echo64

@echo64@lemmy.world

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

echo64,

Why? 30% a sale, sounds about right

echo64,

It’s because Nintendo knows that portables sell massively higher than consoles for them, and that’s the reality of making a portable. Nintendo cares massively about the hardware and put a lot of effort into making something that fits their ambitions and audience.

echo64,

It’s a little money, it’s a /lot/ of time. And for what, what does a company actually get by doing it themselves?

echo64,

There were Bethesda games before Microsoft bought them. So no.

echo64,

People don’t buy games as-is. They need at least some modern conveniences to be palettable. And frankly this is about as close to what you are asking as is reasonable.

Unity ...It Just Keeps Get Worse (youtu.be) angielski

To say it’s been a bad week for Unity is the understatement of 2023. First they announced a terrible new Pricing scheme, then their customers revolted, as the week goes on though, it gets worse and worse for Unity, from threats from an employee shutting down their offices, to more studios threatening to leave, to scummy secret...

echo64,

there is no “price difference” they use a completely different pricing model, unity is SaaS, and moving to pay per install. Unreal is free, if you make more than a million dollars then you have to pay 5% royalties to epic.

there is no equating the two

echo64,

‘cutting ties and moving on’ would require a total rebuild of their games in a new engine. it doesn’t really work that way.

echo64,

No one wants this situation, but the reality is that you can not switch from one engine to another engine without rebuilding the product. This is true for every game development company on the planet, this is how the industry is.

we can sit and laugh at that and call them stupid for building an entire multi-billion dollar industry on this, or we can understand the realities of the whole thing.

echo64,

Why anyone would continue to do business with them is insane to me.

  1. you have a mature stack built entirely on the engine, that stacks the only thing that powers your companies revenue, if that stack did not exist then you would fold quickly
  2. you probably have an entire company of experts in this engine, an deep knowledge-base that you are throwing away if you move away, your ability to have speed and agility is likely crippled until you get up to speed anywhere else. good luck affording to pay for that monumental shift in your company. 3, almost all the talent in the industry (at your level) is on unity engine, good luck hiring for $obscure_engine

basically, it’s incredibly naive to just say “just switch, obviously they are bad, they will be bad in the future too so switch”. it shows deep ignorance. it’s worth trying to understand the situation before saying any of this stuff.

echo64,

Who’s going to pay salary for the year plus of retooling and retraining? You?

echo64,

The companies will if they choose to, it’ll be a massive hit it’ll stop them coming to subscription services, it’ll stop them coming to cloud services, it’ll stop demos and free weekends, it’ll probably hinder experimentation and early access. But the companies can eak out a way of surviving.

Which they can’t without revenue because they downed tools for a few years to retool on something entirely new

echo64, (edited )

No, they won’t. Unity has an agreement with the devs not the platform holders

all that will happen is that unity games won’t appear on subscription services

echo64,

This isn’t it. The svb run was a symptom, not a cause. You’ll note this is not something limited to the tech world.

Markets, in general, are risk adverse because of the whole global economic shutdown thing. Executives are driving shareholder growth, not through investment like a giant ponzi scheme, or through competition, but through whatever hairbrained scheme they can come up with that will raise stock prices in the short term.

echo64,

It’s easy to not notice the march of time, but it’s good to remember that these are all games built for ps4, which is decade old hardware at this point. So this is about expected for the latest mobile hardware.

echo64,

Alien isolation, xcom 2, genshin impact, divinity original sin 2, then there’s games like apex and cod mobile that are effectively console quality but built for mobile first. There’s a huge amount of mostly Japanese games in that vein, too. Plus, there’s pretty much everything that has hit nintendo Switch. Switch is six year old mobile hardware and runs games like doom eternal. And that’s if you count the switch being a six year old hardware given its based on a much older soc.

I know you’ll want to find reasons here that none of this counts because they aren’t real games or something like that, but we would disagree there. People just typically don’t want to play games designed for a big screen controller experience on a small touchscreen so it doesn’t happen often.

echo64,

That’s just apple money hatting it. It’s not capcom going oh let’s do this, it’s apple saying we will pay for this and hope we can grow the apple services segment by doing it.

That’s how everything on apple arcade went

echo64,

… not really, and for what a few years? Indie devs don’t have a lot of money, and there is a huge discrepancy between unity and other engines. They work in fundamentally different ways.

echo64,

This is gonna be true of every studio embracer owns. They just don’t have any cash to keep the business running. Every studio is gonna get shut down or, if possible, sold.

echo64,

this is embarrassing…

Do you find the description Live Service Game off-putting? angielski

Over the years, there’ve been various red flags in gaming, for me at least. Multi-media. Full-Motion Video. Day-One DLC. Microtransactions. The latest one is Live Service Game. I find the idea repulsive because it immediately tells me this is an online-required affair, even if it doesn’t warrant it. There’s no reason for...

echo64,

Op, I think you’re a little confused. I can’t think of a live service game that isn’t a multiplayer game in some form. the required online is because that’s literally what the game is.

Be mad about the scummy lootbox practices that prop it up, don’t be mad that other people like online games.

echo64,

Also if they wanted to fix it for their next console, then they could have fixed it for this console. Hall effect isn’t some new technology, the dreamcast controller had it.

echo64,

tbf this is pretty par for the course with Bethesda, the writing just isn’t good. The people that wrote Morrowind and most of Oblivion left half way through Oblivion, from what I remember Todd Howard did not get along with the writers at all.

