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ampersandrew

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‘Unknown 9: Awakening’ Arrives To 200 Steam Players, Poor Reviews (www.forbes.com) angielski

You can’t really gauge its Steam reviews because there are only 13(!) total so far, reflective of a game that has launched with just a few hundred players. 224, as I’m writing this article. Sub-Concord levels. Yes. Concord is a unit of measurement now....

ampersandrew,
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The good games they’ve worked on have included some of the most praised games in recent years. If you want to ask why this keeps happening, you have to have massive blinders on to ignore the likes of God of War: Ragnarok and Alan Wake II, both firmly in recent memory, and also realize that basically no writer on earth could save something like Suicide Squad from its criticisms.

ampersandrew,
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“Scathing” feels like too strong of a word for this game or Forspoken’s reviews. The majority of them seem to be right around that 7/10 range, and even the 5s share similar language more often than not.

ampersandrew,
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Remember that when Indiana Jones comes back with 8s and 9s.

ampersandrew,
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Does it? It’s the people who made two very highly regarded Wolfenstein games making another game like those but with Indiana Jones.

ampersandrew,
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“Criticism” is a charitable word for what that is.

ampersandrew,
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I think it’s pretty clear what the game is from the trailers, and it looks awesome. Hopefully the temple puzzles are actual puzzles, as opposed to something like Uncharted where Drake always has the answers in his deus ex machina book.

ampersandrew,
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They are contract writers for hire, and you have been misled, either intentionally or unintentionally, by the YouTubers you follow. Both Sweet Baby and their clients have denied this interpretation of what they do.

ampersandrew,
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Do we want more content? If you’re talking to the likes of EA and Ubisoft, I’d say they’ve typically bloated their games with tons of stuff I don’t want in an effort to justify a higher price tag and microtransactions.

ampersandrew,
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Any other museum wouldn’t be a hypocrite for doing so.

ampersandrew,
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To be clear, fuck Nintendo, but I wouldn’t be surprised in the least bit to find out that Yuzu was using proprietary information to make so much progress so quickly. In fact, I’ve long assumed that they did. Many details of these suits will never come to light, but it would easily explain how Nintendo was able to take down forks like Suyu so quickly as well, if they can prove that it wasn’t clean room reverse engineered.

ampersandrew,
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There is no way to legally buy their ROMs anymore. You can only rent them in perpetuity. When they did sell them, they didn’t forward port your purchases to their next device, which is hilariously stupid, and you know they’d take you to court for dumping those same ROMs to your PC to organize, customize, and play the way you like them. If they just sold these things DRM-free on a web site for me to put in Emulation Station, we wouldn’t be having this discussion.

ampersandrew,
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By the definition of this California law, they seem to count as offering ownership.

ampersandrew,
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Proton in Steam is absolutely easier. Lutris just automates work that some other user did, and if you’re doing it in something like Heroic launcher instead, you have to figure that out yourself. It often involves things like installing other Microsoft components that are bundled with the application on Steam, and in one case, even though the game was verified on Steam, there was no Lutris script, and I just couldn’t get it working on the GOG version.

ampersandrew,
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If you buy through Heroic, Heroic gets a cut. So it creates a data point that they can use to see how big that market is, so they know what they have to do to get 100% of my sale in their own pocket.

ampersandrew,
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Man, the forums really got bad at such at a rapid pace, and I’d love to know what changed to make it that way.

ampersandrew,
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Paying someone else to do it and verify that it works is exactly part of why I parted with my money in the first place. At least GOG has a very generous refund policy, but it’s a lot more work on my end.

ampersandrew,
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But really what I’m asking for, as a customer, is for GOG to do this work for me before I buy. Because it’s all open source, there’s nothing stopping them. Valve pumped a bunch of money into the projects to improve things for everyone, but they’re still doing more work on their end.

ampersandrew,
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I’ve found it to be a little busy and overwhelming at times. It’s got style though.

ampersandrew,
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$400M has been refuted by several sources at this point, but there are lots of ways to have spent more than GTA V given that it was developed in a very different era than Concord was. The first handful of Halo games, including those on 360, were some of the biggest games of their day, and they’d all be considered quite cheap by today’s standards.

ampersandrew,
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This one also got dinged in reviews for technical performance issues, and there were some changes they made to the art direction, so this isn’t strictly speaking a “better” version of that game.

ampersandrew,
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So this is a hiring drive for a studio that laid off half of its personnel about a year ago? For a series that lost its way a long time ago with no indication that it’ll get back on track?

ampersandrew,
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I had to check Wikipedia. It is 343 rebranded.

ampersandrew,
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You might want to root for Capcom’s REX engine licensing to take off then, because off the shelf AAA game engines are going to be much more necessary as time goes on. Then stuff like Godot for lower end games.

ampersandrew,
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Games got bigger to their own detriment. Halo and Gears of War are open world games now, and they’re worse off for it. Assassin’s Creed games used to be under 20 hours, and now they’re over 45. Not every game is worse for being longer, as two of my favorite games in the past couple of years are over 100 hours long, clocking in at three times the length of their predecessors, but it’s much easier to keep a game fun for 8-15 hours than it is for some multiple of that, and it makes the game more expensive to make, raising the threshold for success.

ampersandrew, (edited )
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It seems to be resonating pretty damn well for them. In fact, the competitive multiplayer has been praised for its simplicity and feeling a lot like the kind of multiplayer that we used to get so much of back in the 360 era.

ampersandrew,
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It was also famous for having multiplayer modes that were just fun and didn’t ask you to commit your life to them. Some of those multiplayer modes were really cool.

