Today, we have an exciting update: Duncan and Paul, alongside many other talented members at Hopoo Games, will now be working on game development directly at @valvesoftware
Sure, but deadlock isn’t exactly late. And if there’s a time when you want to add more developers, then an alpha when the game is still in the early stages is the best time to do so
While some of their language has changed, the sentiment of this latest aggressive movement is just as distressing. It’s time for the games industry to stand up to it
We can detect its gravitational influence, as it interacts via gravity. The issue being that gravity is a weak force, and so there’s a lot of room for speculation.
But there is a lot of evidence backing up dark matter existing. But it’s not definitive yet.
The energy is actually not conserved across the universe in general relativity, as it is currently understood. Conversation of energy is due to the time symmetry, which the expansion of space breaks.
Because chances are the 7800X3D will be faster due to the cache.
Real-world applications often can only be parallelized so and so much, before you start hitting diminishing returns for many reasons. A lot of it is about the actual technical design as much as it is the technical execution (you can’t parallelize two operations if one depends on the result of the other).
So yeah, I want to discuss or point out why I think Valve needs to fix Anti-Cheat issues. They have VAC but apparently its doing jackshit, be it Counter Strike 2 (any previous iterations) or something like Hunt: Showdown the prevalence of cheating players is non deniable. For me personally it has come to a point that I am not...
I feel like console exclusivity is starting to become a thing of the past. PC is getting less ignored, and a lot of GTA V later success was due to PC multiplayer, I believe?
I don’t know, slight spoilers for the general mood, but, outer wilds is that, but it’s more like… wistful, or melancholic, or bittersweet. It’s sad, but it’s a good sad. It’s emotional, and emotions feel good.
I feel like, if I were in a bad place when playing that, I don’t think it would have made it worse. It might have made it more meaningful, and be kinda… nice, in a sense. But I also feel like art like that help me a lot when I am in bad places. It’s kinda like seeing beauty in sadness, right?
While Take-Two is riding high on their announcement that a GTA 6 trailer is coming, its CEO has some…interesting ideas on how much video games could cost, part of a contingent of executives that believe games are underpriced, given their cost, length or some combination of the two.
It kinda sucks honestly, because I think if they literally got one or two more weeks, and disabled the offending settings such as depth of field, they would have received far less flak. I feel like a good 70% of the complaints are due to bad defaults.
Like, sure, they probably still would have gotten some justified criticism for it, but I don’t really think the game deserved as harsh criticism as it got, or at least, the problems are all very surface level, and underneath what is there actually works well.
Traditional roguelikes tend to do NPCs/enemies which often have comparable stats to the player. With the benefit the player has is a “better AI” aka, an intelligent human behind them.
What I mean is… sometimes people are very loyal to a videogame franchise or a company because they loved a game they released years ago (Silent Hill/Konami with Silent Hill 2, Blizzard/Bethesda with their respective golden eras, some could argue this happens too with Pokémon and Final Fantasy, etc). Ethical/consumer reasons...
Path of exile is great because it doesn’t shy away from complexity at all, instead it does the exact opposite, it just goes balls deep. It really make for a very refreshing change to typical AAA games where your intelligence as a player doesn’t feel insulted.
I usually play games on “normal” difficulty these days, for a balanced challenge. However, I don’t particularly enjoy boss fights, or at least I don’t enjoy the extra challenge associated with them. Was thinking it would be nice if games had a separate setting so I could just set boss fights to “easy”, while not...
Making the boss easier after I die to it would frustrate the hell out of me unless it was optional. I want it to be a challenge, not just something I can beat if I die enough times.
In the end, it’s personal preference, and so both play styles should ideally be supported.
I love a challenge, it’s how I relax. If something isn’t challenging for me I quickly get bored and stop playing. I basically need my brain to be stimulated and thinking and trying to properly relax. Which is why I often trend towards “hardcore” or difficult/brutal games.
Lately I was trying to record some gameplay from my laptop using MSI afterburner. The game was old and was easily hitting 100+ FPS, so I recorded with x264vfw with fast settings at 90FPS....
Yeah, honestly, the state of the game is fine. Yes, they should have taken a couple of more weeks to fix up the performance, and they definitively should have chosen more sane default settings…
But, other than that, the launch state is fine. There are no major bugs, and there is nothing too major missing. A lot of things are done and designed quite well actually, I’d say.
Just give it a month or two and then look again. There’s no rush, it’s not a story game. But I’ve been enjoying my time so far.
They do invest a lot in cpu optimization. The problem here seems to be unoptimized GPU performance.
In addition, you will always struggle with CPU performance in complex simulation games with many interlocking systems. There’s only so much you can do without limiting the gameplay.
I feel like this is already the case, and has been for years. Few AAA games interest me these days, especially the ones coming out of the biggest studios like EA, Ubisoft, Activision-Blizzard, etc. The only recent one was Baldur’s Gate 3, but that by itself is an exception to the norm.
Most AAA games are just complete soulless profit generators. It often feels as if any fun and experimental things get taken out because it would involve too much “risk”, and stand in the way of earning money, instead of trying to make a good or fun or unique game. Instead they are just being made for as wide of a mass appeal as possible, allergic to anything that could make the game a little more interesting and niche.
I can say, unequivocally, if you’re starting a new game project, do not use Unity. If you started a project 4 months ago, it’s worth switching to something else. Unity is quite simply not a company to be trusted....
