, booted, and put to use (if not just so I can be relieved that I don’t need to RMA anything, hah).
If the end goal isn’t something that interests you, then maybe it’s just not worth doing it.
I can’t fault them for not making such a niche product at a large enough scale to make them readily available and cheap. I know we’ve become accustomed to that from other larger companies, but for a small company, that’s either very risky or just not an option. So they just design cool stuff, make just enough so that they know they can safely sell them all and thus make a predictable ROI, and move onto the next cool thing. No pressure for growth or satisfying every potential customer. Sounds like the dream.
I was looking forward to cities 2. When I heard it had crippling performance issues, I decided to wait. Still haven’t gotten back around to it. There are just too many other games that already work for me to put up with broken new releases.
I highly recommend skipping straight to witcher 3 unless you really love the series and want to consume everything it has. Still, 3 + the dlc has a lot.
TBH my favorite part of W3 was all the side quests. The writing and dialogue are intriguing and give you more of a flavor for the dark fantasy of the world.
It’s worth noting that the “scary” parts of the Outer Wilds DLC (are very mild, and) are not mandatory. That is to say, for the most part, if you find solving a part of the game too stressful, try approaching it differently.
I loved the base game and DLC. Should be the top of any backlog IMO.
It’s because the devs just aren’t testing their Linux build. If they at least had a steam deck and made sure it ran there, the community would figure everything else out on their own.