That’s true, it could be procrastinative instead of actually working on the things that should be done…
I think it would come down to when and how I work on it, I can’t really spend 5-15 minutes on various downtimes learning coding or doing the art, but I could probably whip up an interaction chart and add to it with that short amount of time
I have nothing to say about this game other than thank you for reminding me about CONGO’s CAPER! I’ve been looking for the name of this game for years and this post inspired me to find it!
We’ll see how Seekers of the Storm will be on the 27th, but honestly it likely won’t be bad. Bringing back the character Chef from ROR1 is something we’ve been wanting and so unless SotS changes a bunch of things for the worse, I’m not sure this update will really have any reason to show the future of ROR2.
I imagine we’ll get this and it’ll be done for a while as sales determine whether they want to do another one or not.
I got in today, got to play a few matches. It was pretty fun, I’m not huge on MOBA’s but I’m not entirely against them. I liked games like Sanctum and Sanctum 2 (this isn’t really like those, since those are tower defenses) but it’s got the same vibe going. Turning a familiar genre and adapting it into a different perspective. The characters I’ve played have been interesting, I haven’t loved them all but it seems like a decently well rounded cast. There’s some really good gameplay moments in there though with some of the character abilities. Playing slow and methodically has been working out well for me.
Interested to see what will change. It’s a bit chaotic right now, in some good ways and in some difficult to see ways. I have noticed a couple of the same characters in every game, can’t tell if it’s out of interest or if people knowing they are very strong. I like it though so far, it’s pretty easy to get the opponent tilted if in a single lane. Steal their soul points, push them with damage just enough to annoy them, punish when they start making mistakes
I did replay the game recently and it was still the least of my issues, just a glaring example of one that is symptomatic of a wider issue in the games design
The game isn’t immersive to me because watching one button perform a 20 second interaction just isn’t engaging. Which to me is the forefront of the difference between “immersion” and “engagement”.
That on top of all the little frustrations that OP mentioned. Hitching your horse is a huge pain and takes you out of the moment every time, for example.
Tbh, the entirety of RDR2 feels like that to me. It’s been critically acclaimed as the most immersive game ever, but it just is so far from actually being that for me because of all of these little things that actively take away from it.
Overall, it’s fine. It’s not really a great game IMO, but a prolonged interactive story. The gameplay aspects are sporadic and mostly require you to mash the A button to keep your horse on the trail, else you don’t move along it. With the advertising and gamers both claiming it to be an immersive game, things like these really detract. I went in expecting a cinematic experience and came out of it with the saddest GTA jank and repetitive grinding for time sensitive unlocks.
Add in the senseless unskippable animal skinning and it just results in a good 70% of the game being unenjoyable for me. I played through the story, which was mostly pretty good, and the rest of the game was waiting to get to a destination to do one thing or see one event, then waiting til I got to the next destination. The gunplay is alright, the spontaneous events are funny, sometimes a little shallow but mostly are good. but man… I was disappointed with the game, as a game.
Of course, this is all my personal preference too. I just don’t find watching multiple extended cutscenes and multiple sub-scenes every few interactions. I don’t blame it all on these sorts of things, but I have a really hard time agreeing that it deserves the acclaim it’s gotten when these are pretty significant shortcomings for a game, specifically advertised to be immersive.
Sometimes you want to ride around on a horse and take on the sights, and it sure does to a good job at that. There’s some good tools and gunplay which are pretty fun to play with and… Well, that’s about where the fun ends.
At the same time, unfortunately it is pretty standard among electronics in general. Photography, synthesizers, music equipment in general, PC parts… When you buy a pc case, you expect the bare minimum to include screws, but they don’t always include things like SATA cables.
However for VR, a simple adapter should definitely be included. I just can see why it wasn’t given the history of electronics.