Oof. Wasn’t this the one that was going to have in-depth object customization? I was looking forward to it from a dollhouse-building perspective. Even if it wasn’t great, having some competition might convince EA to allocate more dev resources to the Sims, which has ruthlessly embraced the “minimum viable product” philosophy for a long time.
This is Sakurai’s explanation, and it seems reasonable to me:
“I feel very sorry for making the user wait,” he explained. “If you take one second from each user, that means you’ll be taking 10,000 seconds from 10,000 people. The more this repeats over the years, the more time you will cause players to lose."
It’s only in SMM2, which doesn’t allow you to edit other people’s levels. And actually there is now a 3rd party tool to view SMM2 levels so those levels are now exposed as well.
Sorry, yeah, it is intended that all levels are beatable. To upload a level you must prove that it is beatable by clearing it from the beginning without dying, and then clearing it again from each checkpoint (if there are any) to prove that it can also be cleared from any checkpoints.
Hacked levels have existed that cannot be cleared, but they can be reported and Nintendo takes them down. They should all be taken down by now, but in any case if it’s obviously impossible (the goal is completely blocked by impenetrable walls) Team 0% marks them as hacked on their spreadsheet in addition to reporting them, so they wouldn’t count.
In this game you can download levels and see the full level in the editor, so it isn’t possible to make a level that is “practically” unclearable using hidden information. Any things like hidden keys, “passcode” sections (where you need to hit blocks a certain number of times in order to manipulate things hidden off screen), etc. are trivially defeated by viewing the level in the editor.
The red balls are lit Bob-ombs. While lit, they can be carried, thrown, bounced on (with spin jumps), and kicked (when touched any other way), and obviously after a short time they explode. Thrown, dropped, kicked, or bounced Bob-ombs kill enemies and collect coins.
Yes, in Super Mario World the spin jump allowed you to bounce on dangerous enemies including Piranha Plants, and actually the Super Mario Maker version is nerfed in some ways: in the oringal SMW you could also spin jump on certain things like fireballs and saws that you can’t in SMM.
As someone who played 1 and then 5, I was really annoyed by how nice most of the demons in 5 are.
Also that one character whose arc is about coming to terms with the fact that her family is actually broke, when she had built her identity around being rich… but MFer you’re a demon overlord! Your overlord power is mind control! Just take other people’s money!
I don’t think DD1 and BG3 have very much in common, honestly. DD1 was not a game where you engaged in immersive dialogue or developed interesting relationships (well, there was a relationship mechanic, but if you didn’t know how it worked, it didn’t feel like you had a lot of input.)
It was more a game about walking around surprisingly atmospheric environments and then fighting for your life against surprisingly difficult encounters. (It also had the reverse-difficulty-curve problem, where the beginning of the game was very hard and the enemies felt very tanky because of how damage was calculated, and then once you had some reasonable gear and stats the game got much easier.)
I would definitely watch someone else play an hour or two of DD2 when it comes out before you decide to buy it, especially if the action combat was what you didn’t like about Dark Souls.
Very cool! I’m looking forward to it, but it also seems like the first expac that I might not want to enable for every playthrough, which is interesting—I wonder if we’ll see more of these themed packs going forward.
You eat the giant corpse. You’re having a hard time getting all of it down. Stop eating? y/n
n
You choke over your giant corpse. You die. Do you want your possesions identified? y/n
Or, if you can’t choke to death because you’re wearing an amulet of magical breathing:
You stuff yourself, and then vomit voluminously.
It’s not really the same, because eating doesn’t heal you and you’d usually rather do it when nothing is trying to kill you, although sometimes it can’t be helped.