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teawrecks, do gaming w Where's my current gen rocket jump?

No, you don’t understand, if they hadn’t cut UT to do Fortnite, Epic would be destitute and wouldn’t have enough money to make the games people actually want them to make…wait…

teawrecks, do gaming w AI NPCs Have Potential, But Not The Kind Big Video Game Companies Want

Don’t vanilla skyrim NPCs detect when you’ve taken your clothes off? I remember Morrowind NPCs shunning you if you were diseased.

teawrecks, do gaming w Phil Spencer blames capitalism for games industry woes: 'I don't get [the] luxury of not having to run a profitable growing business'

lol the difference of course being that Phil Spencer is not living on the income of a standup comedian.

teawrecks, do gaming w Phil Spencer blames capitalism for games industry woes: 'I don't get [the] luxury of not having to run a profitable growing business'

Time will tell. I mean, he’s not wrong. I think it’s pretty clear that studios have to make profitable games at the cost of interesting games. But it’s not like msft or anyone else is going to change their behavior. They have a fiduciary duty to their shareholders to profit as much as possible.

teawrecks, do gaming w Phil Spencer blames capitalism for games industry woes: 'I don't get [the] luxury of not having to run a profitable growing business'

As long as the policy changes lead to even more profits, then sure.

teawrecks, do gaming w Phil Spencer blames capitalism for games industry woes: 'I don't get [the] luxury of not having to run a profitable growing business'

It’s PR. Anti-capitalist sentiments score well in focus groups.

teawrecks, do gaming w GameStop Cuts Jobs Amid ‘Unsustainable’ Sales Decline

I stopped buying games from them when I went in the store and there weren’t any games. It’s just a bunch of FunkoPop garbage.

teawrecks, do gaming w You can't sue us for making games 'too entertaining,' say major game developers in response to addiction lawsuits

I have to think part of this is just all the ancient representatives we have. They’ve lived long enough to know what gambling looks like, and what good ol’ sports ball looks like, and by golly nobody can tell 'em any different!

teawrecks, do gaming w Bethesda Celebrates 30th Anniversary of The Elder Scrolls, Provides Small Development Update on The Elder Scrolls VI

Bethesda surely understand how much they have benefited from modding over the years.

I mean yeah, remember when they wanted to start charging people for them?

Looks like they just reintroduced it in Dec.

teawrecks, do gaming w 'Make a private hosted version of your game': Knockout City dev's top tip for studios shutting down a live service game is to give players the keys

I would use the term “licensing” rather than leasing. A video rental store “leases” the license.

But the point is, they’re selling you a license to play the game, and then at some point after sale, without you knowing when or why, they rescind the license without compensating you. Any reasonable person would think that purchasing a game means a license to play it indefinitely, especially if you received some kind of binary in exchange for money at the point of sale.

It’s the difference between Uber offering a subscription model, but then a year later suddenly saying they don’t offer it anymore, vs Tesla selling you a car, but a year later disabling features on it, saying, “you were merely licensing/leasing those features”.

teawrecks, do gaming w 'Make a private hosted version of your game': Knockout City dev's top tip for studios shutting down a live service game is to give players the keys

This should be a legal requirement, imo. It’s unreasonable for them to sell a game to people, and then make it impossible to play because they weren’t making enough anymore. That’s like making a movie unwatchable because dvd sales dropped

teawrecks, do gaming w Massive Pokémon Fan Game Site Taken Down Without Warning Via DMCA

“There are dozens of us!”

teawrecks, do gaming w Game developers come together at GDC for a 'GDScream' to vent rage at the state of the industry: 'It feels hard to be here and pretend like everything is fine'

Ask ZA/UM how it’s going for them.

The expected profit margin when you try to make a genuinely good passion project is razor thin, if it’s there at all. There are two kinds of games that make money: outliers and whale hunters. When we think of good games proving the games industry wrong, we’re thinking of outliers. The rest of the industry is whale hunters.

In theory you could create some kind of game dev collective where a bunch of indie devs all work on their own thing under the same umbrella, and if any of them make it big, they all split the take to fund the group going forward. But you run into all the same logistical difficulties that normal communism runs into: what does leadership look like? how do you hold members accountable? what does contributing look like when development hell can look like not delivering anything for years, or forever? who pays the lawyers who have to figure that all out?

Silicon valley often had “incubators” which are kind of a middle ground between collectivism and capitalism. An investor funds a shoe string budget to several start up ideas to create minimum viable products. If one looks promising they all switch to shipping that and they’re all part owners.

I’m kinda surprised we don’t see more game dev incubators. Maybe indie outliers are just that rare.

teawrecks, do gaming w Let's discuss: Kirby

Yeah, I generally don’t like most rogue likes though, because they often lean on procedural levels and there’s usually not an “ending”. So I play it enough that I feel like I get it and then I’m done.

Minit is one that comes to mind. It would actually be rad if someone put Minit on an OG Gameboy cartridge. I think it totally would have worked as a Gameboy game with no save data.

Edit: ah I forgot that there is a bit of info retained between runs, like spawn position.

teawrecks, do gaming w Let's discuss: Kirby

Apart from preferring Kirby in Smash, the only Kirby game I’ve played is Kirby’s Dreamland on Gameboy. They hadn’t yet figured out how to persist save data in those cartridges, and it didn’t have any codes. So you had to beat it in one sitting, which I could do as a kid, which was no small fear for that era of gaming. Replaying it meant finding where the secrets are, making runs quicker each time.

I kinda like this concept of no save, I think there aren’t many games, even retro-themed ones, that make use of it as an element.

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