conciselyverbose

@conciselyverbose@kbin.social

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

conciselyverbose,

I could see the utility of the textured surface if it has the durability, but holy hell does it look bad if it's actually just cut in half for colors like that.

If that's just for demonstration and the split is more naturally contoured, maybe it's OK.

conciselyverbose,

If that hardware was the first handheld gaming device capable of playing some small selection of 3D current gen games? It absolutely would have been successful.

Being Nintendo didn't make the Wii U successful, because it was the worst piece of shit anyone's ever made. The switch was successful because it was a good handheld.

conciselyverbose,

You can't compare a console to an Android tablet. They didn't give developers any reason to target the shield tablet; of course there weren't going to be any games. And the built in controllers to make it a handheld were what made the switch the switch anyways.

Switch games never at any point looked current gen. They could support some games with current gen mechanics, in a handheld form factor. The switch had no path to success if it wasn't a handheld. There are some people who only use it docked, but nowhere near enough that it was remotely possible to build enough momentum for third party support.

Microsoft has their own strengths. If they had made the Switch, there would have been less compelling first party games, but there would have been a lot more early third party buy in and it would have been a wash. Ultimately the fact that it was a viable handheld capable of some meaningful 3D worlds would have sold it.

conciselyverbose,

Doom looked awful on the switch. It took an extremely heavy dose of adaptive resolution, with a bunch of effects rendered at 360p, and heavy motion blur just to get the game to function at 30FPS.

And it's a game that uses very careful design to run extremely well on very old PC hardware.

conciselyverbose,

Because literally every live service game ever made goes out of their way to constantly dictate your engagement with it in a way that is exclusively designed for the sole purpose of taking money from you.

There are no exceptions. There is no game that has ever done live service in a way that is in any way forgivable.

conciselyverbose,

The fact that you can "play them" without spending money doesn't change the fact that every single element of every single feature is designed to make you want to spend money, and every interaction with every menu has ads shoved down your face.

There is exactly one design conceit for live service games, and it's "rob every player you can blind". It's the exact business model of every single one. There are zero exceptions.

Unity reportedly considering cap on hugely controversial per-install fees (www.eurogamer.net) angielski

A week after Unity announced dramatic changes to its Unity Engine business model - drawing immediate and widespread condemnation from the development community - the company has reportedly told staff it'll be making adjustments to the controversial new pricing plan....

conciselyverbose,

Yep. The insanity of thinking you could apply it retroactively to already licensed games was absurd.

If you tied it to a future main version release with features people wanted, you could absolutely get away with some light pushback that's the usual grumbling on price changes, and a lot of developers would suck it up and move to the up to date engine anyways.

But when you try to pull the rug on people for stuff they've already been developing under previous terms, they're going to seriously reconsider, and on stuff they already published makes it extremely hard to justify working with you again.

conciselyverbose,

The article says mods disable it unless you add an extra mod to re-enable them.

That's really all the explanation you need to throw out the usefulness of the numbers completely.

conciselyverbose,

I wouldn't be surprised if it's higher; there are people who mod who will also go out of their way to get achievements and people who don't care about achievements at all.

I personally love the game for what it is. There's no one else out there making anything all that similar to a Bethesda RPG. I do think that some portion saw the performance and set it aside for that reason, though. Especially gamepass people.

conciselyverbose,

So the way I play, I bought a silenced rifle early and spent my perks on stealth and ballistics. Most humans a few levels above me are single headshots from stealth or 2-3 shots once they know where I am. To me, that TTK feels pretty good, and I tend to be able to use space to attack at range and the boost pack for position.

I could see other approaches feeling less good, but that specific style feels pretty comparable to the later Deus Ex games I liked or Cyberpunk, but with better mobility.

I don't love the spaceship combat, at least that I've played so far (though it's been kind of minimal through 20 hours), but I don't like many. The only exception I can think of that really clicked for me was star citizen with a full stick and throttle, and I don't love most others, so I can't really evaluate that super well. I definitely don't think it's the focus, but it's weird that people expected stuff that only a very small handful of pretty pure space sims do and they never promised (flying down to planets). I don't love the number of loading screens, but on steam deck the length isn't awful, so I live with them.

conciselyverbose,

It's not something that's close to regular for space games, either. I can name one game off the top of my head that has it (No Man's Sky), and there's very little else going for it. That one feature combined with endless planets less interesting than Starfield's is close to the whole game.

$70 Mortal Kombat 1 Switch version called "robbery" as graphical comparisons flood the internet (www.eurogamer.net) angielski

Fans have taken to the likes of X (formerly Twitter) and TikTok to question NetherRealm's decision to market Mortal Kombat 1 as a $70 Switch release. It has been called "robbery" and "disrespectful" to users.

conciselyverbose,

Realistically it's entirely possible it took more platform specific work to make the switch version viable than anything else.

