DEEP ROCK GALACTIC: ROGUE CORE is a spinoff of Deep Rock Galactic with a roguelite twist. The roguelite twist means you start from basics in each mission and cooperatively build up powers and abilities for the team, sometimes leading to insanely overpowered builds and other times to spectacular flops.
STORY
Expenite, a new mineral of incredible value and utility, has been discovered within planet Hoxxes IV! Space mining company Deep Rock Galactic immediately sets up covert mining operations deeper than ever, to harvest this precious material. But without warning, all the dig sites go dark, and all contact is abruptly lost.
In this action-packed 1-4 player co-op roguelite, you’ll join a team of elite dwarven Reclaimers called to planet Hoxxes IV to deal with the situation. Bring the lost dig sites back online, unravel the mystery of The Greyout, and keep it from happening again using all the guts, guns, and grit at your disposal.
The Core has gone Rogue. DRG needs your help!
GAMEPLAY
Each Rogue Core mission begins with selecting your loadout. Pick a Phase Suit equipped with an Active Ability of your choice, as well as one of a range of unique Reclaimer Weapons. Once loaded up, you board your Drop Pod and land at the outer boundary of a lost dig site, facing the Greyout Barrier surrounding it. Luckily, R&D has equipped you with a device capable of carving a hole through the Barrier – but once you go in, there is no way back except mission success. Proceed through the Barrier on foot and fight your way down multiple procedurally-generated stages to the deepest and most dangerous level of the dig site.
During each stage, you will salvage caches of DRG equipment and weapons to expand your arsenal for that mission. The dig sites are also full of the wonder-mineral Expenite. Deposit any Expenite you can find into your trusty Processor Drone to generate a wide range of powerful temporary upgrades. Thus, as you progress ever deeper, your power will grow, but so will the challenge. Every advantage will be necessary to make it through all the stages, reach the Core, and reclaim the dig site.
Between missions, you return to your ship - the RV-09 “Ramrod”, parked in low orbit above Hoxxes IV. By completing mission tasks and reclaiming dig sites, you will earn the means to research and permanently unlock new Reclaimer Weapons, Phase Suits, and Suit Mods. Expand your gear options and experiment with various setups to tackle the deepest and most dangerous dig sites.
My 9yo daughter has a tablet with family link, so I can monitor what apps she wants to install. As the garbage games are mostly at the top free, she keeps asking for games that I reject, in most cases because it’s riddled with ads....
They wanted a picture of my ID to unlock my account.
This is inappropriately invasive, and doesn’t even accomplish the stated goal, since an ID can’t prove account ownership when the account wasn’t created with an ID in the first place.
This practice has become alarmingly common for online services. We really do need strong privacy laws.
There are plans to update the forum, including for better security (the main issue with changing the forum software is concern over reliably migrating all of the existing content). After emailing (admittedly not current best practice), the passwords are hashed and only the hash is stored.
…and later…
The forum has been updated to https, and passwords are no longer being sent by email.
Which raises the question of how old OP’s screen shot is.
Also, no, the password would not necessarily still be stored in plain text on their end. The cleartext password used in that email might be only in memory, and discarded after sending the message. Depends on how the UBB forum software implemented it and how Larian’s mail servers are set up.
EDIT: I just verified that this behavior has resurfaced since it was originally fixed. OP would do well to responsibly report it, rather than stirring up drama over a web forum account.
I’ve been recently been thinking about Arkane Studio’s Prey which is a immersive sim, with a pretty good rogue like dlc, that probably has one of the strongest hooks of any game I’ve played. If you liked Halflife, System Shock, or Deus Ex it’s definitely worth a play....
Wildermyth is a lovely combination of storytelling and tactical combat. My only significant gripe is that I want more of it: More tales, more character customization… just more. (Although I now see that a cosmetic pack is available; I’ll have to check it out.)
Gigantic caught my attention when I was looking for an Overwatch alternative, because of the art and the praise from fans. I wish development hadn’t shut down before I had a chance to play it. (I hear there’s an unofficial client and server out there somewhere, though, so maybe I’ll get to at least try the work-in-progress that was never finished.)
CD Projekt Red reveals that all Cyberpunk 2077 mods have now been disabled with the release of both 2.0 and Phantom Liberty, leaving many split on the decision.
