Fair, but not-shitty companies eventually become shitty companies in almost every circumstance. I hate making the argument that someone is fine because they only hurt a few people compared to the guy who hurts lots.
I bet I’ve played a lot more of them than you have.
It took me a while to realize that I wasn’t having fun with Skyrim, and I thought it wasn’t as good as Oblivion. The games weren’t getting any better, just prettier. The writing and worldbuilding was getting objectively worse, too.
Morrowind is the only one I keep going back to, it’s the only one that has some semblance of soul.
isles excited to write a comment about Kotaku being excited to write a story about Ubisoft being excited to let you know Prince of Persia Remake is Still Years Away.
You’re probably not missing much. Morrowind is the last good Elder Scrolls game they ever made. But that has also been PC/Xbox exclusive since 2002 so may as well write the series off completely.
I got past the hinterlands. Skimmed through it, in fact, after hearing online that there was nothing there worth doing.
The rest of the game failed to grip me as much as the first one did, and I didn’t even like DA:O as much as other games in its genre. Granted, I also dropped Dragon Age 2 like a hot potato, so perhaps if I had enjoyed that game more, I wouldn’t have been so turned off of Inquisition for being marginally more tolerable.
It’s the video game equivalent of Legos. I think it has staying power in a way few other games have, precisely in the same way that Legos have remained popular toys for generations.
It’s definitely easier to have that degree of support when you’ve got a common architecture now. There has never been a console generation before this where you had literal years of overlap with games releasing on previous and current gen, because it didn’t require much extra work to maintain additional versions. They were already doing that with the “Pro” consoles before anyways.
Hell, PS4 players are still going to get the highly anticipated Shadow of the Erdtree DLC for Elden Ring in a few weeks.
I will just agree to disagree on that front. Playing casually, I clocked over 100 hours on the 2nd game, which is more time than it took me to complete the original full game on PS1. I enjoyed basically every minute of time played (save for one particular mini-game that I didn’t care for), so I’d say I got a good value out of it for the cost. It is also hard to say that it is a cash grab when it provides a much fuller experience than most AAA games these days seem to have.
Basically, I don’t hate it any more than I hate the fact that The Lord of the Rings is three separate movies; it’s not like The Hobbit.
According to the article at least, that is essentially what they did. But their model was based on earlier years when there was higher projected growth, so the budgets were set too high as a result.
Personally, as long as the final installment in the FF7 Remake trilogy is made with the same budget as the first two and ends on a satisfying note, I’ll be happy. A good ending gives the trilogy as a whole have more lifetime sales than it would if part 3 makes the first two less good in retrospect, i.e. the Mass Effect 3 effect.
I would say in one sense yes, because typically property being bequeathed follows different customs than property being sold for profit.
But the point in this case is that your Steam library is not even “property” to begin with, it is a contract that becomes invalid when one of the parties (the customer) dies.
I am happy it’s on Steam, but admittedly Kingdom Hearts 3 is not the main offender here when they still have games trapped on single consoles. KH3 was already on PC, it’s just more accessible now. Can’t say the same about Final Fantasy 16 or Final Fantasy 7 Rebirth. Hopefully that is what they fix next.