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averyminya, do gaming w Braid Anniversary Edition has ‘sold like dog sh*t’, creator Jonathan Blow says

I never played it but you may as well add Firewatch to your list.

Check out Kentucky Route Zero it seems to be what you’re looking for, maybe.

averyminya, do gaming w New Nintendo Switch accessory might confirm some leaked details about Switch 2

Yeah definitely lol. I got very lucky, my near-launch day switch joycon sets I got only has one left joycon that started drifting last year. I have no idea how they lasted that long cause I used all my controllers pretty heavily.

Now they sit on the charging dock next to the switch, next to the Steam Deck that actually gets used… Lol

averyminya, do gaming w New Nintendo Switch accessory might confirm some leaked details about Switch 2

Oh I definitely will figured the Bluetooth would connect still, so pro controllers are fine. I was more thinking of the physical connection aspect since playing in bed is a little awkward with the removed Joycons and the kickstand set. Still nice though, especially if you have one of those mounted tablet stands.

I’m just thinking of all the LoZ and Animal Crossing Joycons that will now be relegated to the sheathe holder and a docking charger (or one of the fancy ones with USB to charge)

averyminya, do gaming w New Nintendo Switch accessory might confirm some leaked details about Switch 2

It would be too bad to lose the backwards compatibility for all those special edition Joycons. Not that I expect them to, though it would be within Nintendo’s track record.

averyminya, do gaming w Polygon - Was Bioshock Infinite good?

It was criticized when and after it came out, so it isn’t something that’s come up recently. But as you mentioned, there were some praises as well, as NPC escort missions were a bane in gaming at the time and this game did get praise for Elizabeth for that.

However, much like the comment “the medium is the message”, I think also Bioshock was a series that was very close to people’s hearts and they had a specific idea about what exactly made it feel like that atmosphere. My stance has always been, Bioshock Infinite is a phenomenal game that isn’t quite Bioshock, and there’s nothing wrong with that, but it’s like… It’s like the entirety of the series Metroid, and then Other M. Had Other M been literally any other name and character, it would have been a perfectly fine game.

But since it, and Bioshock Infinite, are tied to their namesakes, staying in line with that atmosphere that they create is imperative for a fanbase. For all of the faults that Bioshock 2 had, they still nailed the thematic portion of the world that appealed to so many people in Bioshock 1. They’re dark, gritty, a musk of musty air fills the entirety of the game and characterization. They’re also quite creepy, with that setting on top of the insanity and tight enclosed spaces under the oppression of the ocean.

Bioshock Infinite seems to abandon that thematic element almost entirely. And mind you, they did the bright and airy world very well, I can only imagine what it would have been like if they had been able to complete the entirety of their vision! I suspect something like Legend of Zelda: Tears of the Kingdom size was always the goal, given all the details shared about what they had to cut out.

That tonal shift I am almost certain is a majority of the cause for the issues with Bioshock Infinite - as this was the sentiment I gathered upon release and the coming years. It was two-fold though too, because by changing the nature of the tonality of the game, the gameplay itself seemed to be “brightened”, maybe in an attempt to make it more accessible, maybe to make it more engaging, but it seems pretty commonly agreed that Bioshock Infinite is just easier. The puzzles seemed toned down (IMO almost more of a point a -> point b puzzle), and while yeah the ending was a very well done version of this, I think many also felt like it somewhat removed the agency the players were struggling with, just to toss in a “you have and always will be” multiversal moment.

Anyway, all this to say, these aren’t explicitly my opinions on Bioshock, I’m just an analyst. I enjoyed most of Bioshock Infinite, but it is clear to see that there is a difference in the show-don’t-tell of Bioshock and the tell-show-tell of Bioshock Infinite. I actually am able to replay Infinite, where I have a hard time replaying 1 and especially 2, just because they’re so goddamn scary for me, lol. Much of the gameplay of Infinite is also just slightly more modern, with 1 and 2 just being slightly slower and clunkier without the movement option of the grappling hook.

I think another way of putting this is to look at an entirely different game, We Happy Few. It seems to me that We Happy Few wanted to make the atmosphere of Bioshock 1 but with the brighter narrative style of Bioshock Infinite, which inevitably resulted in the clashing of those two themes. In the case of Bioshock Infinite, it is that very same clashing of themes which I think heavily affected the players perception of the game. Again, had it been named, like, “Sky Cultist: Enigma” or something like that, it would have been perfectly well received and would have maybe even gone down in gaming history positively. Instead, it was tied to Bioshock and is kinda seen as “it’s good but meh” as a byproduct of such a drastic shift. I also think the desire to go from sea to sky is just a little cheesy, and while it was done well enough I’m also sort of hmmmeehh on that whole side of it. Fun areas to play in, but… not very Bioshocky, even with the steam punk elements.

