I bet I’ve played a lot more of them than you have.
It took me a while to realize that I wasn’t having fun with Skyrim, and I thought it wasn’t as good as Oblivion. The games weren’t getting any better, just prettier. The writing and worldbuilding was getting objectively worse, too.
Morrowind is the only one I keep going back to, it’s the only one that has some semblance of soul.
isles excited to write a comment about Kotaku being excited to write a story about Ubisoft being excited to let you know Prince of Persia Remake is Still Years Away.
You’re probably not missing much. Morrowind is the last good Elder Scrolls game they ever made. But that has also been PC/Xbox exclusive since 2002 so may as well write the series off completely.
I got past the hinterlands. Skimmed through it, in fact, after hearing online that there was nothing there worth doing.
The rest of the game failed to grip me as much as the first one did, and I didn’t even like DA:O as much as other games in its genre. Granted, I also dropped Dragon Age 2 like a hot potato, so perhaps if I had enjoyed that game more, I wouldn’t have been so turned off of Inquisition for being marginally more tolerable.
It’s the video game equivalent of Legos. I think it has staying power in a way few other games have, precisely in the same way that Legos have remained popular toys for generations.
It’s definitely easier to have that degree of support when you’ve got a common architecture now. There has never been a console generation before this where you had literal years of overlap with games releasing on previous and current gen, because it didn’t require much extra work to maintain additional versions. They were already doing that with the “Pro” consoles before anyways.
Hell, PS4 players are still going to get the highly anticipated Shadow of the Erdtree DLC for Elden Ring in a few weeks.
I will just agree to disagree on that front. Playing casually, I clocked over 100 hours on the 2nd game, which is more time than it took me to complete the original full game on PS1. I enjoyed basically every minute of time played (save for one particular mini-game that I didn’t care for), so I’d say I got a good value out of it for the cost. It is also hard to say that it is a cash grab when it provides a much fuller experience than most AAA games these days seem to have.
Basically, I don’t hate it any more than I hate the fact that The Lord of the Rings is three separate movies; it’s not like The Hobbit.
According to the article at least, that is essentially what they did. But their model was based on earlier years when there was higher projected growth, so the budgets were set too high as a result.
Personally, as long as the final installment in the FF7 Remake trilogy is made with the same budget as the first two and ends on a satisfying note, I’ll be happy. A good ending gives the trilogy as a whole have more lifetime sales than it would if part 3 makes the first two less good in retrospect, i.e. the Mass Effect 3 effect.
I would say in one sense yes, because typically property being bequeathed follows different customs than property being sold for profit.
But the point in this case is that your Steam library is not even “property” to begin with, it is a contract that becomes invalid when one of the parties (the customer) dies.
I am happy it’s on Steam, but admittedly Kingdom Hearts 3 is not the main offender here when they still have games trapped on single consoles. KH3 was already on PC, it’s just more accessible now. Can’t say the same about Final Fantasy 16 or Final Fantasy 7 Rebirth. Hopefully that is what they fix next.
I have been in the process of doing the marathon slowly but surely over the past year and a half.
I play XIV when I can and I enjoy it, but hardly have time for one MMO, much less a second one. I decided that trying to do XI was too big an ask, so I opted to replace it with Tactics (the PSP War of the Lions version specifically).
Tactics is a much-praised game that, despite not being numbered, is considered part of Final Fantasy’s core identity (and comes up a lot in XIV), and it provides a nice tie-in to 12, both being Ivalice games, so I thought it worked well.
The only difficult part is that there is no PC port of Tactics. I had to emulate it. Though I do know that there are iOS/Android ports of it which may work better for some.
For what it’s worth, Rebirth is an amazing game that I would honestly consider to be the gold star of anyone making a AAA experience today. If the goal is truly quality, I don’t think it’s feasible to try to make every game better than Rebirth given the breadth of content in it and its overall production quality.
Really what this announcement boils down to is that they won’t be making more games like Harvestella, Valkyrie Elysium, Diofield Chronicle, and Foamstars, and they aren’t keen on keeping things platform-exclusive anymore. And maybe they’ll also be a bit more mindful of the budgets of their AAA games like Rebirth instead of taking the “spared no expense” mindset like they have been, which could come at the cost of quality, but I hope that’s not the case.