Everything ever since has been just, well it’s been there. Todd is more interested in spectacle and exploration than writing. And unfortunately that’s been incredibly successful for him

echo64,

Yeah, they should give away the physical nes carts for free! Also, making games?! And then selling the games?! The absolute cheek, I’ve never seen anything so outragious.

echo64,

yeah, but not like the eshop. the eshop is a dumpster fire of a store. it’s what steam used to be before valve tried to build automatic curation systems. the eshop is 100x worse than every other game store available today. I don’t even look at it because I know that I can’t find anything interesting between all the crap

I can 100% look at other stores, i just look through the new releases on my playstation every few months and generally find something i want

echo64,

I love playing ys games so much, the year+ wait after release asia release - for NISA to get their crap together is painful.

echo64,

so a rule against it would be effectively pointless anyway

if it’s a rule then it’s something you can enforce. you might not be able to stop it entirely, but you can kick something off if it’s discovered

Saints Row Reboot is Awesome (files.catbox.moe) angielski

I’m loving it. I’ve played the whole series for years and I think it’s fantastic. Like, I understand that it’s more PC than SR2 and some take issue with that, but I feel like the hatred towards it has become a bandwagon. I personally like that it took a more grounded but still progressive position in its storytelling. I...

echo64,

I read everything you wrote there and couldn’t, for a moment, understand what your complaint is. You don’t like that the characters are planning karaoke? Is that it?

echo64,

I haven’t played it, I know I don’t like these kinds of games, so I just say, “Oh okay, not for me then.” Same with the other saints row games. Thought I’d find some interesting discourse on what people enjoy but found a rant about karaoke. Was weird.

echo64,

Neat, I think we all know it’s not really in development as much as waiting for a date written on a contract. But more people having access to games is good

echo64,

Nice nice, worker rights and less AI in video games. Win win.

echo64,

Oh yeah I’m sure they will use the ai to pay human workers as well. You definitely know that if they are allowed to use ai they won’t use it in a way that means they can stop paying humans and can just have ais generate everything all whist delivering a lower quality product to the customer.

It’s a win win, as long as you are an executive or a shareholder.

echo64,

Hey voice actors, take this five bucks today so we can make your job vanish tomorrow, it’s a win win! For us. Not you. This guy thinks you should do it though because we already… make npcs? That you currently voice.

echo64,

It’s inevitable if you give up and let companies do whatever they want yes. It’s not if you get them to sign papers and lobby for regulation to protect workers.

I don’t understand this defeatist mentality at all sorry.

echo64,

people on lemmy keep telling me it’s a “new engine” tho just like fallout was and skyrim was, it’s not all just morrowind underneath no no

echo64,

No. Not unless devs unionize. More time to make the game doesn’t mean less crunch, it’ll usually mean more crunch as crunch used to be a month or so before release and is now just the entire time a game is in production. So a longer production just means more crunch.

Crunch is a worker power problem, it’s companies taking advantage of the power they have over workers who can’t individually refuse.

echo64,

They’ve been saying a new engine for a long time. It’s just not. they change subsystems, but people are saying they can feel the morrowind in their latest titles.

I can’t feel the unreal 1 in UE5 games.

echo64,

Embracer is currently the one killing half the companies they acquired a year ago. If embracer is even around a year from now it’s far more likely that they are selling ips rather than developing them

echo64,

i’m 100% okay with the cod trash talk era being over if it stops racists from being racist in video games.

In its first week, Immortals of Aveum had a peak count of just 751 players on Steam. (steamdb.info) angielski

After 5 years in development and heavily pushing Unreal Engine 5 technologies, Immortals of Aveum was met with a whopping 751 player peak. For reference, Forspoken was considered a flop but still had over 12,000 players peak total. This may be the biggest flop of the year.

echo64,

I don’t know anything about the game, maybe there was some big outrage I don’t know. Everyone always mad about games these days.

But that’s kind of sad. Doesn’t make me happy to see success siloed so much these days. In this industry it feels like there’s no space for anyone but the giant success stories, or the bedroom developer that can live on tiny indie sales

echo64,

You guys are talking about this as if it’s some new super expensive tech. It’s not. The chips they throw inside tvs that are massively cost reduced do a pretty damn good job these days (albit, laggy still) and there is software you can run on your computer that does compute based motion interpolation and it works just fine even on super old gpus with terrible compute.

It’s really not that expensive.

echo64, (edited )

Yeah, it does, which is something tv tech has to try and derive themselves. Tv tech has to figure that stuff out. It’s actually less complicated in a fun kind of way. But please do continue to explain how it’s more compute heavy

Also just to be very clear, tv tech also encompasses motion vectors into the interpolation, that’s the whole point. It just has to compute them with frame comparisons. Games have that information encoded into various gbuffers so it’s already available.

echo64,

The company that owns the licensing to lotr is currently in a phase of will license the ip out to anyone mode. So whilst you might think there’s someone out there making decisions on what to do with the property, it’s more that a bunch of low budget companies are asking for the license and getting it for cheap

echo64,

ugh god are we really going to reddit level discorse, fucking hell. hack into epic games and valve and interview every single pc gamer or you are fucking WRONG asshole and i’m right i don’t need to prove anything.

echo64,

i’m not saying that other launchers are good, i’m saying that it doesn’t matter what other launchers exist, pc gamers will not use anything other than steam right now. you can make the most perfect launcher in existence, but it wouldn’t matter because pc gamers want to use steam.exe - it’s where their friends are, it’s where all their stuff is. they won’t use anything else by sheer fact that it’s not steam

echo64,

Storage and bandwidth costs are almost zero fwiw.

echo64,

You won’t. You want to think you will, but you won’t. Every time epic games added one of these essential features, endless gamers would come out of the woodworks to announce that its not good enough, and they will literally boycott a game for having epic exclusivity.

Maybe you’re the exception, but not the rule

echo64,

Yeah there’s always some excuse as to why the .exe file that you interact with for three seconds before playing a game for three hours is unacceptable

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