I felt the same when the current-gen CPUs were announced, but when I looked closer at AMD’s chips, I learned that they come with controls for greatly reducing the power use with very little performance loss. Some people even report a performance gain from using these controls, because their custom power limits avoid thermal throttling.
It seems like the extreme heat and power draw shown in the marketing materials are more like competitive grandstanding than a requirement, and those same chips can instead be tuned for pretty good efficiency.
So i just noticed that when i really like the game at some point i will at once play the game and watch the stream/youtube wideo of the game( usualy speedrun or aome hardcore challenge). I noticed it recently with anno 1800 but now that i think about it i did that with tales of arise, eu4 ,kings bounty,total war,hades and...
It doesn’t surprise me at all that people have become less willing to contribute to wikis, now that the likes of Fandom/Wikia and Fextralife are the dominant wiki hosts. Who wants to give away their free labour and time to profit corporations, and have their work mired in cesspools of obnoxious advertising, awkward javascript interfaces, and web tracking?
I think what we need are independent wiki hosts. For example, have a look at bg3.wiki
Perhaps there’s an opportunity here for a nonprofit organization, accepting donations like wikimedia does, to offer hosting to gaming communities?
Edit:
This would not only benefit gamers directly, but also help with cultural preservation, which is increasingly problematic as games disappear from store fronts.
Also, a wiki run by a funded organization is less likely to vanish than one operated by a single person, whose circumstances might change.
I expect you mean terraria.wiki.gg, rather than terraria.fandom.com (which was the first result in my web search). I don’t love the fact that it has a google tracker, but otherwise, it looks nice.
Looks like Pokémon also has an independent (but not tracker-free) wiki: bulbapedia.bulbagarden.net
I wonder if this could be mitigated (or even nullified) by a cooperative game developer, through DMCA takedown notices sent to Fandom. There is a lot of art on these wikis, after all, and I imagine the copyright holder has some say in who is allowed to distribute it.
I like this idea in principle, but in practice, I suspect the same companies that often abandon games (and even whole platforms) would also discontinue their wikis. I would like information about the games I buy today to still be around when I play them again in ten or twenty years.
According to Hans-Kristian Arntzen, a prominent open-source developer working on Vkd3d, a DirectX 12 to Vulkan translation layer, Starfield is not interacting properly with graphics card drivers.
Looks like Hans implemented a workaround in vkd3d-proton 2.10, using the open-source AMD vulkan driver on linux (RADV).
Device generated commands for compute
With NV_device_generated_commands_compute we can efficiently implement Starfield’s use of ExecuteIndirect which hammers multi-dispatch COMPUTE + root parameter changes. Previously, we would rely on a very slow workaround.
NOTE: This feature is currently only enabled on RADV due to driver issues.
I don’t imagine it will take long for this to make its way into a Proton experimental release. Folks with AMD graphics who are comfortable with linux might want to give it a try.
A patent filed by Nintendo suggests that they’re working on Hall Effect style joysticks for the Switch 2 that would eliminate stick drift almost entirely.
Glancing over the patent, I don’t think Hall effect sensors are used here. Note especially the use of a fluid, and the presence of variable resistors (parts that can wear out in current-gen controllers) for each axis.
Instead, this looks like an analog stick force-feedback mechanism that could also be used for automatic re-centering:
Accordingly, in the first example, control of current to be applied to the MRF is performed in the way as described below, thus achieving both presentation of a feeling using the MRF and an initial position restoration operation.
This wouldn’t keep the potentiometers from wearing out, but with the right software, I imagine it could automatically adjust the sticks to compensate for mild drift. (I don’t know if this would work any better than plain old calibration; it’s definitely more complicated.) Also, games could dynamically adjust stick resistance, like the DualSense can adjust trigger resistance, for interactivity/immersion.
I wonder how much this would affect battery life, how long the fluid mechanism would last with normal wear and tear, and how environmentally toxic it will be when it eventually becomes e-waste.
The PDF linked in the article seems to be a scanned image, so control+F doesn’t work, but the text is searchable here: patents.justia.com/patent/20230280850
Ethan Lee has been keeping your favorite indie games running for years by porting them to Linux. Now he wants developers to start thinking about “maintenance” instead of “remasters.”
I believe Ethan is also responsible for Wine’s Xaudio support. If you play certain Bethesda games on Linux, there’s a good chance you’re using his work.
