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ampersandrew, do games w Doom and Doom II get a ‘definitive’ rerelease that’s packed with upgrades
@ampersandrew@lemmy.world avatar

I think he also did Doom 3, but I don’t think he was involved in Doom 2. Doom 1 was mostly just playing fast and loose with copyright law. The iconic E1M1 theme song is just a MIDI version of some song from Slayer.

ampersandrew, do games w Doom and Doom II get a ‘definitive’ rerelease that’s packed with upgrades
@ampersandrew@lemmy.world avatar

The community updates for these sorts of things never seem to be interested in controller support and split-screen, so when those things are well supported, that’s when I get excited.

ampersandrew, do games w Krafton acquires Tango Gameworks and Hi-Fi Rush IP from Xbox
@ampersandrew@lemmy.world avatar

They did to me too, but maybe it’s one of those things where you can’t talk about the deal for X, Y, and Z reasons, especially since it might not go through.

ampersandrew, do games w Krafton acquires Tango Gameworks and Hi-Fi Rush IP from Xbox
@ampersandrew@lemmy.world avatar

If this deal went through in time to save Tango, as the press release states, this just must have been how long it took for the paperwork to go through.

ampersandrew, do games w Giant FAQ on The European Initiative to Stop Destroying Games!
@ampersandrew@lemmy.world avatar

even those that are often do have a way to continue to run after the service ends

I’m going to guess you use a different definition than the rest of do if you came to this conclusion. Even still, we’ve got an enormous graveyard of games rendered nonfunctional once the servers were taken offline, and we can objectively measure those and see no way it’s going to slow down. Sony’s about to push out Concord this month. The two RTS games pushing themselves most as successors to StarCraft are both online-only. All three of these games will be completely unplayable and lost to time in just a few short years.

To the question about “why not boycott companies selling games this way?” he explains boycotts don’t work. But when Bud Light ran a pro LGBT ad, so many bigots switched beer that Bud Light had to apologize and fire their executives. It fell from #1 beer to #3 and the parent company is now switching their flagship beer from Bud Light to Michelob. Boycotts work.

I agree with you. A lot of people don’t realize the power they have in the marketplace. Unfortunately, a lot of this stuff is very obfuscated. Why would they tell you clearly that the game is going to stop functioning at some point in the future if they don’t have to? It would be terrible for business. They’ll put it in their EULAs, the things you only see after you’ve already purchased the game, and declining it means you can’t use the thing you bought. It might be in some small italics text on the store page that’s difficult to find. But if you’re looking at Diablo IV next to Titan Quest II, you as the consumer have very little indication that one of those games will live forever while the other lives on borrowed time.

Plus, yes, games are art that are worth preserving.

Helldivers said everyone would need a PSN account to play the game on PC and it got so much backlash that the company changed course in a few days.

It’s worth noting that, because this game can’t exist offline, this is a change they could impose on you after you’ve already bought it.

The response is “Shut down your game and never make another online-only game ever again”. He spends a lot of time talking about how games are works of art that need to be preserved for the sake of humanity and the good of consumers, and then he tells devs to shutdown their game and never make another one.

There was a gaming VPN program called Tunngle that I would use when Hamachi would fail me. It was surely collecting untold quantities of my personal data without my knowledge. When the GDPR passed, Tunngle decided to just close up shop rather than finding another way forward. That was a casualty of consumer protections, but it doesn’t mean that consumers aren’t worth protecting. He acknowledges the very real scenario that this is a non-starter for a lot of current games’ business models, and they’ll sooner shut down than comply, but that doesn’t mean it isn’t worth making sure that people get what they expect to receive when they pay for a game: actual ownership.

This isn’t preservation of games anymore than…

I’m not touching that metaphor for all sorts of reasons that could derail this discussion, but yes, requiring that a game remains playable after the servers are shut down is preservation. Requiring them to put a label on it, like a surgeon general’s warning on a pack of cigarettes, describing exactly what it is they’re selling to me; that would be consumer protection. I’ll still happily take the preservation as one step further than that.

I honestly think that the better way of handling this is an awareness campaign (like is currently happening, keep the conversation going!) and boycott against the worst offenders, not a petition to create a new law.

Awareness is a huge problem, because, much like I stated earlier, games aren’t even required to inform me that I wouldn’t want to buy them, and it takes me a lot of work to find that out.

If a free market solution (which I like and prefer, by the way) was going to solve this, it would have done it by now.

ampersandrew, do games w Splitgate 2 | Official Gameplay Reveal
@ampersandrew@lemmy.world avatar

Man, what a bummer.

ampersandrew, do games w Next Heroic Games Launcher release to include initial GOG Galaxy support
@ampersandrew@lemmy.world avatar

pcgamingwiki.com/…/The_big_list_of_DRM-free_games…

It’s not exactly an advertised feature when a game is DRM free on Steam, so this list may not be comprehensive or accurate for every game. DRM is optional on Steam. You can copy these game directories out of Steam and run them on a totally separate computer with Steam not even installed, and they’ll still work.

