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all-knight-party

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i type way too much about video games and sometimes music

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

all-knight-party,
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Difficult for me to recommend since they're discontinued and likely pricey, but I still use a Steam Controller daily and find that with thorough bindings it can handle a surprising amount of PC only games, so I'd personally recommend that if it can be had at a fair price.

all-knight-party,
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Same, I used one forever, wore the joystick down to the hard plastic underneath and it eventually ceased to turn on, I ended up incredibly lucky, some random redditor said he bought one that he never used and actually sent it to me free of charge and I still randomly go on steam and just thank the guy for letting me continue to use this controller.

I really hope they eventually release another or something

all-knight-party,
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I'm hoping it's something like opening it up and cleaning it out, I'm wishing you luck on that one, if mine died it'd be like an end of an era

all-knight-party,
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If that's a review our terminology is getting a little... Loose

all-knight-party,
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Agreed, I used to really like Dunkey, then i watched his videos on Death Stranding after immensely enjoying the game myself and found them a little played up for content while painting the gameplay in a less than generous light.

That being said, I do realize it's a persona, and even his "reviews" are called dunkviews, and at times he does certainly have some nice insight, and he's funny for certain, I don't think he's a bad YouTuber or anything, but I hope people don't use his videos as purchasing advice like you might a true review

all-knight-party,
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I'm cool with dunkview, he calls it that for a reason. Some people will still use it as a review, like the original guy I commented to. It's a shame if someone treats it that seriously, but I don't think Dunkey is out there pretending to tell you the grand worth of games, it's, in my eyes, obviously enough comedy.

That being said, not even the zombie game video was called a dunkview, that was just... A video. So some people will use anything as a review, I suppose

all-knight-party,
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Mafia 3 comes to mind and a lot of the game's story and themes are based around that fact

Death Stranding UI is fucking horriffic. angielski

I’m about 8 hours into Death Stranding Director’s Cut, and I just can’t do this. I love the meditative, lonely feel of the gameplay, and I’m always down for a bonkers and absurd Kojima story. I truly hope future games implement a similar traversal system where you really need to watch your footing. But this game is...

all-knight-party,
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I beat the game and still play post game and never really thought of the UI as anything other than "gets the job done and looks kinda sci Fi and neat"

all-knight-party,
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Weirdest comment ever. Devs even confirmed a mobile port, you tell this person to buy a new expensive device instead. What?

all-knight-party,
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Rain World is a sidescrolling platformer in which you play a small rodent who must survive on a planet of other life forms pelted with recurring lethally powerful downpours of rain. You must learn to control your creature (who moves with dynamic physics, along with all other creatures), and learn to interact with and hunt the various other creatures (who have varied and intelligent AI and are not necessarily hostile) in order to gain food to sustain you through the next rain cycle.

Through all of this you explore a large interconnected world of different areas that show a background lore of a world that previously inhabited intelligent industrial beings (who have vanished) and uncover the mysteries within and find others of your kind.

That was as succint as I could make it to show off the unique qualities of Rain World. Its visual style is beautiful, its gameplay has a moderate learning curve due to the physics, and the AI of the creatures are successful in creating a dynamic ecosystem wherein the player feels like they're a small incidental piece of a world that has its own goals and behaviors that the player must learn to fit in with and work within.

all-knight-party,
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It's possible people could interpret the way that the reticle follows the actual barrel position of the gun as "muggy" because it can be quite unwieldy if you're not being careful about it, but it's a very deliberate choice and makes the chaos more chaotic and really accentuates how controlled you need to be even when shit gets wild

all-knight-party, (edited )
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I play on PC so it's hard to say how that stuff feels comparatively. Can you move and use stratagems at the same time?! For me, WASD is both my movement and the stratagems, so if I press CTRL to pull up the menu I can't walk anymore.

And yeah, different guns have different aim speeds to balance them. That's where you may find the machine gun too unwieldy and want to try the stalwart LMG instead

Edit: by default on PC stratagems are done with WASD like the first game, and I just stuck with that. If I rebind to arrow keys then I can move and input stratagems at the same time, but I'll have to relearn all my Helldivers 1 muscle memory haha

all-knight-party,
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I've done it, I'll get to practicing, moving and inputting is extremely clutch, I wish they informed you in-game that that's a thing

all-knight-party,
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I had it maybe a week after it came out, so I'm not sure, that was default for me.

all-knight-party,
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Sear the name Aspyr into your mind, and look out for them when they redo old star wars games like this. An underwhelming experience is what I've come to expect from their attempts at Jedi Outcast/Academy and Republic Commando on Switch.