4090 is definitely nuts, but with inflation the 4080 is right about on par.
On par with the competing product? Sure. On par with inflation? Not by a long shot. GPU prices tripled a couple years back. Inflation accounted for only a small fraction of that. They have come down somewhat since then, but nowhere close to where they should be even with inflation.
As usual team red very close in comparison
Indeed. Both brands being overpriced doesn’t make them any less overpriced. Cryptocurrency and scalping may be mostly gone now, but corporate greed persists.
That’s not Todd Howard’s fault, but when he makes a snarky comment expecting everyone to cough up that kind of money to play his game, it’s more than a little tone deaf.
She says we’ve gotta hold on to what we’ve got
It doesn’t make a difference if we make it or not
We’ve got each other and that’s a lot for love
We’ll give it a shot
So…I’ve been increasingly struggling to run the latest games, as the age of my 6 years old desktop is starting to show, and Starfield denying my GPU just pissed me. I know it’s a bug and I can probably play it, but it’s outright the minimum for this game, and so I’d like a refresh of the worst, or should I consider a...
I second shapis’s recommendation. I was still gaming on an Ivy Bridge CPU until recently. It wasn’t until this year that games started giving me trouble at 1080p with medium settings, and that was mostly GPU related.
Your 16GB RAM might be fine for now. Most games I’ve played don’t come close to that. Of course, it’s easy enough to check while you’re playing (or doing whatever other tasks you do).
Depending on your OS, your SATA SSD might even be fine. (Although NVMe prices have been and still seem to be dropping, so picking one up in a couple months isn’t a bad idea if your motherboard can handle one.)
Back in the 90s, it was a game as Java applet. But then somebody removed all those nice plugins. I ported it a while back to C#, made it into desktop (Gtk, WinForms etc), but now finally, it returns - with WebAssembly - back into the browser, where this originally “remastered from DOS” game began 😀
It’s nice to see portable PC gaming become easy, but at least for me, it’s not just about that. The Steam Deck has raised the bar, by also bringing freedom from Microsoft’s ecosystem by default. I would rather have it.
(And I would rather give my money to Valve, who have been investing significantly in making that ideal a reality.)
how little goes into optimizing that since “space is cheap”
More and more developers seem to assume everyone else can afford what they consider to be cheap, and feel entitled to gobble up all the resources on other people’s systems as if they aren’t needed for anything else.
And speaking of environmental costs, there’s also the pollution and e-waste generated by constantly pushing people to upgrade their hardware instead of optimizing the software.
As a developer myself, I find it embarrassing and sad.
Texture block compression exists, and some of the available algorithms have fairly little impact on rendered visuals.
As you noted, asset scaling also exists in various forms, from mip mapping to audio codecs to alternate asset packs. Imagery intended for 4k and 8k displays is wasteful for people gaming in 1080p, let alone 720p.
The techniques required to cut down on bloat are well known. Some games just aren’t using them, or aren’t using them effectively. There’s definitely room for improvement here.
There's a quote from Douglas Adams' The Hitchhiker’s Guide to the Galaxy that I’ve been thinking about a lot lately. “Space is big,” he writes. “You just won't believe how vastly, hugely, mind-bogglingly big it is. I mean, you may think it's a long way down the road to the drug store, but that's just peanuts to...
It also crashes (at least for some people) if you set CPU affinity at all. That’s really strange, and problematic if you’re using certain cores for background work, or if you just want to avoid the game having to cross a CCD boundary. Here’s hoping they fix it.
Patch 2 is around the corner. It features major performance improvements, many new tweaks & changes, and begins our journey incorporating feedback into Origin Character epilogues, among other major things. Details coming soon.
With graphics hardware at the low end of the requirements (which are high for an RPG) the game struggles to maintain 30fps at 1080p, often failing even with the expensive settings turned down. The simplest outdoor scenes often send the GPU fans into hyperdrive unless FPS is capped below 40. Quicksaving sometimes drops FPS to 10ish until another save or reload. And that’s just in Act 1.
Major performance improvements will be very welcome.
A couple minor broken ability examples: Mage Hand requires a short rest to recharge, which is fundamentally wrong for a cantrip, and Feather Fall is a bonus action instead of a reaction, making it useless for its primary purpose. These aren’t game-breaking, of course, but annoyances like this add up, and it never feels good to have chosen an ability that turns out not to work as it should.