And I’d have just made my username &rew if they let me, but this is the one I use when that one is taken or they have limitations on special characters. With the special character, it has the benefit of fitting in old-school four character clan tags as well as Smash Melee names (and I don’t like going by Drew).

ampersandrew, do games w Next Heroic Games Launcher release to include initial GOG Galaxy support
@ampersandrew@lemmy.world avatar

There are just a ton of ways to skin that cat. You can do things like object replication, where the server is authoritative and sends updates states to every player, but even then, you might want to have something like aiming in a 3D game done locally so that it feels responsive and then update it with the server’s understanding of what’s possible just in case things get out of whack. In the fighting game space, there’s rollback, where each player has a complete up to date simulation of what the game is doing, and they only send inputs back and forth; then if something is out of date, it resimulates the last couple of frames, invisibly, until it’s done catching up, all within the span of 1 frame. However, this approach tends to be less graceful when it comes to people coming and going, because you need to synchronize the game state before you start sharing information back and forth. The network infrastructure for something like Dark Souls, where you’re dynamically pulling in players, messages, and recordings of players’ ghosts, will be different still. I don’t think there’s a one-size-fits-all solution, but the most common ones do tend to be available in one-size-fits-most.

ampersandrew, do games w Next Heroic Games Launcher release to include initial GOG Galaxy support
@ampersandrew@lemmy.world avatar

Steam itself can be DRM but isn’t always. I would use GOG Galaxy if I could, but they don’t let me. What bums me out is that it’s required for multiplayer functionality in some cases, and I can no longer just assume that the entire library of GOG fits my values the way that it used to. A lot of this information I’m looking for is often not clearly communicated on store pages and requires lots of extra research.

ampersandrew, (edited ) do games w Next Heroic Games Launcher release to include initial GOG Galaxy support
@ampersandrew@lemmy.world avatar

It’s convenient for players, who don’t need to know anything about networking to play, which is why we all use it despite its downsides. But it always has downsides. Steam networking goes down for regular weekly maintenance and kills your multiplayer session in a lot of cases. If you and a couple of friends are on a train or in a rural area with terrible internet, you can still play with LAN.

But these online connections are in fact DRM. If you need to connect to your store’s servers to play multiplayer, I imagine that reduces piracy compared to being able to copy paste the executable a few times and send it to a few friends that can all play together. Still, I want the guarantee that what I’m buying is built to last, which means no DRM, which means requiring that connection to my store’s servers is not it.

ampersandrew, do games w Next Heroic Games Launcher release to include initial GOG Galaxy support
@ampersandrew@lemmy.world avatar

The unanimous game of the year did it just last year. No one uses seat belts or air bags until you have to either. LAN, direct IP connections, private servers, etc. are essential for when services like GOG’s or Steam’s are no longer functional or available. Without them, some part of the game will effectively always have DRM.

ampersandrew, do games w Next Heroic Games Launcher release to include initial GOG Galaxy support
@ampersandrew@lemmy.world avatar

It’s a nontrivial thing to make a good product for your customers, but it should still be done. If only GOG had the market muscle to require this without shooting themselves in the foot, like when Apple pretty much universally made digital music purchases DRM-free.

EDIT: Wait, what does this mean?

as well as having the infrastructure for the cloud peer connections

What infrastructure? You need some port forwarding know-how, but other than that, you type in an address and go.

ampersandrew, do games w Next Heroic Games Launcher release to include initial GOG Galaxy support
@ampersandrew@lemmy.world avatar

What this means is that now you can play GOG games that previously required the (non-Linux native) GOG Galaxy client!

…for multiplayer.

And I’m not sure why these developers forgot how to add LAN and direct IP connections to their games, but it sure does muddy the experience of buying “DRM-free” games.

ampersandrew, do games w Louis Rossmann's response to harsh criticism of "Stop Killing Games" from Thor of @PirateSoftware
@ampersandrew@lemmy.world avatar

The answer is to allow people to host it themselves. If you’ve got a Discord server and people who want to experience a game with you, you could get 40 people together to do a WoW raid long after it stopped being profitable for Blizzard. In a case like Pokemon Go, either that stuff is determined algorithmically or there’s a game master with their finger on the button to trigger the event; users could run that too.

ampersandrew, do games w Louis Rossmann's response to harsh criticism of "Stop Killing Games" from Thor of @PirateSoftware
@ampersandrew@lemmy.world avatar

Removing the game from sale is not disabling the game for existing owners. These are two very different problems.

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