The best you can expect from them is bare minimum passably running games, sort of the antithesis to Night Dive

all-knight-party,
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Night Dive should've been given some of these old Lucas Arts SW games. These were my childhood, and I've watched as Aspyr has been assigned game after game of my childhood to be released on modern platforms, and time and time again they either don't give enough of a shit to do anything more than get them running (sometimes barely that, Republic Commando runs worse on a switch than an original Xbox), or they're not given the proper time or financial budget to pull it off.

It's a crime.

all-knight-party,
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I understand the basic idea of being upset that someone with a large platform isn't using the platform "for good", but this whole article reads like the journalist was foaming at the mouth with vitriol that a popular host wasn't posting about what they wanted him to post about. It makes me... Uncomfortable

all-knight-party,
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I suppose the idea of someone's convictions being for sale isn't really a new idea, and I don't follow Keighley, I just found the writing style of the article interestingly venomous. I didn't place any value in his opinions as it was, so there's nowhere for my opinion to really go to given the new information, but I'm certainly not saying it doesn't matter.

I understand that given context, and agree that sounds shamefully cynical and a fall from grace for certain.

all-knight-party,
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Not really a strong reaction, but I am definitely a strange guy

all-knight-party,
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Seconding. It's rather easy since the levels have to be so small for the PSP, but goddamn it it's a fun game.

Throwing in Monster Hunter Portable 3rd (has an English patch), Rengoku 2 (sort of action looter dungeon crawler where youre a robot and the loot replaces your arms and head and shit with weapons).

SOCOM tactical strike is one I rather enjoy, the Armored Core games as well.

all-knight-party,
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Making a new comment off my other reply because I have more niche recommendations: Carnage Hearts EXA, you program robots to fight each other, actually quite in depth.

Good RPGs: Valkyrie Profile Lenneth, Legend of Mana (originally PS1)

Phantasy Star Portable 2: pretty decent PSP version of the phantasy Star online game.

Dissidia 012 Final Fantasy, kind of a weird "fighting" game, very unique mechanics, but really fun, lots of fan service, and tons of really really excellent music from across the final fantasy series

SoulCalibur Broken Destiny: solid entry in the series even on portable

And Castlevania Symphony of the Night (originally PS1)

all-knight-party,
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Personally, if platform doesn't matter Id say 4 golden, 3 Reload, then 5 Royal. Purely from a mechanical and dungeon standpoint I think you will progress the most naturally from worst to best from there

4 Golden is now the oldest "modern" Persona game, I personally feel that 1 and 2 are just a little too old for you to get as much out of them as 3 forward, but that's my take, if you're very tolerant of older games you may wanna start older. Each entry has an independent story and characters, so I don't think that order matters as much as the progression of quality of life and dungeon mechanics.

all-knight-party,
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I'd say so, my order was 4, 5, 3, and I love it all the same

all-knight-party,
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If you're talking Steam delisting just means no one can buy it, if you already bought it it remains downloadable in your library.

all-knight-party,
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I feel like you're technically right, but it's funny, I don't like SMT because I play Persona for that dialogue, so I'd replay a Persona game once every few years and pick all different S-Links, but I feel like desiring pure gameplay goodness and thinking about Persona at all is sort of antithetical to what makes Persona different from other games.

in that Persona feels more like it has dungeons and battling strictly to provide contrast and variety from the dialogue and not because it's worth it in its own right.

all-knight-party,
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The railgun is still effective, you just have to use the overcharge mode and be precise, they specifically left the overcharge mode at the same damage potential.

