To be fair, the video game industry is relatively young, and the games that built it to what it is today did come out during the years that correspond with millennial youthhood. If we made a list of most influential films today, a lot of them would be from the 40s and 50s, but that wouldn’t be because a bunch of Silent Gens showed up to vote.
Yeah, the rest are like “ok sure, but maybe not in that order”. But BG3 and KCD2 are like 90% recency bias. Great games, but probably on par with Witcher 3 or the RDR games.
But they didn’t do any research here, they didn’t have a panel of judges, they just put it up to a vote of the internet. By “influential” they really meant a popularity contest.
If you never consider more than one possible tactic, then by definition you’re not solving a puzzle, you’re just executing a fixed series of instructions.
You give Hades as an example of a game where you’re doing the same thing every run, but on the contrary the game is specifically designed so that no two runs are alike. It’s trying its best to force you to change tactics each run, that’s the point.
I recently put a dozen hours into Witcher 3 while using my steam deck on a couple long flights. I’m pretty sure it synced correctly when I finally got home and connected to wifi. Maybe it didn’t work at one time, but I’d be surprised if it still doesn’t.
Honestly, it’s just a matter of knowing this list:
CPU
RAM
motherboard
GPU
hard drive
case
power supply
And roughly how they should fit together.
But every time I build a PC I have to figure out what the latest versions of these parts are, make sure they’re compatible, and when I get the parts they might have some unique form factor I have to figure out on the fly. Just going to PC Part Picker and picking out each part is 90% of the way there. After that it’s just a matter of getting them, sticking them together, crossing your fingers that it powers on, and installing an OS. If/when it doesn’t power on, THAT’S when you start learning…
But I would say building a PC is not a fraction as difficult as say, knowing how to work on a car.