ampersandrew,
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I watch and listen to a lot of Giant Bomb and SkillUp, and both had praise for the multiplayer modes, warts and all. I can’t agree with all games media just being marketing, otherwise you’d never see bad reviews for the likes of those publishers spending all that money on marketing. It may not have worked for you, but doing all of those modes has done very well for the game.

ampersandrew,
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We’re in here talking about how big budget games are making the industry unsustainable, and after Infinite came and went without making a huge splash, you think the next one ought to be even bigger?

ampersandrew,
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  1. No
  2. They sell video games. A lot of them.
ampersandrew,
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The family is buying the shares as well, with Tencent having a minority ownership. Or might, rather. This is a consideration. It isn’t definitely happening.

ampersandrew,
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They sell to the type of person who only buys a few video games per year. They’re easy to play, they look nice, and they have a lot of content for the money, so you can stretch your dollar.

ampersandrew,
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I just played through it this year for the first time. It was overall very good, but the beginning and end of it are pretty rough. The beginning is tedious unless you’re playing a strength build, and the end is some real point and click adventure game moon logic to find out how to get to the final area and, in some ways, through it, that I would have never figured out without a walkthrough.

ampersandrew,
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What part of that was executive meddling?

ampersandrew,
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I agree that the game should have a tutorial. The problem with the temple trial is that it only caters to one play style, so it’s not a good tutorial. I’d call the first game’s tutorial the cave with a handful of rats.

ampersandrew,
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I’d second Pillars of Eternity II except that it’s not actually on sale. It also doesn’t have gamepad controls, which is disappointing, so Steam Deck controls can be kind of slow.

ampersandrew,
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This is the kind of stuff you might know if you already know what’s ahead of you, like if you played it before, but as a first-time player of the game, not knowing what’s coming, I found it to be a poor experience when you only have a melee weapon but specced for guns.

ampersandrew,
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It is literally an initiative. Jack Thompson was disbarred, and any kind of assertion between video games and real world violence is long since dismissed. Meanwhile games are willfully designed to leave you with a worse product and little to no indication what you’re actually getting for your money, and that isn’t some theory. Leaving a game in a reasonably functional state without intervention from the game’s publisher is pretty specific, and it just happens to cover some use cases that affect a game company’s bottom line, but that should be the cost of doing business. Developers and publishers can be just as guilty on this when they’ve got the same incentives.

ampersandrew,
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It is a citizens’ initiative for the EU. Ross has been consulting with legal experts and even members of parliament in these territories in order to get this off the ground. This is not some feel-good change.org thing; this has legal ramifications, albeit with an absurdly high threshold to clear.

Gambling is bad and it ruins lives. So let’s get some legislature. Oh noes, now there can be no kissing or depiction of blood in any game because sex ruins lives and so does murder!

This is a strawman. We do legislate gambling already. Several countries have legislated loot boxes already without adding violent content on as a rider.

This initiative, which again, has actual legal implications unlike most petitions you’ve ever heard of, can only ask for so much before it’s in lawmakers’ hands. Terminology like “reasonably functional” is used all over laws on the books, and courts rule on what is reasonable or not. It would be reasonable to say that a video game is no longer functional if you can’t play it anymore. Lobbyists and special interest groups are why we have an industry subsidized by legalized gambling for children and other ways of fucking us over.

ampersandrew,
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We have to hope they do, because the industry would love to never resolve this on its own. So far there are reasonable laws on the books in places in places like Belgium and Australia for things like loot boxes. Also, you do your argument a real disservice by using childish language like “vidya games” and “oh noes”.

ampersandrew,
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Hoping things will turn out great is for idiots.

I agree. Hence this initiative. Nothing will change without action, is this is the action that EU citizens can feasibly take. I’ve written my legislators, and that’s about all I can do in the US, other than spread the word on social media.

Also: If your only argument is that I am not taking the “Stop Killing Games” movement seriously enough? You don’t have one. Which… is par for the course.

I wasn’t making that argument at all.

ampersandrew,
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The industry has already ruined it for everyone. This is the best plan we’ve got to fix it.

ampersandrew,
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It depends on the game. I wouldn’t remove the open world from Elden Ring at all, since sightlines are so important to you figuring out how to get somewhere. Horizon: Zero Dawn and Ghost Recon: Wildlands are two games that I love, but both would have been better if you just selected missions from a menu. In Metal Gear Solid V, they basically give you the option to play the game that way, which is nice, since there are open world systems, but you don’t really interact with them constantly. If you can get away with the Uncharted thing though, where you’re seamlessly moving from one thing to the next, it can be great for pacing and presentation. Especially since Bandai-Namco had the patent on loading screen mini games, a lot of developers ended up inventing “load bearing walls”, where tight spaces that you have to crawl through will mask a load screen between two scenes.

ampersandrew,
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God of War always struck me as the wrong game for that gimmick. Sure, there are no camera cuts, but you need to pull up your menu constantly to check the map, change gear, etc. It ends up feeling like there are hundreds of cuts.

What happened to the turn based RPG and RTS genres? angielski

I remember fondly the days of playing Heroes of Might and Magic II, never played HOMM3 or anything after, but as I looked at the latest and most “recent” heroes games… they’re all rated/reviewed SO harshly. Apparently, they never gained steam like the earlier titles. RTS seems to have the same issue, tapering off....

ampersandrew,
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I’m playing D:OS2 now, and it’s most of the way to BG3. I’d also highly recommend the Wasteland games.

ampersandrew,
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It was a subjective statement. It can’t be objectively wrong.

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