They also buffed other weapons, including the flamethrower and the laser Cannon's wieldiness and armor penetration. This is also the very first balance patch, it's not gonna be perfect, it already wasn't perfect, try out some other options and strategies and see how they seesaw the balance. I think if they keep it up they'll get it right.

all-knight-party,
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They specify that to retain the damage output you have to target headshots and "other specific weakpoint shots to maintain maximum damage efficiency". That's a bit vague, but it's not quite a full range damage debuff

all-knight-party,
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Their butt is the true unarmored weak spot, I usually main autocannon and circle around and just blast the butt, once it explodes they start bleeding out and change to a slower animation set

all-knight-party,
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Huh, is that info in a sheet somewhere or something? They don't expose that info in-game as far as I know

all-knight-party,
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4 took place in a completely different sort of environment, with a whole different story, with an online co-op mode for the entire story that 3 didn't have. There are also smaller mechanical differences, but I mean Ubisoft does run formulaic franchises, so maybe it's not enough of a difference to please somebody who's just not as interested in the open world FPS setup from the ground up, but saying it was "an exact copy of 3 with slightly changed graphics" is such a biased and reductive take that it gives the impression that you've already made up your mind before you asked the question and that nuance isn't something you're looking for.

I suppose the answer is, that premise is interesting enough to some that they didn't require as much of a drastic change to still play more, it's more core to what they might enjoy, whereas Far Cry for you is more tertiarily enjoyable and you'd need more differences between them (such as from 2 to 3) to try a new installment, compared to a core fan that likes whats already there and wants minor improvements and tweaks to the formula to freshen up the experience they already fundementally enjoy and want more of. To that fan a drastic change in setting and scenery with some mechanical changes to increase immersion and mix it up would be enough.

all-knight-party,
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Makes a lot of sense, though I'd say that implementing a "save on exit, delete upon resuming" should be a higher priority than it usually is in games that like to restrict saving. Having to stop and do something else might mean a lot of wasted time, and I think that not being able to drop an anchor point to come back to would be a possible dealbreaker for some and really hamper enjoyment of the game for others.

There have been a good few games where I wanted to play them, but didn't because I wasn't sure I had the time to make real progress, or that I'd make real progress, but have to stop just before a save point, and lose it all. It can mean that an otherwise great game gets left on the shelf in favor or something that better respects my time.

all-knight-party,
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This browser game/toy called Infinite Craft was doing that for me yesterday. It's very neat, you just take different words and combine them to create new things, and then use those to make more things, but its secret is that it uses a low level AI so that if you craft a combination that's never been crafted before it can accommodate that and attributes you as the first discoverer.

You start with the whole basic idea of combining elements like fire and water to make steam and such, but you can relatively quickly end up accidentally creating more complex things, and they dont even have to be objects, they can be named franchises or concepts like Star Wars or Creation.

Eventually I felt like a small kid ripping the limbs off action figures and seeing if the dinosaur head would fit on the Darth vader figure. I ended up first discovering some insane Eldritch shit like Barack Crabwich Vader-car, a part president, part crab, part sandwich, part sith lord cyborg, part car. Or Zombie Muppet Prince Kermie. Or the Jurassic Mecha-Deloreansaur.

It's free and is a ridiculously absurd hoot, I'd recommend it on a PC browser since you get a big space to drag out certain concepts you wanna keep and reuse.

all-knight-party,
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Absolutely fantastic game. Extremely addicting, very satisfying gunplay, animation, sounds, everything looks and feels great.

Comparatively with the first game it is a bit more difficult, though a lot of skills, weapon, and enemy knowledge carry over. Only two factions currently compared to the first game's three.

Instead of doing piecemeal DLC to unlock other equipment like the first game this one opts for a battle pass style of using points attained through gameplay to unlock new items, with each tier of possible unlocks opening up once you hit thresholds of points spent. The battle pass acts as a separate, shorter unlock track that takes the same points. You can buy the battle pass track through the Super Citizen edition or for ten dollars, or by completing most of the free upgrade tracks and using the premium currency it provides to unlock the other track for free.

Compared to the first, which had no free option for unlocking premium equipment, I would consider this more fair, as it'd be a grind, but is totally doable, and it helps that equipment from either upgrade track seem decently balanced, you are not incentivized to get the battle pass equipment because they're better.

Lastly, the game is a technical mess at the moment. It runs very well and smoothly, everything feels great, nothing is awkward or overly wonky, but then the game just crashes or disconnects you, or you can't connect in the first place. There have been rapid patches, but it isn't clear if these are helping or worsening the issue, as after two or so patches I played for a few hours yesterday and between the four of us disconnected and crashed numerous times.

