IME framegen hasn’t meaningfully reduced the open-world hitching. It gets the framerate nice and smooth while standing still, fighting a bandit or whatever… until you walk a bit and the game becomes CPU-limited while streaming in new cells, at which point you noticeably hitch.
The performance in interior cells (including cities) is very good even on Ultra settings.
I suspect that this is one of the compromises they made by keeping the old engine running under the hood, because as DF notes this also happened in the original.
The cars make contact so much in this game that it feels like a missed opportunity to not have damage, at least visually. I want to see those cars crumple!
I know it’s typically because of licensing issues, though.
It is hard to see how the slot machine in LBALL can be gambling when you are guaranteed to profit on every spin (unless you’ve intentionally designed a machine where you can win nothing, but that seems like your fault). Gambling involves risking a stake, but in almost every configuration of the machine that you’ll encounter during normal play there is no risk, you are guaranteed to make more than it costs to spin. The challenge is to make enough to stay ahead of the landlord.
The Sims 3. I had to figure out how to disable OneDrive backup for my Documents folder, because Sims 3 insists on keeping your saves there, and somehow everything breaks if OneDrive tries to sync them. Previously I had given in and let OneDrive sync everything because Win11 nags you if you try to avoid it.
I also have to fiddle with processor affinity to get the game to launch, for some reason.
World of Warcraft is probably still in the lead even though I stopped playing years ago. It would be in the thousands of hours, which dwarfs anything else I’ve played.
I think I’m part of the Terraria crowd (I play through it basically every time there’s a big content update, at least) and I think the patience argument has a lot of merit even with games like Terraria. If you were only going to play through Terraria once, waiting longer would mean you got to play through more content. For people with limited time to game, I think it makes a lot of sense to focus on games that have had more time to build up features so that they get a more complete experience.
In Lightning Returns: Final Fantasy XIII, the world is ending, and the 13-day timer is very real. You basically get told “do as much as you can before the world ends” and let loose. So there’s urgency AND side questing.
And of course you have the opportunity to spend that time doing things that are completely irrelevant to making progress, like collecting silly outfits and forcing Lightning to wear them so that Hope can laugh at her.
Wow knowing the asset reuse was by design makes me feel way less charitable towards DA2. (I don’t know if I’d go as far as the other commenter and say it’s “a bad game,” but I didn’t like it.)
Initial reviews seem remarkably positive given what we saw in the first gameplay reveal a few months ago. My impression at the time was that about half the voice actors sounded like they hadn’t been given enough context about the scenario and some of the cutscenes had questionable direction, which were bad signs for a curated ten minute slice. I still think it’s ultimately not for me—I don’t really want action combat in my Dragon Age—but I’m glad people are enjoying it.
The Build Mode features in 4 are pretty good if you’re into virtual dollhouse building, and there’s a ton of custom content for it (as long as you’re on PC).
Live Mode is not very good, but it’s functional enough to play dolls in the houses you built if you’re willing to do all the story writing to make up for sims not having very interesting personalities/desires/autonomy.