One of the more problematic issues is stupid pathing logic, especially around known hazards: Party members absolutely love to spot traps, announce them, and then walk right into them. Sometimes it results in someone getting a minor injury. Other times it nearly wipes out the whole party.
mage hand requiring a short rest to resummon might be because you are using the gith racial?
Nope. Wizard and bard cantrips.
Since you mention it, though, I think the Gith’s psionic Mage Hand is a cantrip in 5e. Did it require a rest in some past edition?
Feather fall now is a ritual spell so you can cast it before combat and it will last all of combat. It’s just different from the tabletop game.
I’ll have to try that; thanks. It would still be an annoying extra step and wouldn’t cover surprise situations as the spell is intended, but would at least be more useful than it seemed.
In any case, it’s not just those two examples. The point is that a surprising number of little things like these are broken, either by departing from D&D rules in ways that don’t make sense or by just plain failing to do what their in-game descriptions say.
I have found one example of departing from 5e rules in a way that does make sense, though, so it’s not all bad.
OK, I finally took the plunge on Baldur’s Gate 3, and, coming from playing several hundreds of hours of Solasta recently, the first thing I noticed is the lack of a combat grid....
this is a very minor detail that was featured in prelaunch marketing and went heavily viral
It is a mistake to assume just because you have encountered something that everyone else has as well. Not everyone follows viral media. Some of us actively avoid it.
And yes, this was indeed a spoiler for me. I would rather it had been a surprise in-game.
Yeah. It baffles me that some people prefer to make excuses for being inconsiderate, and even suggest that anyone who doesn’t like it leave, rather than simply add a spoiler tag.
Deep Rock Galactic: Rogue Core - Teaser Trailer (www.youtube.com) angielski
How to let my kids find quality games on Android? Right now they only find the pay to win / ad riddled games.
My 9yo daughter has a tablet with family link, so I can monitor what apps she wants to install. As the garbage games are mostly at the top free, she keeps asking for games that I reject, in most cases because it’s riddled with ads....
Diablo® IV is coming to Steam (store.steampowered.com) angielski
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Larion Studios forum stores your passwords in unhashed plaintext. (lemmy.world) angielski
Larion Studios forum stores your passwords in unhashed plaintext. Don’t use a password there that you’ve used anywhere else.
What games can you recommend that didn't get the appreciation that they deserved? angielski
I’ve been recently been thinking about Arkane Studio’s Prey which is a immersive sim, with a pretty good rogue like dlc, that probably has one of the strongest hooks of any game I’ve played. If you liked Halflife, System Shock, or Deus Ex it’s definitely worth a play....
Sony asking Gaming Heads to destroy all Playstation merchandises, including those have been paid and ready to be shipped (which Sony has received royalty payment for) (www.resetera.com) angielski
Here's the screenshot of the letter from Gaming Heads to the communityimage...
All your favorite Cyberpunk 2077 mods are disabled in Phantom Liberty, CDPR says (www.pcgamesn.com) angielski
CD Projekt Red reveals that all Cyberpunk 2077 mods have now been disabled with the release of both 2.0 and Phantom Liberty, leaving many split on the decision.
Why does everyone swear so much in The Witcher 3? (www.eurogamer.net) angielski
Stacked 3D cache is coming to Intel CPUs, and gamers should be excited (should we?) (www.pcgamer.com) angielski
Microsoft would buy Valve 'if opportunity arises,' said Phil Spencer in leaked email (www.pcgamer.com) angielski
But its prime target was Nintendo, according to a 2020 email leaked during the FTC v Microsoft trial.
RPG experts on why we love Baldur's Gate 3, and the future of the genre (www.rockpapershotgun.com) angielski
Developers and experts in CRPGs give us their takes on why Baldur's Gate 3 and RPGs in general seize the public's imagi…
whats your unconcious sign that you really really like the game you are playing angielski
So i just noticed that when i really like the game at some point i will at once play the game and watch the stream/youtube wideo of the game( usualy speedrun or aome hardcore challenge). I noticed it recently with anno 1800 but now that i think about it i did that with tales of arise, eu4 ,kings bounty,total war,hades and...
Game wikis just aren't as popular anymore? angielski
Has anyone else noticed that Wikis for most games just aren’t as complete anymore?...
