conciselyverbose

@conciselyverbose@kbin.social

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

conciselyverbose,

Skyrim is next level in VR. Not sure if you can play it on the quest, but the level of immersion in the obscenely large world and exploring it in 3D makes the older engine feel entirely irrelevant.

conciselyverbose,

Yep. It kills me, but I won't do it. It otherwise is a nice little piece of tech, but the price of dealing with Facebook is a lot bigger deal to me than the price tag in cash.

conciselyverbose,

I don't. There's nothing worse with finally getting immersed in a game then running out of stuff to do in 10 hours.

I don't finish games and have a huge backlog, but I'm looking for the small handful with mechanics that work, and when I find one running out sucks.

What type of game do you want to play that doesn't really exist?

Have you ever played a game and wondered what if you could do something that it doesn’t really allow you to do, for example being able to move around blocks in Minecraft fluidly instead of in sectors, edit the world in Hogwarts legacy with spells, be able to fly in a world like Elden Ring or Elder Scrolls with epic sky...

conciselyverbose,

A hash can take more inputs than it has outputs. By definition there have to be collisions.

conciselyverbose,

A hash converts a large input into a small output. If a hash takes up to 128 ASCII characters and outputs 64, there will be ~10^135 collisions per output. This is completely normal and not a design flaw. It's simple math.

The strength of a cyyptographic hash function (not the only kind of hash or the only useful kind) is in not being predictable, not in avoiding collisions.

conciselyverbose,

They have a fixed size output, yes. That output is effectively universally substantially smaller than the input it supports. The fact that they can also take smaller inputs as well increases the actual number of inputs, because those are in addition to the number of full length messages. The point is that the input space is a fuckton of orders of magnitude larger than the output space, which means you're literally unconditionally guaranteed that collisions have to exist.

Half your points are specific to a cryptographic hash, which isn't the only kind of hash or the only useful kind of hash, but since that's what you're talking about fine.

  1. Collisions existing are normal. You can only avoid making finding a collision easier than finding the actual input for a password application and finding a collision with a modified hard to do for a checksum. The collisions still exist. In some applications of hashing, eg semantic hashing, collisions for similar inputs are desirable.
  2. Yes, this is the point of a hash, but it's not hard to do.
  3. Again, same thing. Deterministic code isn't that hard to do.
  4. Preventing predictability is the only point for a cryptographic hash (besides being deliberately heavy to prevent brute force). If there aren't systematic flaws to make the distribution of outputs distinguishable from randomness, your cryptographic hash is going its job.

Actual Hidden Gems on Steam angielski

I love obscure and overlooked games and want to share a bunch with all of you. Most “hidden gem” threads end up listing titles with thousands of reviews or that got some level of marketing. I aim to mostly avoid that. While you may see a few familiar games here, everything in the list below has under 1500 reviews on Steam...

conciselyverbose,

Treasures of the Aegean looks kind of beautiful in the first trailer. And there's a demo to try? Looks like that's what I'm doing next.

conciselyverbose,

I played the demo and IDK. It feels a little finicky and I want to like it but it just didn't make me feel like I need to pay to keep playing.

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