Still, it's a testament to how extremely thoroughly well designed and executed the game is that I'll still come back and play more. Arrowhead know how to make an excellent game, just seems they were not prepared for this level of success, I didn't see it coming either. I only pray they get it together and smoothen it out soon so people can just enjoy it. The first game ended up really smooth and problem free, so I expect HD2 to end up the same, the only question is how long it'll take.

all-knight-party,
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I like to wander around the environments in the Hitman reboot games. Not really trying to kill anyone or achieve anything, just enjoying the environment.

all-knight-party,
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Stating that all future content and expansions will be free even outside of early access is a powerful idea. I'm not sure how it'll pan out for them financially, but as long as the core game is good and runs well I think that the incredible wall of paid content in the Sims and that immediate feeling of "I'm not getting the whole thing" when considering only buying the base game is definitely something that's basically stopped me from moving on from Sims 3.

Why go to 4 if I have a content robust game already, and getting a similar amount of content there would cost a small fortune? If a well playing competitor arrives with one base game price and a promise that future content comes free, I think that could be a real foot in the door for this genre.

all-knight-party,
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Well, they failed to answer one more huge question when it comes to GaaS... Is it always online DRM?

On console platforms like the Switch, I can play Subnautica offline anywhere, and though the second game is likely far outside the switch's capabilities, I think DRM model is an important thing to clarify when it comes to GaaS definition.

Can someone explain to me why Honkai: Star Rail is treated as something other than trash? I keep seeing posts about it, all over. angielski

It’s a free-to-play mobile gacha game. Therefore, it is trash. That point simply cannot be argued. It’s not up for debate. If you’re here to debate that point, please don’t even bother. All mobile games are trash. All free-to-play games are trash. All gacha games are trash. Again: there is no debate about that....

all-knight-party,
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Difficulty is not the goal of any of the Souls games (not talking about soulslikes). The challenge is a means to get you to think methodically and strategically, and is a vessel to bring you catharsis and release when you overcome it.

all-knight-party,
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I think the better way to help fix this issue is random encounters, spawns, and a world that changes as the game moves along.

Moving along the same road can be made interesting if different things are happening every so often as you come through. New friendly encounters, new fights with different enemies, maybe randomly spawning treasure or scripted puzzle sequences that can appear dynamically around the whole world. Add to that a world that becomes modified by story events, maybe that road gets blocked and a different passage opens up that takes you to the same end destination, but with a new path and things to explore.

It's not an unsolvable problem, but it is something that goes by the wayside often.

all-knight-party,
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I fuckin love Dragon's Dogma. I love NPC companion systems in general in games, and DDDA was one of the only games I've seen where you can have a party of NPCs that autonomously interact with the world. They'll engage in fights of their own volition, buff or heal you on their own, will open chests, destroy boxes, and loot on their own, and the ways you can modify their behavior by teaching them is very interesting.

Granted, they were never smart enough about buffing or healing, which often made me want to go Mage because I could do the job far better than them, but playing a game where I can play support and healer for an NPC party is another thing I love about DDDA that you don't often see in other games.

Very stoked for the sequel.

all-knight-party,
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Sometimes, but casting has a lot of run up in DD, and sometimes the pawn might know to cast the right thing, but not have the forethought to cast it at the right time, or they'd give you a buff that was good in a current fight, then weak against the next monster, but because you can't dismiss a buff you have, you'd just be stuck weak like that.

Little things like that compounded and because I could always just do all of it myself better, instead of incentivizing me to spend a lot of time retraining a pawn without very much feedback on where their tendencies were, it was far easier and immediately gratifying in so many ways to just become mage and do it myself.

I'm hoping DD 2 will have much more transparency in the pawn behaviors and personalities, and allow even more customization of what abilities they use and when, but I do still want it to retain some of that organic learning feel, I'm definitely not advocating for a Final Fantasy 12 programmed AI routine, as much as that's cool in its own right, the organic feeling that your pawn is learning is part of the charm of DDDA.

all-knight-party,
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Is there a word for an argument that tries to justify their side by saying "it happens in this other place, so it should be okay here, too", because that's what that sounds like to me.

