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ampersandrew, do games w Louis Rossmann's response to harsh criticism of "Stop Killing Games" from Thor of @PirateSoftware
@ampersandrew@lemmy.world avatar

What the petition says is what it’s asking for. What we want may be different. What European parliament drafts, if we’re so lucky, will be what’s actually the law. The concerns in the petition are quite clearly about how this applies to EU consumer protections, and many of us are interested in that plus the bonus that this will grant to preservation by proxy.

ampersandrew, do games w Louis Rossmann's response to harsh criticism of "Stop Killing Games" from Thor of @PirateSoftware
@ampersandrew@lemmy.world avatar

A few things. People use MMOs as an example of a thing that cannot be run by users, and the FAQ calls out that this is demonstrably false. Second, there’s the idea of a good and a service, and games have been happy to blur this line over the past decade and change. When you pay a monthly subscription fee, there’s no question that you’re paying for a service; your service ends when that month is up. The problem comes from selling you things as though they’re goods but then revoking access to them at some unknown time in the future as though it were a service or lease that you had no idea when it would expire. So this campaign also demands that if you’re selling microtransactions like a cosmetic mount in an MMO, you need to be able to use that mount after the servers are no longer supported, and as we’ve already proven, it is definitely actually possible for ordinary people to run MMO servers, even if they’re hosting them for a few hundred or a few thousand people rather than hundreds of thousands or millions.

ampersandrew, do games w Louis Rossmann's response to harsh criticism of "Stop Killing Games" from Thor of @PirateSoftware
@ampersandrew@lemmy.world avatar

I don’t think there’s any language in this petition that says it must be hosted on a laptop. The server binary, with a reasonable expectation that someone with documentation, the hardware, and the know-how to use it, would be enough.

ampersandrew, do games w Louis Rossmann's response to harsh criticism of "Stop Killing Games" from Thor of @PirateSoftware
@ampersandrew@lemmy.world avatar

You sold someone some code that you then rendered inoperable by actions beyond their control; that’s what you’d get in trouble for. Delete your own code all you like.

ampersandrew, do games w Louis Rossmann's response to harsh criticism of "Stop Killing Games" from Thor of @PirateSoftware
@ampersandrew@lemmy.world avatar

Well, it wouldn’t be retroactive. As a consumer, I don’t think it’s ridiculous to know what I’m buying. If anything, this petition is way softer than my stance. As per this petition, you could get around doing the honest thing of providing the customers the ability to host the servers themselves by just clearly informing the customer at the point of sale how long services will be up for, if you truly want to try to convince people that it’s a service and not a product that they just made worse for business reasons. But they don’t want to do that, because then they can’t sucker people into buying something that isn’t long for this world.

ampersandrew, do games w Louis Rossmann's response to harsh criticism of "Stop Killing Games" from Thor of @PirateSoftware
@ampersandrew@lemmy.world avatar

To clarify, your position is it’s ridiculous, or you’re stating that his position is that it’s ridiculous?

ampersandrew, do games w Louis Rossmann's response to harsh criticism of "Stop Killing Games" from Thor of @PirateSoftware
@ampersandrew@lemmy.world avatar

Boy, it was frustrating to see Thor completely misrepresent the position of the campaign. It wasn’t “vague enough to also include live service games”; it purposely includes them.

ampersandrew, do games w New Darksiders game teased by THQ Nordic
@ampersandrew@lemmy.world avatar

They’ve had their hands in plenty of other games, good and bad, including the previous Darksiders.

ampersandrew, do games w Titan Quest II | Showcase 2024 Trailer
@ampersandrew@lemmy.world avatar

I just played through the first game earlier this year with a friend of mine. It’s fun but dated in a lot of ways, so it will be cool to play a modernized version of that, especially when it comes to designing for controllers from the outset. The ability mod system looks really cool and reminds me of that game Superfuse that isn’t going over well right now in early access.

ampersandrew, do games w Microsoft and Activision have formed a new team within Blizzard to work on smaller 'AA' games based on existing IP
@ampersandrew@lemmy.world avatar

I know. I was being facetious. What this headline actually gives me hope for is a new Metal Arms, but I need to temper my expectations.

ampersandrew, do games w Game Informer shuts down after 33 years
@ampersandrew@lemmy.world avatar

Times change, but this magazine was great for a long time.

ampersandrew, do games w Xbox Console Sales Continue To Crater With Massive 42% Revenue Drop - Slashdot
@ampersandrew@lemmy.world avatar

They don’t run the same executables that Steam does though, and I think that’s what’s about to change.

ampersandrew, do games w Microsoft and Activision have formed a new team within Blizzard to work on smaller 'AA' games based on existing IP
@ampersandrew@lemmy.world avatar

Maybe they could make an action game like Devil May Cry but with something like a rhythm game element to it. Do they have any existing IP that that could fit? Or a team that could make it?

ampersandrew, do games w Braid: Anniversary Edition "sold like dog s***", says creator Jonathan Blow
@ampersandrew@lemmy.world avatar

Hollow Knight: Silksong is a Unity game, last I checked, and it’s not getting done any faster. As per The Witness, it’s probably far more about how he’s retooling puzzles rather than his language, if I had to guess. Plus, it’s not just iterating within the editor; this thing exported a build in well under a second. I worked on a Unity game a few years ago, and it definitely took me far longer than that. It even had a bug for a bit there where we couldn’t see the game when run via the editor on Linux, so the only way we could test it was by exporting a build until we got an update to Unity.

ampersandrew, do games w Braid: Anniversary Edition "sold like dog s***", says creator Jonathan Blow
@ampersandrew@lemmy.world avatar

I think his use case is that the new language allows for more rapid iteration in development. Years ago now, I saw his demo of the language, and it compiled so quickly that it may as well have been done by the time he pressed Enter. For all the gains he got from that, it still hasn’t helped him release a game by now, but I do see the problem he’s trying to solve, and I do think it’s worth solving.

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