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averyminya, do gaming w Palworld Has Huge Weekend, Sells 5 Million and Overtakes Cyberpunk 2077 in Steam’s Most-Played Games List - IGN

I literally said I have no issue with it, just that I’m disappointed they couldn’t make something more original.

Here’s the comparison twitter.com/CeciliaFae/…/1749183059877085396

averyminya, do gaming w Palworld Has Huge Weekend, Sells 5 Million and Overtakes Cyberpunk 2077 in Steam’s Most-Played Games List - IGN

twitter.com/Potatoe4Bored/…/1749271229025092052

That’s not fallout 3, that’s breath of the wild.

averyminya, (edited ) do gaming w Palworld Has Huge Weekend, Sells 5 Million and Overtakes Cyberpunk 2077 in Steam’s Most-Played Games List - IGN

I just wish the devs didn’t make such blatant ripoffs, it seems their whole studio is taking existing Nintendo games and remaking them. Their previous game is literally a breath of the wild clone, down to the game starting in a cave, exiting and seeing the panorama of the world zooming in on where you need to go. ~~For comparison: twitter.com/…/1749271229025092052~~ I guess the link is dead, sorry.

The monsters in this game aren’t much better in that regard, someone posted a thread comparing 111 of the monsters to Pokemon (and Digimon) and it was pretty ridiculous. It’s hard to say they’re even “inspiration” because so many of them are just changing the color palette and type of animal. Even some of the attacks are the same (like one of the monsters with a bow).

Don’t get me wrong, I’m no fan of Pokemon. I’m not upset that they ripped it off, it’s more that I’m disappointed that it’s not very original when the game seems like it’s already a no brainer. It seems like there are very few strong Ark style games so it would have been nice to have a new IP mostly unrelated outside of mechanics. Instead we get a bunch of Pokemon that went through Digimon evolutions. It’s just too bad since the game is clearly decent enough overall.

averyminya, do gaming w What games do you think are unfairly snubbed when talking about the best games of all time?

Okami has a fair amount of puzzles, they’re just mostly smaller to show the wider range of mechanics. Get ball into cup, bring vines to location, memorize dots on a page Simon says style. They’re ultimately not too different from a puzzle you might encounter in something like A Link to the Past, or Breath of the Wild. Not difficult enough to be integral but enough to test your understanding of the game mechanics and later reward you for wit. Some of them also become very important for boss battles or speeding up fights with enemies.

Personally I never had an issue with brush move recognition, but I played both the PS2 and Wii versions and use a Steam Controller for PC which is the closest to the Wii’s. Of all of them, analog sticks are probably the slowest, but keyboard control is pretty clunky for movement since it was intended for controllers. Combat on the Wii was something else entirely, it was genuinely meant for that I think as it has the blended analog stick + high speed but accurate input. For today, mouse input is very good as a very light trackball but so-so for a regular mouse - so the Steam Controller (or Deck these days) is a really good medium, or maybe the PS5 controller if you can use its middle touch thing somehow.

I’d say the only complaint I could make about the game is its pacing of the story. In terms of gameplay however, you take it at the pace you want to take it at. Don’t want to fight? Avoid the scrolls. But fighting can be so fast, over in just a few inputs. Only a couple seconds so sometimes the winning battle screens themselves feel like they take longer (but they can be skipped). The isometric style during the battle rewards spacing and the byproduct is the difference in how the movement feels - it also plays into Capcom’s general affinity for artificial difficulty, something like restrictions on camera movements and animation delays for Resident Evil and Monster Hunter. It’s asking how creative can you get in this situation with these limitations?

I think the best analogy for battles with this in mind is to imagine each moment you freeze as the perfect image captured by an artist, but that can only happen when the demons are visible to the human (after Ammy stuns them). With that in mind you stun all the enemies then finish them in one fell swoop!

The game does have some pacing issues in the early game that could have been fixed by allowing to speed up if not skip cutscenes, but otherwise overall I think it nails the widening world adventure game for encouraging the player to really engage with the game engine and their wits to progress forward. I also think the early pacing does a lot for some of the revealing acts of the game, if it was fast and punchy the whole time then later elements like the events of the Ghost Ship of Heaven’s Gate would be less impactful than they are. The stakes start out low as you familiarize yourself and they ramp up as you hit act 2. From there it’s actually pretty easy to skip a lot of side missions as it streamlines you from there, unlike the early game where it can be harder to tell which quests main and side missions. Much like Twilight Princess where in the mid-late game it’s really encouraging you to continue forward but if you take some time to explore you get experiences you’d have missed - although granted Okami is a little less forgiving with the gifts, with the 99 beads being the prelude to korok seeds I swear…

Anyway lol, tl;Dr I agree about the pacing although I think it’s intentionally self indulgent on the story and the payoff is worth it and while the RPG elements you mentioned for battles are accurate, I would say that the speed and movement are more about spacing and timing. If you know the weak spot and the finisher, then each monster can be dealt with in 2 strokes, and placed well that can be the end of the fight right there.