Which is too bad. It had many technically good qualities about it, from the story arcs, from memory I feel like the pacing was pretty good, I remember the gameplay early and mid-way being fun although I do feel like I remember just a little bit of bullet spongeyness and resource/ammo collection mid-late sections of the game. Obviously the ending was quite good, and I really enjoyed the cult story. However, the bright sky world is very contrasting to the murderdeath cult and gore of it all, and I personally wasn’t as big of a fan of the thematic shift, both in the overworld but also in the march towards the Industrial Revolution. It just felt so out of place to me (specifically the Patriots, or maybe I just hated fighting so many of them) considering we had this entire underwater industrial complex in Rapture. However this is alleviated somewhat by the ending of Infinite, since these are all infinite possibilities oooooohhhh the name makes sense nowwwww!

So yeah, all in all I think it turned a bit underwater espionage revealing the secret project to the world to floating cult investigation revealing the… secret project to the world.

averyminya, do gaming w 98% compatibility

Thank you! I’ll check this out, I did “come across” it but I couldn’t tell if it was just for Linux DJs or if it was like the fully fledged software to use regardless of gear.

I’ll see if it works with Hercules Starlight! Thank you for the suggestion!

averyminya, do gaming w 98% compatibility

Unfortunately games are only one part of the problem. I just tried getting some Windows software up and running on my Steam Deck and it was a hours of hassle only to end up not even working anyway.

Is Serato DJ worth investing time into? No, probably not really. Would it have been nice for it to have worked? Yes, that’s sort of the point of computers ability, to be used.

I’m glad so many games are working, so I hope more software support comes along!

averyminya, do gaming w It’s official: No Nintendo console has lasted as long as Switch without being replaced

Ah yeah I see, I only finally hacked my Switch once I got my Steam Deck, long after it had all been pretty refined. It was fun reliving the days of hacking my Wii when I did it, even felt basically the same lol.

averyminya, do gaming w It’s official: No Nintendo console has lasted as long as Switch without being replaced

How did you get banned? Or why do you think, I mean. I was worried about that too but I took all the precautions and I’m still able to use it today if I want to. I do have a 1.0 switch though so it’s just the rcm jig.

The only issue I had in the whole process was animal crossing. Every other save seemed to transfer over fine which was cool.

Also to be more honest - only like 85% of my switch emulated games were perfect, but over time these games are just getting better and better. My go to example was at launch of all of this, Marvels Ultimate Alliance 3 was pretty broken, it worked but the textures were all wonky. Just a few months later it was way better, and by now it’s basically perfect. I’ve almost completed my playthrough of that game (how many years later…)

averyminya, do gaming w It’s official: No Nintendo console has lasted as long as Switch without being replaced

For what it’s worth, this actually isn’t too bad on the Steam Deck. Controllers are all seen as individual, so you can set players 1-4, rearrange them, pretty much whatever.

It used to be much worse on PC. On Steam Deck now at least, it’s pretty manageable. I imagine this is the same situation for PC now if you’re using Steam

averyminya, do gaming w It’s official: No Nintendo console has lasted as long as Switch without being replaced

Until the Steam Deck I was also a PC+Nintendo person.

The great thing about Nintendo consoles was that their library of games covers 80% of games available on other consoles if you want them. Otherwise, you could easily never surpass more than 25 games, all of which could easily only be Nintendo games.

For a fairly long time there was just no need for anything else, as something about the Nintendo exclusives felt more reasonable than the PSN/MS exclusives. Probably something to do with them generally being cheaper and more unique games, or maybe just that the price of the console isn’t as high so it doesn’t feel as “exclusive”, even though they are.

For example, looking at how PSN uses their games to really sell buying into their console; Spider-Man, Horizon Zero Dawn are examples of games that did so well Sony was almost forced to let them come to PC, somewhat thanks to Microsoft. Or how these companies are trying to sell games for versions of their consoles - Sorry, you bought the PS3 and 4 version, you’ll have to upgrade for the PS5 one! No no, this company is good because they gave the game you paid for already to you again for free!

