I’d argue that those people with infinite resources, or personal friends with someone in high places, exist in a number of Jack Ryan stories, and perhaps it’s a matter of how frequently you encounter it that stretches one’s suspension of disbelief. I’ll also point out that the sequence of events that led to Jack Ryan being president are as crazy as anything in Modern Warfare 2.
The characters are Tom Clancy levels of larger than life, which is significantly more restrained than what came later.
Mind going into more detail on this one? I’ve been reading the Jack Ryan novels, and I’m 3/4 of the way through Rainbow Six (the book) right now, and I think part of the appeal is that the characters feel small, as those stories always involve ensemble casts.
I agree that 4 and especially MW2 both feel very Clancy. I might even be more partial to MW2 as it’s got this prominent theme of history being written by the winners that hits all of the notes that matter to me most in movies.
RTS was Pokimane’s company, who went into business 50/50 with Sony to acquire Evo a few years back. Neither retain ownership now, at a time where investors aren’t exactly in love with e-sports outside of the Saudis.
I’m kind of done talking about him or thinking about him, honestly. But this video is good for getting an inside look at a decent sample size of developers’ opinions, especially on the technical side.
Is that not just a reflection of how popular it is and the incentives that players have to not lose and not just the desire to win? As opposed to a deathmatch or ranked game, you actually lose stuff when you lose in this game, right? Is there anything you could reasonably ask of this developer that isn’t just inevitable for this game design?