It's not their fault it's lesser hardware.

conciselyverbose,

It's not wild speculation. The CPU is 20 tiers worse than dogshit and getting anything that's even a hint of demanding to even function at all on it is a lot of work.

conciselyverbose,

The game doesn't cost them less and probably costs them more. Discounting it because the hardware is bad is not fair, rational, or reasonable.

conciselyverbose,

Graphical effects have never been the problem. They're completely irrelevant and not even sort of part of the discussion.

CPU performance is exactly the entire problem, and yes, you absolutely do have to make fundamental changes to make it functional. The CPU is the reason the majority of last gen games are straight up impossible to port in any context, and current gen games are much worse.

conciselyverbose,

The lower graphics quality is because the GPU can't do math. There's no way to mitigate that.

It's also absolutely none of the work involved in a port. The work on a port is entirely making the actual mechanics function on a CPU that was terrible for mobile years before the switch launched.

conciselyverbose,

What's your point? It's absolutely possible to make fun games that are simple and not demanding.

It's also extremely limiting. The vast majority of recent games can't possibly be made to run on anything anywhere close to as underpowered as the Switch.

conciselyverbose, (edited )

But it actually is obscenely underpowered, even for mobile, and the CPU is a massive limitation that keeps the vast majority of last gen games from being possible.

It changed the space by showing low end open world games on handheld were possible, but it hit its ceiling extremely quickly. There's a reason most AAA games didn't support it, and it's because it isn't capable.

conciselyverbose,

So they'd rather not have the option of running the game on their bad hardware?

Why not just not buy it?

conciselyverbose,

Who's angry? It's not game developer's fault that it has 10% of the power needed to run a modern game.

There is no amount of optimization that could make most modern games run on the switch. It has nothing to do with laziness. If you were a first party making games built from the ground up to be comparable to other modern games, it could not be done.

There's a reason Nintendo leans hard into simple physics and extremely arcade style sports games, and it's not just to be more accessible to casual fans. It's because it's literally all the hardware can do.

conciselyverbose, (edited )

They chose that hardware because Nvidia was offloading it dirt cheap, so they could make big margins on it.

That's the entire reason. There is no other. It's certainly not that it's capable of modern gaming, because it isn't.

conciselyverbose,

lol it actually is what I wanted it to be.

It's a mechanically reasonably modern (it feels very comparable to Deus Ex or Cyberpunk gunplay/stealth wise, with better perk/level-up design) Bethesda RPG. You have to fly around more because it's set in space and most of space is empty, but there are still a lot of places to go and it's easy to get sucked down a rabbit hole.

My complaints are pretty mild. I'd like some kind of speeder for the empty "run a mile" bits, I miss the aimless wandering of terrestrial maps and kind of wish there had been some places set up to feel like that, and I occasionally see issues with texture loading. But it's the game the direct said it was going to be, and I'm personally very happy with it (though if it could get cleaned up enough to run a little better on my steam deck I wouldn't complain).

conciselyverbose,

Also, the problem with "perfect" as your standard is that it doesn't exist. Everything is inherently tradeoffs. There are games with better gunplay than Starfield. There are games with better story telling. The games that do that are a lot smaller and more contained. As good as BG3 is at writing and presentation, even that's not perfect, and what they did do was only realistic because it's a CRPG and the story is the overwhelming majority of the development work. There are games that are bigger in terms of absolute size of the universe you can discover and land on, but they don't have the same depth of character development and combat options, the same quality or amount of hand crafted story content, etc.

You're always going to be able to point to games that do some specific element better than a given game, and the more ambitious a game is in providing a huge scope, the more things you'll be able to point to and say "X did this better" (because there are more elements to nitpick). Not every game is for everyone, but looking for failings is a bad way to explore or evaluate a game. It dramatically limits what you see.

conciselyverbose,

I really hope they try this.

Because it would be hilarious to see all the platforms say fuck it and ban Unity games over this ridiculous cash grab they're very obviously not entitled to.

conciselyverbose,

It still counts as firing you most places. Materially changing the work environment and obligations is constructive dismissal

conciselyverbose,

I think there are probably some that were loaned via audible plus or whatever, but audible says I have 440 audiobooks. Backing up the couple hundred I actually bought would be nice.

conciselyverbose,

It's fake. It's always fake.

Lying about death threats is the standard behavior for getting called out for scammy bullshit.

conciselyverbose,

I really have no idea where anyone got the idea it was a space sim from. They showed a good bit of gameplay that made it very clear that it was a traditional Bethesda game, with much more modern mechanics, set in space.

conciselyverbose,

Oh hype cycles are wild.

