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teawrecks, do games w 'Valve does not get anywhere near enough criticism': DayZ creator Dean Hall says the 'gambling mechanics' of Valve's monetization strategy 'have absolutely no place' in videogames

And you can build your own PC and peripherals, yet every aspect of the gaming industry is funded and driven by corporations. Always has been, and Linux gaming is no exception.

I specifically acknowledged the FOSS efforts to eliminate depenence on valve, I think it’s great, but even Bazzite uses the SteamDeck UI. Do you know if there’s a FOSS deck UI replacement that unifies all storefronts/repos, and works as smoothly? I want that to exist.

Steam is just objectively the smoothest linux gaming experience for the largest number of people right now. It’d be awesome if that wasn’t the case, but for now it is.

teawrecks, do games w 'Valve does not get anywhere near enough criticism': DayZ creator Dean Hall says the 'gambling mechanics' of Valve's monetization strategy 'have absolutely no place' in videogames

I’ll be the first to say I don’t like Linux gaming’s dependence on valve. I wish steam wasn’t the best experience, and I applaud all the effort that the FOSS community puts in to keep them honest.

But for the “gambling” monetization in particular, this is really a “don’t hate the player, hate the game” situation. It’s on people/govts to regulate this. If Valve said tomorrow, “you’re right, we’re not going to monetize gambling anymore because we think it is unethical”, they would just lose to a competitor who is less ethical.

It’s the same as saying, “if you’re rich and are pro higher taxes, why don’t you just choose to pay more? Nothing is stopping you.” Because that’s not going to fix anything, it’s just a losing strategy. What you need is a system where everyone is required by law to behave in a way that benefits the society.

To that end, Valve’s most ethical move would be to lobby the govt to ban unethical monetization. I know they’re making bank, but whether they’re making enough to out-lobby all the others who are also doing this, I don’t know…also we all know the US is not exactly positioned for effective FTC policies right now…

teawrecks, do games w US government uses Halo images in a call to 'destroy' immigration, Microsoft declines to comment

Guaranteed, he’s going to count the Console Wars in his list of wars he’s ended.

teawrecks, do games w Remedy CEO Tero Virtala steps down after nine years

AW2 was incredible, but I knew it wouldn’t do well when I played it, because it’s too niche. I love the Weird Fiction universe they’re building, but it’s just not pulling the Resident Evil audience.

Firebreak I think was their attempt to monetize the IP, but oof, it’s just not fun. I feel like they could have gone more “friend slop” in tone and been much more successful. Imagine a game loop like Repo or Lethal Company, but set in the Oldest House, interacting with weird, goofy phenomena. Instead it’s a very dry shooting experience wrapped in a very dry upgrade system. I want to support them, but it feels like work to play this game…

teawrecks, do games w Xbox ditching hardware and exclusive games "makes sense," former Microsoft exec and Blizzard boss says, as "only a moron would continue" making consoles as games go third party

More accurately, PCs are becoming consoles, but yes, they want to converge it all into a locked down hardware as a service industry.

teawrecks, do games w Ex PlayStation exec says Sony can't keep "increasing the graphics power" with new consoles after tech plateau, but PS5 has already "made almost every game a better game"

The “paid more to work less” part is not tenable. The games that fit that bill that you’re thinking of represent less than 1% of their peers. They are outliers, not a sustainable industry; the exception, not the rule. For every Silksong there are maybe 100 that make just enough to make ends meet, and 1000 duds that will never pay for themselves that you’ve never heard of.

What you’re saying is you want fewer steady incomes and more lottery winners. Sure, that’d be nice, but it’s not a sustainable strategy.

Ex. Wildgate launched recently. They deliberately opted to sell the game for a flat $30 rather than going F2P/P2W. As a result, they regularly get reviewed negatively by people saying “dead game, greedy devs won’t lower the price to compete with F2P games” and “the cosmetics you unlock by playing look better than the ones you can buy” (yes, there are people unironically posting those as negative reviews).

So at least understand why the most common strategy is often exploitative, and why it’s actually not a simple solution that a bunch of armchair experts have figured out in a comments section.

teawrecks, do games w A player before me destroyed a bridge in [the Tides of Tomorrow] demo, so I had to build it again in this narrative adventure where your choices have consequences for others

Don’t give From ideas lol

teawrecks, do games w A player before me destroyed a bridge in [the Tides of Tomorrow] demo, so I had to build it again in this narrative adventure where your choices have consequences for others

How are you defining “live service single player” game? This is a narrative adventure game. I will be surprised if you ever actually interact with another player directly at all. The dev has said that it supports completely offline play.

Edit: the devs have also specifically said you won’t interact with other players in real time. It’s about as “multiplayer” as the bloodstains in dark souls, but if they had a bigger effect on your narrative.

teawrecks, do games w A player before me destroyed a bridge in [the Tides of Tomorrow] demo, so I had to build it again in this narrative adventure where your choices have consequences for others

These comments are severely overestimating the level of autonomy players are given in this game. It’s just a branching story, where the branches one player is presented with are dependent on the branch another player chose. I imagine if only a single person plays this game, it will just make stuff up to make it seem like there are other players affecting the world.

Also, also the cynicism on Lemmy is a stale meta at this point. Be the change you wanna see or stfu.

teawrecks, do games w Scoop: Ubisoft cancelled a post-Civil War Assassin’s Creed last year

This is accurate. They don’t care about the political instability aspect, because they don’t care about making political commentary. They just don’t want to publish something that is guaranteed to get review bombed and not sell as much as it could.

teawrecks, do games w More Online CO-OP Games should have option to pause

Pausing in StarCraft allowed any player to pause, and any player to unpause. Additionally, each player could only pause a finite number of times (like 5 per game). I think this could work in nightreign.

The hard part is that there’s no chat in nightreign, so someone will pause and you have no idea if it’s legit or they’re just griefing.

teawrecks, do games w I finally decided to go full piracy against big companies

There’s so much competition in gaming right now, and good AAA games are so few and far between, that I don’t see a need for piracy. For every $90 piece of garbage there are ten $20 diamonds (don’t forget Devolver in your list of good small companies). I don’t ever buy dlc/deluxe/etc editions unless the company/game has earned it (almost never).

I will admit, Rockstar creates some high quality experiences, but their monetization practices are down there with the worst of them.

I can’t justify not pirating, I just think for me the motivation isn’t strong enough right now. Too many affordable good games to choose from.

teawrecks, do games w I've been playing 'Ruby's Rebalanced HALO: CE' mod and it is fantastic.

Brings me back to the days of modding Custom Edition. Good times…

teawrecks, do games w Relooted - Game made by South Africans has been bombarded by right-wingers

“Does this game have any non-white or non-male characters?”

FTFY

teawrecks, do games w Hades II v1.0 Is Now Available!

Nice, I’ve been holding off on playing it until 1.0. Might have to take a Silksong break and try it out.

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