I’m dabbling in game development myself, and that’s part of why I asked the question originally- I’d be terrified to put something out there for the public if I wasn’t already confident it was ready. Early access seems like a double-edged sword. But you list some good points about the benefits of doing so.
By the way, I am interested to hear about your game project if you would like to share some details.
I hated the Xbox controller when it first came out, probably because my child-sized hands couldn’t reach the buttons comfortably. So it was Playstation style for a long time.
Now as an adult I’ve switched over to the Xbox style (easier to plug and play for Steam gaming) and I like it a lot. It feels a lot more durable than any other controller I can remember using. Though I feel the size and weight of the controller makes it slightly more difficult to use the bumper and trigger buttons compared to PS controllers, it’s not a big deal because I’m not playing FPS these days.
Super Mario 64 has to be my favourite (and is also the most recent one I’ve tried). When that came out it rocked my world, and I didn’t even have my own N64 at the time. I would play at friends’ houses or Toys R Us.
There was a Canadian TV show called Video and Arcade Top 10 and they would frequently give games away. I wrote to them explicitly requesting SM64, and a year later it just showed up in the mail.
Still playing Dark Souls 2 - almost 100 hours in and there’s just Darklurker and Aldia left. This game just keeps going and going, really well worth the cost. Since I’m almost through, I can see why it seems to be the black sheep of the series. But, despite some problems (like needing to refer to a guide constantly) I like it a lot, and will definitely do a NG+ eventually.
Also started Yooka-Laylee and I love it already. It’s very true to the Banjo Kazooie style.
To me it has a similar feel to some of the later Sonic games, but without the fear of falling off the level. I recommend checking out a how to play guide because it just jumps in without explaining.