Still on NFS Heat and have been playing a bit of Kaze and the Wild Masks (or so), both games are enjoyable enough in their own right but won‘t make it on any of my top lists.
Currently going around between Assassin‘s Creed Unity, NFS Heat, and Tales of Arise.
ACU sometimes feels like I‘m not in control (and stealth as such random) and the parkour controls do a lot of stuff I don‘t want it to, but the story‘s nice and Paris is beautiful to jump around in.
NFS Heat is also beautiful especially in HDR, the driving feels good enough. Biggest downside to me is the cop AI, if there‘s no ramp to jump off of, they keep rubberbanding back onto me and it‘s annoying. The map can also feel very empty.
Lastly, Tales of Arise. I love the characters and the story, but I‘ll never warm up to Tales‘ combat. It‘s the best iteration yet, just doesn‘t click with me. Says a lot about the characters and the story that I‘m going through regardless. Another nitpick is that cities could really use more dynamic. Lots of wax figures. Aside from that, it looks great (after a few ini tweaks) and runs great!
I‘m playing it in HDR and having a good time, just enjoying the spectacle, although the cops could be more loseable without ramps, I can see that annoy me towards the end of the game lol
I always thought Assassin‘s Creed should be more like Hitman where you really wanna avoid conflict, find an opening, and, well, assassinate your target. The farther the series went, the more it felt like Brawler‘s Creed where you just butt heads with half a dozen guards all too frequently.
More focus on assassination, planning, conflict avoidance, gadget usage, stealth, and no run-off-the-mill guards that follow you up buildings like olympic athletes, all of this in a historical setting with some illuminati BS spice and I‘d be super happy. But it‘s a lot to ask. Just some random, tired thoughts on my experience with the series.
Honestly, even with the meh scores, this entry interests me the most since Unity from what I’ve been hearing this far.
Tales of Arise cause I think I‘m out of exploration options in Hollow Knight and don‘t have the patience to overcome skill issue for the bosses that are next rn
I took the „facelift“ collection as a basis a long, long time ago but added a lot of mods myself and I‘m not sure how many - if any at all - mods of this collection are left by now.
(I mean „left“ as in „still left in my own mod setup“)
I was never one for Skyrim, the jank was just too much to get immersed and the graphics too low end to be impressed. 450 mods later, I‘m fully immersed and impressed (runs better (fact) and looks better (subjective) than Starfield now IMO) and playing the heck out of it.
On the go, Hollow Knight has at last pulled me in on Switch. Finally finding the dash and wall climb abilities made the game a blast. Mario 3D World helps to counterweight Hollow Knight‘s melancholy.
The thing that made me reconsider buying one is the screen. Make an OLED version and I‘m gonna get one. I‘m not worried about the performance, I‘d get a deck for stuff like Dead Cells and Spelunky, not for stuff like Cyberpunk.
If they made an OLED version and offered replacement screens for burn-in cases in x years, that‘d be absolutely amazing.
The weapon breaking is annoying, even in TotK still. It‘d be more bearable if you could at least repair broken stuff at a blacksmith or something, but as it is, I’m scared to lose my cool stuff to a buncha gremlins. So I‘m hoarding the good stuff and cope with poor throw-away weapons…
It‘s a bit like the „elixiers“ situation in old FF games: Game‘s over and you have 22 unused elixiers you saved for when you really need them.