Honestly, it’s just a matter of knowing this list:
CPU
RAM
motherboard
GPU
hard drive
case
power supply
And roughly how they should fit together.
But every time I build a PC I have to figure out what the latest versions of these parts are, make sure they’re compatible, and when I get the parts they might have some unique form factor I have to figure out on the fly. Just going to PC Part Picker and picking out each part is 90% of the way there. After that it’s just a matter of getting them, sticking them together, crossing your fingers that it powers on, and installing an OS. If/when it doesn’t power on, THAT’S when you start learning…
But I would say building a PC is not a fraction as difficult as say, knowing how to work on a car.
I feel like the end goal has always been the incentive for me. I learned to build a PC because, if I wanted to play the games I wanted, there wasn’t another option. I still do always enjoy the process of putting it all together, but I’m always ready to have it all working, booted, and put to use (if not just so I can be relieved that I don’t need to RMA anything, hah).
If the end goal isn’t something that interests you, then maybe it’s just not worth doing it.
I can’t fault them for not making such a niche product at a large enough scale to make them readily available and cheap. I know we’ve become accustomed to that from other larger companies, but for a small company, that’s either very risky or just not an option. So they just design cool stuff, make just enough so that they know they can safely sell them all and thus make a predictable ROI, and move onto the next cool thing. No pressure for growth or satisfying every potential customer. Sounds like the dream.
I was looking forward to cities 2. When I heard it had crippling performance issues, I decided to wait. Still haven’t gotten back around to it. There are just too many other games that already work for me to put up with broken new releases.
I highly recommend skipping straight to witcher 3 unless you really love the series and want to consume everything it has. Still, 3 + the dlc has a lot.
TBH my favorite part of W3 was all the side quests. The writing and dialogue are intriguing and give you more of a flavor for the dark fantasy of the world.
It’s worth noting that the “scary” parts of the Outer Wilds DLC (are very mild, and) are not mandatory. That is to say, for the most part, if you find solving a part of the game too stressful, try approaching it differently.
I loved the base game and DLC. Should be the top of any backlog IMO.
It’s because the devs just aren’t testing their Linux build. If they at least had a steam deck and made sure it ran there, the community would figure everything else out on their own.
narrator told me there’s a star—which might be a stone, which is also a goddess. A goddess of destruction, even! She’s bad, but she was shattered, and some people have pieces of her, which could be good—but maybe only if you’re bad?
If you don’t like something, that’s fine. They made the product they want, they’re free to do that, and you’re free to not like it.
Just know that art has always driven social discussion, and it’s always been met with heavy social opposition, just usually in the form of outright censorship. So historically artists had to be subtle in order to be critical without being censored. In order to see more edgy stuff you had to go to small, barely funded art house shows.
But then the internet happened, and suddenly artists weren’t beholden to a small number of elite entertainment corporations. Art containing more openly progressive ideas can now be shared directly with the masses, the masses are now preferring progressive ideals more than ever before, and naturally corporations making entertainment products now have a financial incentive to cater to that demographic (often called “virtue signaling”). Today you see a mix of corporate pandering and actual art, even within the development teams of a mainstream product like Dragon Age or Disney. Some messaging feels honest, others feel ham fisted because it’s pride month.
But the censorship of the pre-internet days existed for a reason. A lot of people feel uncomfortable seeing things that challenge their status quo. People tend to seek comfort, and they just want their entertainment to leave them be. But now that corporate censors are less of a barrier, and now that progressive ideals are proliferating, the people themselves are backlashing. They say things like, “it’s way too much woke agenda, I’m tired of it. I want to watch a show without having the story be about woke issues.” I think that’s also normal.
I think the backlash is two fold: On the one hand, real art challenges the viewer, which can be exhausting when you just want to be entertained before you get a few hours of sleep and go back to work in the morning. But on the other hand, you do have what offen feels like a disengenuous layer of progressive pandering coming from corporations that you never saw before. And no one likes being pandered to, let alone not being pandered to.
I think this corporate pandering towards progressive ideals is new, the terms we use to describe everything are definitely new, but the tendency for art to expose people to progressive ideals and the tendency for the masses to be conservative and resist change are as old as humanity. And I view the two as a social evolutionary yin and yang, keeping each other in check.
Idk, I know I’m in the minority, but the stuff I don’t experience in a game is just as important as the stuff I do experience.
As someone who played WoW as a kid, the world always felt bigger and more memorable because there was stuff I wasn’t geared/skilled/determined/lucky/whatever enough to see. Then during WotLK they made a concerted effort to ensure everyone could see all the content. Suddenly the world felt small. Less like a world and more like a series of checkboxes that you tick off and say “done, onto the next game”.
I really appreciate when the creators say “not everyone will see everything, and that’s ok, that’s how we intended it”. Elden Ring is really good about this. I’m about to finish my first playthrough, I know ive missed a lot of stuff, but that’s OK, my playthrough was uniquely mine.
The vast majority of the game is optional so that you can get to the final boss and see an ending. I remember getting the normal ending and thinking “really? That fight was trivial”. Turns out the minimal play-through is tuned for a low skill level. The “true” ending is another story though.