I got a slightly better (though slightly harder to run on steam deck) version of what I expected after watching the direct. It's exactly what I wanted it to be.

It's just silly how people turn unsubstantiated wild speculation into some kind of unmet feature set.

conciselyverbose,

What I'm hoping is that gamers take some of the big pocket publishers that use Unity and abuse the absolute fuck out of them so they send their lawyers after Unity for the obviously unenforceable terms.

Unfortunately Unity will probably just settle with them for nothing to avoid them setting precedents.

conciselyverbose,

I'm vaguely curious what gets re-initialized by changing gender to fix this.

conciselyverbose,

The article says that the console command to swap genders also works.

I haven't experienced it so I have no clue.

conciselyverbose,

Why is letting a producer have control of a project without being micromanaged a bad thing?

Every other publisher gets shit on for being heavy handed and not allowing project leads creative freedom to do their job instead.

conciselyverbose,

I would think their public statements would significantly hurt the ability to do this, even if developers "agreed" to the terms without that clause.

I straight up don't think they could legally do it either way. But if they made public statements specifically addressing this particular thing, it has to significantly weaken their case.

conciselyverbose,

“Will games made with Unity phone-home to track installs?

We will refine how we collect install data over time with a goal of accurately understanding the number of times the Unity runtime is distributed. Any install data will be collected in accordance with our Privacy Policy and applicable privacy laws.” They already do, and fuck you for asking.

What a joke of a response.

conciselyverbose,

Taking away advertised features that literally one single person bought your game for is unacceptable.

conciselyverbose,

Windows is malware.

But that's entirely irrelevant. It is literally impossible for any business in any scenario taking a feature away that a customer paid them for to be forgivable, and should unconditionally constitute fraud.

conciselyverbose,

I really feel like they're going to lose a lawsuit on that.

Unilateral contracts don't have unlimited power and "we can blanket change what we want to charge you on games already made" doesn't seem like it's going to be enforceable.

conciselyverbose,

So I was listening to the WAN show, and Luke said that the DRM was stacked with booby traps that broke the game mechanically in a bunch of ways if the DRM was bypassed without also removing them. The crack did; their version didn't.

conciselyverbose,

The funny part is people who will blindly watch any random word vomit on YouTube are who some of these trash games are targeting.

conciselyverbose,

I think a big part of the problem is just hype cycles. People had expectations that were through the roof. They didn't tell you they had seamless transitions to space, and they didn't tell you they had BG3 caliber branching conversation trees (which we're a long way from being able to realistically do outside of a CRPG). But people seemingly expected that.

I watched the direct and we got basically what I expected (though the gunplay feels better than I expected. I definitely felt like VATS was needed in FO4.) It's Bethesda's game design philosophy of a massive world with a bunch of different play styles and a bunch of different quest lines (and smaller single quests) and locations that don't have to be done in any order. You can easily get sidetracked and go down rabbit holes. They iterated on most of their core features and adapted them to the new setting in a really well done way.

I also love the way the skill system brought back the "get better by doing" philosophy of Skyrim with challenges to unlock higher levels, and the story telling is sci fi in more than just skin.

conciselyverbose,

Holy shit that borderlands 3 "turn the generator on" quote nails why I struggle to push through for the really fun gunplay half the time. They really do just vomit words at you.

conciselyverbose,

The problem is that no one actually really follows the specs (or the specs don't define everything). So you can't just build to the spec and have your game work. You have to know all the ways the different hardware manufacturers cheat and adapt your stuff to their drivers.

If intel still has issues in their drivers and implementation, developing to run correctly on their cards isn't trivial at all. It should still mostly work, but it's hard to catch every edge case without experience with how they do things.

conciselyverbose,

I'd guess less because they think it's any kind of better to allow unlimited inventory than it is because manually tracking it on paper is tedious.

It's not the same issue with a computer.

conciselyverbose,

No one called it gameplay. It's simply immersion.

It's literally 100% on the gamer if they insist on carrying every item they find. There isn't even .00000000000000001% responsibility for the developer. Carry capacities are a mandatory part of good design.

conciselyverbose, (edited )

There are performance traits you have to have to be even in the vicinity of functional for gaming, and they're the opposite of what you need for a server. Yes, I'm saying that if you put a gaming GPU into any of those chips, the performance would be fucking terrible. You need fast clocks and IPC with low latency, not lots of cores and high bandwidth. High "Performance per core" in terms of server parts does not mean that it can do anywhere close to the same work per core a consumer, gaming focused chip can do. The design parameters are completely different.

The processor in the Switch chip is the reason the Switch has such a limited AAA library. It's not mediocre. It's not serviceable. It's fucking terrible.

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