'The Game Just Fundamentally Undermines Itself': Game Designer Breaks Down 'Baldur's Gate 3's Most Fatal Flaws (www.themarysue.com) angielski
‘Baldur’s Gate 3’ can be a fantastic experience and a bad game at the same time.
Starfield (Zero Punctuation) (www.youtube.com) angielski
Unity will start charging developers each time their game is installed (www.engadget.com)
Starfield’s Planets Are Covered In Thousands Of Dead Creatures (www.kotaku.com.au) angielski
“Just upgrade your PC”
Open source community figures out problems with performance in Starfield (www.destructoid.com) angielski
According to Hans-Kristian Arntzen, a prominent open-source developer working on Vkd3d, a DirectX 12 to Vulkan translation layer, Starfield is not interacting properly with graphics card drivers.
New Nintendo patent suggests Switch 2 may solve joycon drift (www.dexerto.com) angielski
A patent filed by Nintendo suggests that they’re working on Hall Effect style joysticks for the Switch 2 that would eliminate stick drift almost entirely.
Meet the Guy Preserving the New History of PC Games, One Linux Port at a Time (www.404media.co) angielski
Ethan Lee has been keeping your favorite indie games running for years by porting them to Linux. Now he wants developers to start thinking about “maintenance” instead of “remasters.”
Todd Howard asked on-air why Bethesda didn't optimise Starfield for PC: 'We did [...] you may need to upgrade your PC' (www.pcgamer.com) angielski
You heard him 4090 users, upgrade to a more powerful GPU.
What game has a great story and is worth the time investment? angielski
I recently finished Rise of the Tomb Raider and Final Fantasy XVI, and I’m hesitant what I should play next (PC or PS5)....
Baldur's Gate 3's companions were overly horny due to a bug (www.eurogamer.net) angielski
Help deciding PC upgrades
So…I’ve been increasingly struggling to run the latest games, as the age of my 6 years old desktop is starting to show, and Starfield denying my GPU just pissed me. I know it’s a bug and I can probably play it, but it’s outright the minimum for this game, and so I’d like a refresh of the worst, or should I consider a...
Arcade game in browser (programming.dev) angielski
Back in the 90s, it was a game as Java applet. But then somebody removed all those nice plugins. I ported it a while back to C#, made it into desktop (Gtk, WinForms etc), but now finally, it returns - with WebAssembly - back into the browser, where this originally “remastered from DOS” game began 😀
Steam Deck alternative Lenovo Legion GO is real, coming October (www.destructoid.com) angielski
A Halloween launch to boot.
Lenovo Legion Go - Launch Trailer (www.youtube.com) angielski
Lenovo releases a new handheld starting at $700
I Simply Do Not Have Room On My PC For Starfield (www.thegamer.com) angielski
Baldur's Gate 3 is currently taking up all the storage space I would give to Bethesda's sci-fi RPG.
Impressions: Starfield’s sheer scale is already giving me vertigo (arstechnica.com) angielski
There's a quote from Douglas Adams' The Hitchhiker’s Guide to the Galaxy that I’ve been thinking about a lot lately. “Space is big,” he writes. “You just won't believe how vastly, hugely, mind-bogglingly big it is. I mean, you may think it's a long way down the road to the drug store, but that's just peanuts to...
Baldur's Gate 3 - Patch #2 Now Live! - Steam News (store.steampowered.com) angielski
Baldur's Gate 3 Patch 2 will be "chonky," with fixes for performance issues and other issues (www.gamescensor.com) angielski
Larian Studios: [Baldur's Gate 3] patch 2 is right around the corner, features major performance improvements. (twitter.com) angielski
Patch 2 is around the corner. It features major performance improvements, many new tweaks & changes, and begins our journey incorporating feedback into Origin Character epilogues, among other major things. Details coming soon.
Baldur's Gate 3: Act 3 Bugs and Missing Content Becoming a Problem as More Players Near End (www.ign.com) angielski
Why do modern strategy games hate the grid? angielski
OK, I finally took the plunge on Baldur’s Gate 3, and, coming from playing several hundreds of hours of Solasta recently, the first thing I noticed is the lack of a combat grid....
Why did Baldur's Gate 3 blow up? Larian lead writer says it's thanks to "a big gamble" with CRPG standards (www.gamesradar.com) angielski
"We believe RPGs are big ... So we always believed the audience was there," says Adam Smith