From the main games I have played Red/Blue/Yellow, Gold/Silver, and Emerald. I think they are all pretty close in terms of favourite, but I’ll say Blue because it was my first and had a huge impact. I remember battling other people using a link cable at school.
I think those games all have the same problem. The battle system is too slow by today’s standards. Random encounters can get annoying (thanks, ZUBAT!). It’s not just exclusive to Pokemon. Other series of the time haven’t aged as well for the same reasons. Back then it didn’t matter though.
Pokemon Stadium deserves an honourable mention. Seeing the Pokemon animated in 3D was amazing at the time. The mini-games and the gameboy pack that connected to the N64 controller were great too.
Pokemon Snap - meh. It was the type of game you play at the demo booth while waiting for your parents to finish shopping.
Pokemon Trading Card Game - the gameboy game and the physical card game were both peak. I feel like the gameboy game was slept on by many, but I loved it.
I’ve heard about that and through multiplayer have been able to experience it. Honestly I prefer the base game without either DLC. Even the Void DLC is too chaotic for my taste.
My goodness this game feels like it was made for me. I feel the magic of Zelda (LttP, maybe Link’s Awakening) and Dark Souls, and I would say the game wears those influences on its sleeve.
The game drops you into the world with no explanation. Signs are in a foreign language. You can collect pieces of the instruction manual which includes map pieces. The manual is littered with the occasional word in English, just enough to guess at what you can / need to do. There’s basically no hand-holding at all. Combat is similar in that it can be difficult if you find yourself in an area you aren’t ready for yet (like I did).
There are lots of hidden pathways, ladders and chests to find. They do a good job of showing you treasure chests and shortcuts that are just out of reach, and you have to really observe and think about how to navigate to get there. To me the world design has big Dark Souls 1 energy in that way - already I’ve had that same “omg it’s Firelink Shrine?!” experience as I explore and open up paths.
The 100 hour mark is a tough one to hit - even some of the best games I’ve played aren’t that long or replayable, and the ones that are usually cost more than $10. Still, here are some to check out if you want. I’ll list the price on Steam in Canadian dollars and my current total play time.
The Messenger - on sale for $5.19 - 35 hours
Infinitode 2 - Free to play - 47 hours
Ori and the Blind Forest - on sale for $6.24 - 23 hours
Risk of Rain 2 - on sale for $9.56 - 81 hours (new to my library, less than 1 month)