Most profitable per employee is a different metric, and yes, they may very well be that, but that’s not what you said before. Boycotting all of Steam because some of Valve’s games do the thing they don’t like is a tough sell, rather than just not playing or paying into the offending games. I certainly don’t take issue with them taking a cut of every game sold on Steam, given all that they’ve built with those proceeds.
You might not like my answer, but I haven’t really played new FPS games in years, because basically none of them are doing what I want. I’m well served in basically every other genre right now, but these things are cyclical. We’re just getting through the era of indie FPS games inspired by Doom/Quake and other more maze-like shooters, and we may soon be entering the era where FPS games are inspired by my favorites. My multiplayer these days is usually fighting games, and the only ones that will give you trouble on Linux are Dragon Ball FighterZ and the upcoming 2XKO, both due to anti cheat.
As an aside, I’ll also say that where you put your time shouldn’t matter, if the product is free, for instance, but it does matter in online video games. Your presence in matchmaking is adding value for someone else who might spend money in the game, so you’d still be helping the causes of CS2 and TF2 just by playing on the official servers. For TF2, I think the code just went open source and there’s a revitalization project to bring it back to what it was like at launch? If so, that might be pre-loot-box, and playing that version of the game would help send the message you want to send. The same might apply to old versions of Counter-Strike.
Microsoft is bringing their own games to PlayStation at this point. It’s possible it’s kept off PlayStation, but I doubt it. Team Cherry knows what their game is worth, and that would be a massive buyout.
We already know it’s going to be on Switch 2 and Xbox, including Game Pass day 1. It’s not going to be exclusive, but at the very least, Microsoft paid handsomely for it.
I don’t put much stock in games from unknown developers ahead of their release, but people who got access to this during the review period have been dying to get to the end of the embargo to talk about it.
There are thousands of games that come out every year, even after filtering out the asset flips and hentai games. A handful of those will have kernel-level anti cheat that make them incompatible by design. Fewer still will be pushing minimum specs that are too hefty for the Steam Deck to handle. So the thousands of remaining games are your use case for the Steam Deck, which tends to be cheaper than its competition and comes with a better OS. A device like those Android ones are fine for emulation, but you’re not playing newer releases on it, and newer releases are far, far, far more than just AAA games with hefty system requirements; it’s also Mouse: P.I. for Hire, Fatal Fury: City of the Wolves, Warside, Descenders Next, Dispatch, and on and on.
I think a huge reason so many people with a Steam Deck also have a Switch is that the Switch had a 5 year head start. Hades did really well on Switch, but I can’t imagine anyone choosing that version of the game if they had a Steam Deck, and the same applies to Doom, The Witcher 3, etc. I have a Switch and a Steam Deck, but I haven’t used one of those machines in years.
I don’t think the people gaming on smart phones are the same demographic that would compete with the Switch 2 or a handheld PC. It’s not a lot of data, but take a look at how poorly Apple’s initiative for AAA games on iPhone has been going. There are more problems with that market than just library. The PC market has been slowly and steadily growing for decades while the console market has shrunk.