I haven’t bought a Switch game since I got my Steam Deck and hacked my Switch so I could dump the games I own.

Now I have a PC console that has my entire gaming library consolidated. Bonus: a majority of the games play better emulated. Cons: missing internet on games (and including it would only be hacked servers). And before this point, the only games I ever repurchased were ones I wanted to support the devs of, Doom 2016, Monster Hunter: Rise, Crypt of the Necrodancer.

averyminya, do gaming w Microsoft is hiking the price of Xbox Game Pass Ultimate and launching a new “Standard” tier

I feel like this is looking at it from the wrong perspective… Looking at it like that, it is just trying to use a service in a way that it isn’t intended. Don’t get me wrong, I’m super anti-subscription and anti-gamepass, but I don’t feel like much of MS Gamepass is trying to sell you on having these games forever. It’s a way to let you try a library of games that you might not have felt was worth paying for individually – I have almost no interest in playing the next Battlefield games, but with Gamepass I can try out Jedi Survivor alongside however many other games I want to check out.

It’s a more straightforward Playstation Plus, with much less of that vibe of trying to get you to keep paying on a fear of missing out on “free” games that you’re paying monthly to own. Both of these digital storefronts are selling you the exact same premise, but promote them in different ways. PSN says hey, you get 2 games a month for paying for online services, and they stack. (I think now it’s actually a PSN library, similar to MS though?). MS says hey, you get 40+ games a month for paying for our subscription, and you get a discount if you want to buy one.

If I actually like one of the games, the cost of the subscription is removed from the total price of the game, effectively meaning if there are 2 games you like enough to buy, the subscription is somewhat worth it if you don’t mind having it tied to Microsoft.

Basically, Gamepass isn’t supposed to replace your main game library, it’s a digital game rental service. Yes, you absolutely can rent out a single game, or even 30 games, for the next 10 years. And everyone would judge you for making that poor decision to rent them for that long, when you could have bought it with the discount. Should companies be able to offer something that the consumer can ignore and get screwed over by? I’m not sure. Probably not. But I also don’t think I can really call this scummy, unlike some of their other moves. If in 10 years someone’s library only consists of games played through Gamepass, and they are afraid to unsubscribe… How many games would that realistically be? The Gamepass library isn’t that large, nor has it rotated that many games.

Again, very anti-subscription and overall anti-Gamepass, but I think in this example it’s kind of on the person if they choose to rent a game for the next 10 years. If you like the game, why not buy it? Why would this person be locked into paying for Gamepass for so long? Because their account has other games they may or may not decide to play at any given time? I personally just don’t see the issue for this particular case, unless I’m missing something or not understanding where you’re coming from with it.

averyminya, (edited ) do gaming w What are your favourite controllers?

I’ve tried it a number of times and just can’t get it to work for me. Far too much travel distance for me, and the lack of tactile feedback makes it difficult. In some ways, I like the floatiness feeling that that the travel distance creates, but ultimately it wasn’t worth the precision adjustments.

I tried it for some 2D side scrollers, FPS, and 3rd person games. I liked it most for 3rd person but couldn’t get a hang of the other two.

Plus, I really like using the left touch pad as a floating menu, which the joystick can’t do haha.

Oh, I forgot to say – the Steam Decks smaller track pad is actually nice for this reason because the shorter travel distance solves the floatiness issue for me in a lot of cases. I actually play Revita 50/50 between touchpad and joystick, just based on how I’m feeling.

averyminya, do gaming w What are your favourite controllers?

Careful now, the swarm of all 11 people who use the left touchpad for movement might hear you and eat you alive while they chant, “just try setting movement to the left touchpad. You’ll never go back… You’ll never go back …”

averyminya, do gaming w How to get good at FPS with a controller, coming from a PC gamer?

Honestly, I would recommend just giving it a go. You can always save your current controller config and then go right back to it. I only say try it cause when I looked up videos I didn’t quite understand, like I got the idea but it seemed weird. Actually trying it makes a lot more sense.

Its major issue though is I felt like I was tweaking it more than I was playing, and I have found myself a very good set of controls with the Steam Controller which translated to the Deck, so I know exactly what to set for each game even on the first time. For the Flick Stick setting, I feel like one game would be fine standard settings and another game would need to change, sometimes not even getting it working. So YMMV there.

P.S. set a binding for toggling an auto-sprint on the back paddle. Auto walking is a default for any game I play!

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