Komentarze

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

ampersandrew, do games w We need more turn-based RPGs
@ampersandrew@lemmy.world avatar

You control a full party in Metaphor. If you only played the beginning of the prologue, the game waits for a certain story event to happen before giving you control of other characters.

ampersandrew, do games w We need more turn-based RPGs
@ampersandrew@lemmy.world avatar

No, I understand where they’re coming from. I played the original FF7 for the first time not long ago, and the combat is good, but there’s too much of it, and you can feel disoriented returning to the world map, trying to remember what you were doing and where you were going. I love the combat in Larian’s games, but there’s far too much of it in the first Divinity: Original Sin game relative to the other things you do in that game’s loop. It’s a problem of pacing. There was a really good article on then-called-Gamasutra breaking down the pacing of the X-Men Origins: Wolverine game versus Batman: Arkham Asylum. Even though people pretty unanimously thought the combat in Wolverine was good, we only really still talk about one of those two games today.

ampersandrew, do games w We need more turn-based RPGs
@ampersandrew@lemmy.world avatar

In the past 2 years, you’re getting Elden Ring. In the past year, it might not be the most popular, but it’s the most acclaimed.

ampersandrew, do games w We need more turn-based RPGs
@ampersandrew@lemmy.world avatar

Enemies are visible in Chrono Trigger as well, specifically so you can avoid them. If you’re significantly over-leveled, they’ll even run away from you, if memory serves. I’m playing through Metaphor: ReFantazio right now, and its solution is to make it so that you can one-shot those enemies outside of battle; and if they’ll actually challenge you, you go into the battle mode proper. That’s certainly one way to skin that cat. Meanwhile, The Thaumaturge (released this year) has a shocking number of similarities in its battle system to Metaphor (and, presumably, Persona), but its number of combats are fairly scarce, in a good way, never really ending up in that situation where you’re super over-leveled, because its leveling system doesn’t revolve around a lot of “number go up”.

ampersandrew, do games w We need more turn-based RPGs
@ampersandrew@lemmy.world avatar

What you’re referring to are “trash mobs”. They’re usually less incentivized in tun-based games that emphasize tactical positioning, like Baldur’s Gate 3; you won’t find a single encounter that felt like it shouldn’t have been there. If the combat encounters are very quick, the designers are incentivized to put in more of them, which is why I don’t usually like real time with pause (like old D&D games), though Pillars of Eternity II definitely cleaned up the trash mob problem from its predecessor, even when you play it in real time with pause mode.

ampersandrew, do games w We need more turn-based RPGs
@ampersandrew@lemmy.world avatar

You can only put “are turn-based RPGs dying?” in the thumbnail if you just woke up from a 10-year coma.

ampersandrew, do games w Final season of Suicide Squad: Kill the Justice League content, offline mode coming
@ampersandrew@lemmy.world avatar

I’m not very traveled in the looter space, but the idea is to prevent hacked profiles from cheating their way through the online item economy, right? In which case, I’d still imagine the solution is to allow you to migrate an online profile offline but not the other way around.

ampersandrew, do games w F2P Hero Shooter Marvel Rivals Shatters Expectations With Over 400,000 Concurrent Players Less Than 24 Hours After Launch
@ampersandrew@lemmy.world avatar

Beyond that, live service games are designed to delete themselves off the face of the earth when they stop making money rather than being a piece of the history of the medium we can revisit.

ampersandrew, do games w F2P Hero Shooter Marvel Rivals Shatters Expectations With Over 400,000 Concurrent Players Less Than 24 Hours After Launch
@ampersandrew@lemmy.world avatar

Sure there is: spend your time and money elsewhere.

ampersandrew, do games w F2P Hero Shooter Marvel Rivals Shatters Expectations With Over 400,000 Concurrent Players Less Than 24 Hours After Launch
@ampersandrew@lemmy.world avatar

That didn’t save plenty of other games either. So everyone is going to keep chasing this dragon to their own demise.

ampersandrew, do games w Indiana Jones and the Great Circle - Review Thread
@ampersandrew@lemmy.world avatar

It was worse before the buyout, when Zenimax had an initiative to make everyone make live service games even when it was clearly a bad idea.

ampersandrew, do games w Indiana Jones and the Great Circle - Review Thread
@ampersandrew@lemmy.world avatar

Even a good AAA game that doesn’t have always-online shenanigans?

ampersandrew, do games w Indiana Jones and the Great Circle - Review Thread
@ampersandrew@lemmy.world avatar

I’m surprised that folks here were surprised that the people behind those Wolfenstein games would make a good game.

ampersandrew, do games w FOAMSTARS to stop making new updates this January
@ampersandrew@lemmy.world avatar

On the plus side, there’s no shortage of fucking video games, and I don’t mean the adult section of Steam.

ampersandrew, do games w Sniper Elite Resistance dev defends asset reuse - “if they’re there to use, why not use them?”
@ampersandrew@lemmy.world avatar

Because while it’s a tool in one’s tool belt to work smarter, it is obviously not the start and end of where crunch comes from. Nor is it cutting corners.

  • Wszystkie
  • Subskrybowane
  • Moderowane
  • Ulubione
  • krakow
  • fediversum
  • test1
  • NomadOffgrid
  • Travel
  • esport
  • FromSilesiaToPolesia
  • muzyka
  • rowery
  • informasi
  • Spoleczenstwo
  • Technologia
  • gurgaonproperty
  • shophiajons
  • Psychologia
  • Gaming
  • slask
  • nauka
  • sport
  • niusy
  • antywykop
  • Blogi
  • lieratura
  • retro
  • motoryzacja
  • giereczkowo
  • MiddleEast
  • warnersteve
  • Wszystkie magazyny