I have faith that, with this and Duskbloods, they’re taking online play more seriously. But still I’m with you in waiting for reviews to confirm that’s the case before considering buying it. Network test existing doesn’t tell us anything about how the final product performs until the final product is released.
Check out Dome Keeper. Mine resources to buy upgrades and protect your dome from waves of aliens. There are lots of game modes and modifiers to get different experiences each run.
Great post/format. It feels like I’m a kid reading the gaming news magazines at the grocery store again.
I’ve been playing Ori and the Will of the Wisps. I like it and the changes they made since Blind Forest, but I’m also feeling frustrated by repeatedly getting lost, even with quest markers. It’s tiring to waste so much time traversing the map just to find out I have to go back… somewhere else. Never had this problem when playing Blind Forest.
Dark Souls 2, again. I’m helping a new player and the really bad co-op mechanics might be enough to push me to try out some mods like seamless co-op and the lighting engine which looks gorgeous.
Dome Keeper. I didn’t realize it was made in Godot which is neat and encouraging to see. I really like the gameplay loop and graphics and look forward to unlocking more things to shake it up.
New Super Lucky’s Tale. The burrow mechanic was pretty fun. While the game wasn’t very challenging it was still a good playthrough and visually strong. The best part was the bonus world at the end where you really get to let the abilities rip, especially in combat. I wish there were more enemies around in the rest of the game because the way you can chain together attacks and create a “flow” was fun and seriously under-utilized.
It absolutely brought me back to the late 90s shooters I grew up with. Lots of fun, but there were also a lot of parts I got stuck on, too. I will need some time before I play again / consider the BM version - maybe after HL2. Thanks for the additional info.
It’s easily The Legend of Zelda: A Link to the Past.
It has everything I could ask for in a game: Sword fighting. Magic. Secrets. Dungeon crawling. An alternate dimension. Side quests. Different tools and items. There’s enough content that it feels fulfilling to complete it. Peak art. Peak music. NPCs don’t talk too much, and there are just enough of them to make the world feel alive. Bosses.
There is definitely a nostalgia factor, and I was into playing the TCG with the actual cards too, so that helps. It’s been a long time so I’m not sure if it would still hold up.