Also not trying to discount your experience, just adding my perspective :)

averyminya, do gaming w Seems like the rest of the free games from Epic Store have been leaked

I’ve heard genuinely good things about the Guardians game. Ghostrunner is also quite fun for scratching that high-paced action in bursts, although I will say each level is a bit like a puzzle with semi-limited solutions, but it does feel really good when you complete a run.

Each is definitely of its genre though, if you’re a Civ/Factorio type I can see these not being for you, for example.

averyminya, do gaming w Seems like the rest of the free games from Epic Store have been leaked

For me it’s that the app consistently has errors recognizing my custom location (D:/Games/Epic/) and will lose the games in the launcher. Well, no big deal right, just point it to the location again?

Nope, no way to do that. Alright, well, reinstall the game where it already exists and it will discover the files?

Nope, can’t install a game to a folder containing files. Alright, so then you have to move the game install folder then install the game then cut/paste the existing game files to… you get the picture. Most of the time I just end up having to redownload the game.

That aside, the program takes forever to launch and seems to use an obscene amount of resources for providing absolutely nothing to the game experience. Actually using it is tedious since there’s no way to set a homepage that isn’t their store (from last time I checked at least) and I experience a weird flickering issue along with some weird resolution scaling? It made it really hard to read the game details which seems important if you’re trying to find one of the free games to play.

It’s just a whole combination of frustrations that just make me question why I still have it installed. At this point I’m only still claiming games in the off-chance it’s a multiplayer game I already own with cross-server support. I have a second Steam account for games I come across for free that I already own - games like Killing Floor, Payday, all those sorts. You never know when it comes in handy having an extra account for some local LAN play, so I’ve used the free games with the same philosophy.

All that said, you get around this using Heroic with the benefit of padding out a game library.

averyminya, do gaming w Steam Code Giveaway
averyminya, do gaming w What's the best headset to use for both PC and console right now?

Second this. I’ve got the DT 990 Pros and the Fiio K5 Pro that I got used for a good price.

There’s no bother going for “gaming” headphones, they’re overpriced and get you way less than audio oriented ones, for what, Bluetooth?

averyminya, do gaming w Printable Walkthroughs

Just thirding GameFAQs, they’ll find pretty much everything you need there.

averyminya, do gaming w Could we ban clickbait titles in posts?

The great part about Lemmy is I’m pretty sure we can even edit titles after they’ve been made. So no need to resubmit

averyminya, do gaming w Nomic, one of the best concepts of a game I've seen

That’s interesting, Disgaea has a similar mechanic present in its game called the Dark Assembly, where you basically either bribe or kill the senators to make them vote with you.

averyminya, do gaming w What Hacked Files Tell Us About The Studio Behind Spider-Man 2

Good read. The article mentions people being happy with Miles and it being a possible way to stop-gap, and I don’t necessarily disagree outright but I do worry that flooding the market with interim games in the same engine might get a little tiring. I mean, that was part of people’s issues with Assassin’s Creed and far cry.

Granted, it’s Spider-Man with a number of variants, so there is a bit more differentiation. Playing 1, Miles, 2, and whatever the next is are all fairly different so it feels more like the Arkham games than the Ubisoft ones. I just worry that if we get a in-betweener for every major release it might get a little stale.

averyminya, do gaming w Looking for a rec: story oriented RPG with minimal focus on combat

Yeah he’s a good one. Left the studio over his convictions, can’t get much better than that.

Except of course when you follow up with what you mentioned - didn’t know that part. Even more awesome than I thought!

averyminya, do gaming w Looking for a rec: story oriented RPG with minimal focus on combat

Void Terrarium is quite cute, I don’t know how combat heavy it gets later in the game though.

averyminya, do gaming w Looking for a rec: story oriented RPG with minimal focus on combat

Moonring is made by a dev of Fable right?

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