I know there was a lot of controversy around the first game due to the developer’s connections with Russian state owned organizations. Is that still the case?
I thought it was actually going to be a novel take on arena shooter formats, with a moving game map that would bring in new parts of a stage over time as others disappear. But the more I learned about it, the less interested I became.
So if anyone is looking to make a Rubik’s cube arena shooter, the market is still open.
The Nickelodeon fighter game is still available I believe, but you’re still right in that there’s still basically nothing to hold a candle to Smash Bros.
Not to mention the GAAS titles which are competitive in nature. The whales thrive on having a mob of casual players they can crush with their P2W advantage. If the whales were only matched against other whales, they’d win less and play less.
Absolute embodiment of less is more. Controls are simple but intuitive, you can beat it in one session, there’s no major payoff in the end. It’s just a game about the journey and the friends made along the way.
I still remember having my mind blown that the other figure I met after the tutorial level was not just an NPC, when I noticed their movements were too deliberate and they were solving some puzzles for me.
I made it all the way to the end of the game with that person. Never knew who they even were until their name showed up at the very end. What a cathartic experience. I’ve also never been able to achieve anything similar since then.
I am glad someone else noticed the painting! I had a good laugh when I saw it.
I’m almost positive the painting is supposed to be the count himself, painted either before he became a vampire or just made to look like he wasn’t a vampire.
If you’re interested in paintings, there’s a cool sidequest in Cheydinhal worth checking out.
No arguments here. I used to love Geoguessr when it was 100% free, but have never once paid for it since they switched to a subscription model. I just blame Google more than Geoguessr is all.
My understanding is that Google charges for use of their API. The game could switch to a traditional flat price model, but the moment they stop making enough in sales to pay Google for API access, the entire game is dead for everyone.
The subscription sucks but it’s basically a requirement to continue running. Would be nice if there was any sort of open map standard with even half the street view data Google has so they wouldn’t need Google at all.
At first I was like “Why would anyone want to change OoT’s art and mess with perfection?”, but I do have to admit that I have really been craving a modern Zelda game in the vein of the N64 releases, which is a formula they haven’t touched since Skyward Sword in 2011. And Oblivion just recently showed me that sometimes a new coat of paint really is all you need.
Wind Waker at least is a game that (visually) aged very gracefully and I think can still stand against newer games even now, but I’ve played it to death and just wish we had something new.
Also not to discredit BotW/TotK or anything, I think they are still great games and I also really enjoyed them, but they’re just built different. Zelda is now a franchise of 3 distinct styles, but only two of them (2D and open world) are still getting new releases.
This is the video I didn’t know I was looking for in life.
I’ve been very into Zelda rando stuff lately, but the mod support shown here just seems above and beyond what I’ve seen so far from my limited experience with Ship/2Ship.
Thank you for the detailed explanation! I had thought Ship was decompiling and recompiling it into its own package, but what you describe makes more sense.