You can be constructive without being a dick, full stop. No justification from it happening elsewhere will actually justify that. Being a dick is not justifiable. Feeling upset and angry absolutely is, and you can express that, again, without being a dick.

all-knight-party,
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I'm talking generally, I have no real knowledge or horse in this specific race. If people aren't actually being toxic here, then that's awesome and they should keep it up.

Yes, I think if a developer does that and everyone involved in delivering that marketing and the developers knew from the outset they would have to deliver those features, but wouldn't be able to, and they didn't stop the people giving the public that information if they are even able to do that, then the specific people involved in those decisions would be dicks, even then, sinking to their level is not a good look.

This is also why people should wait for release and reviews. No one forced you at gunpoint to pay for a gane that didn't deliver on its marketing. This happens so much in this industry you should almost expect it and be wary, and the main way to get that message across to the dev is to not buy it until it's satisfactory. That's what they deserve for their transgression and what will hit them where it hurts deservedly, no money.

all-knight-party,
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I wouldn't say consumers deserve that burden, but we have it because there's no governmental regulation of moral marketing practices. If we can legally move towards that somehow, then hell yeah, but I'll be honest that I'm too lazy and/or legally inept to do that myself.

I'm not saying it should be the customer's problem, but as humans that are great at learning pattern recognition it can help us avoid misery and wasting our money, and I wouldn't also say that people should do that willy nilly just because ideally you'd be able to trust marketing. You can't. It's just the only way to cope with this messed up system in its current state.

all-knight-party,
@all-knight-party@kbin.run avatar

Well, you're correct on where the fault rests as long as the lies were willingly made, but in the scenario we're originally talking about the ultimate result you're ending up with is... Being an asshole. So, in this total fucked system of manipulation and marketing lies the justice you're pushing for is being an asshole on a forum. I don't really think that solves anything or justifies itself.

Don't think that I'm arguing that the company should get a free pass for any of this or that the company isn't at fault/isn't the system, the root of what I'm saying is that toxicity isn't really warranted when it's about buying a videogame that wasn't made well and didn't meet marketing expectations, and if you want to avoid being in a situation where you got burned buying a product that didn't meet your expectations, you can establish expectations closer to reality by doing smart research that is absolutely everywhere and easily obtained for free post-release. Being an asshole to a developer as a whole targets people that fundementally aren't at fault, which is what allows companies to pull the whole "people don't feel safe" card when public relations toxicity gets out of hand. A small part of that can be true, and doesn't help our case.

Some people will fall for it, yes, and awareness helps reach people that aren't going out of their way to research what they're buying, but you can raise awareness and make a scene about this stuff in a mature fashion. I'm in no way saying we shouldn't make a stink about situations like this, it's how you do it.

all-knight-party,
@all-knight-party@kbin.run avatar

I mean, you're right, that's just life™, but that's still fundementally fucked up. For profit companies have to do that because they want everyone's dollar, and if that means you're a better fit for a job because you can deal with people being awful, then... It's a shame we've ended up in that position, societally.

all-knight-party,
@all-knight-party@kbin.run avatar

While I don't think that being an asshole about something is a reasonable response, I find it a very understandable response, especially about subjects like this. Regardless of how "turn the other cheek" I happen to be personally, the issues surrounding video game marketing are pretty large, and this sort of cycle of selling a product that doesn't match its marketed features and level of polish happens far more than it should.

The only thing I feel bad about when it comes to agreeing with your outlook is that there totally are developers who technically work for the parent company receiving toxicity, but had nothing to do with deciding how polished the game could be at release, what top level features the game could receive, or how the game could be marketed, but still end up receiving toxicity for the state of the game because they still are the devs, and if you go down the path of "getting out of the game" when it comes to those people, they may not have ever known it would end up that way when they took the job, or they may need that job to survive.

That grey area is the one part that gives me pause, and it's the reason I think companies at large pull that card, because you can never prove that the public isn't hurting innocents, and even though you could look at a case like this, establish that you can't see any toxicity or death threats in forums, and decide that the company is lying about toxicity existing at all, they may have deleted those posts, continuing to muddy the waters.

It's just a fucked up situation all round and there's no black and white answer to it, for me. I think being a manager at my job has hard taught me that sinking to someone's level when it comes to emotional response is absolutely never a good idea, and that's bled out to other areas of my life, but I can understand your outlook and agree to disagree on how we'd react to this situation individually.

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