Sounds like those game developers are about to become unemployable without further education
Also, I don’t really know how one can be a good developer without that necessary foundation. Maybe you can use a tool, but how would you know what to do with it…?
The Unity Runtime Fee is scheduled to take effect on January 1, 2024, and it's been universally panned by developers on social media since its announcement earlier today....
Sometimes it seems to me that almost everything that isn’t FOSS/non-profit goes down the shitter these days in the name of profit. It really does feel like the only way to avoid getting fucked over is to completely ditch commercial stuff.
A Starfield remake, of sorts, has been created in 48 hours, incorporating seamless travel between planets, something missing from the actual Bethesda RPG.
“Would I like this game more if I didnt have my cool item right now?”
Hard to say yes… But in practice the answer might very well be yes. Challenge in games is rarely something you directly ask for, you want the reward after all, but often the fun is in exactly overcoming those obstacles, and not actually the reward. In that sense encumbrance might feel bad… but being able to grab every single item always could very well ruin part of the fun.
In the end games are sets of challenges presented in certain ways, and its just whether those challenges work well from a game design perspective.
I don’t see older games being rated lower as a problem. Yes standards rise over time as games and technology gets better, that’s fine! If you took a mediocre modern AAA game and showed it to a reviewer 20 years ago, I’ll bet all my money it would be game of the year.
It makes more sense to let standards rise and adjust reviews to still keep a reasonable rating scale.
Take-Two is selling its indie games label Private Division (www.theverge.com) angielski
Microsoft Flight Simulator 2024 sucks up to 180 Mb/s of internet bandwidth while in flight — equivalent to 81GB of data per hour (www.tomshardware.com) angielski
Risk of Rain developers join Valve, announced in a twitter post. (x.com)
Today, we have an exciting update: Duncan and Paul, alongside many other talented members at Hopoo Games, will now be working on game development directly at @valvesoftware
PoE 2, lets goo
https://discuss.tchncs.de/pictrs/image/9ef22e66-491a-40a1-bc3a-dd1d335469b2.jpeg
Weekly “What are you playing” Thread || Week of June 23rd
Whatcha all playing?...
The disturbing online misogyny of Gamergate has returned – if it ever went away (www.theguardian.com) angielski
While some of their language has changed, the sentiment of this latest aggressive movement is just as distressing. It’s time for the games industry to stand up to it
Study: Dark matter does not exist and the universe is 27 billion years old (www.earth.com) angielski
Heh
Warner Bros. Discusses "Volatile" AAA Console Games, Will Lean Into Free-To-Play And Mobile (www.gamespot.com) angielski
How can it be so bad? (startrek.website) angielski
The rainbows are nice... (lemmy.world) angielski
Steam’s Most-Hyped Zombie Game Is Out, And It’s A Dumpster Fire (kotaku.com) angielski
Archived link here: https://archive.ph/3yFEc...
Valve needs to step up on Anti-Cheat angielski
So yeah, I want to discuss or point out why I think Valve needs to fix Anti-Cheat issues. They have VAC but apparently its doing jackshit, be it Counter Strike 2 (any previous iterations) or something like Hunt: Showdown the prevalence of cheating players is non deniable. For me personally it has come to a point that I am not...
Grand Theft Auto VI Trailer 1 (peertube.wtf) angielski
Star Trek: Bridge Commander (2002) (startrek.website) angielski
From Outer Wilds to Core Keeper and a new Shantae, here’s everything announced at Indie World - Polygon (www.polygon.com) angielski
GTA 6’s Publisher Says Video Games Should Theoretically Be Priced At Dollars Per Hour (www.forbes.com) angielski
While Take-Two is riding high on their announcement that a GTA 6 trailer is coming, its CEO has some…interesting ideas on how much video games could cost, part of a contingent of executives that believe games are underpriced, given their cost, length or some combination of the two.
Cities: Skylines 2 dev says it won't release paid DLC until performance "fixed to our standards" (www.eurogamer.net)
Wait that's illegal (startrek.website) angielski
What are some alternative to soulless videogame franchises? angielski
What I mean is… sometimes people are very loyal to a videogame franchise or a company because they loved a game they released years ago (Silent Hill/Konami with Silent Hill 2, Blizzard/Bethesda with their respective golden eras, some could argue this happens too with Pokémon and Final Fantasy, etc). Ethical/consumer reasons...
Would you prefer if games had a separate difficulty setting for boss fights? angielski
I usually play games on “normal” difficulty these days, for a balanced challenge. However, I don’t particularly enjoy boss fights, or at least I don’t enjoy the extra challenge associated with them. Was thinking it would be nice if games had a separate setting so I could just set boss fights to “easy”, while not...
100°C CPU when recording gameplay
Lately I was trying to record some gameplay from my laptop using MSI afterburner. The game was old and was easily hitting 100+ FPS, so I recorded with x264vfw with fast settings at 90FPS....
AMD FidelityFX™ Super Resolution 3 Now Available (www.youtube.com) angielski
It’s only available in Forspoken and Immortals of Aveum which is… Unfortunate....
Cities Skylines 2 dev stuck to launch date despite “potential kicking” (www.pcgamesn.com) angielski
Cities Skylines 2 reportedly runs with 7-12fps on an Intel Core i9 13900KS with AMD Radeon RX 7900XTX at 4K/High Settings (www.dsogaming.com) angielski
Microsoft expected to finally buy Activision Blizzard next week (www.eurogamer.net) angielski
Weekly what have you been playing discussion - week of October, 2, 2023 angielski
Capcom President Says ‘Game Prices Are Too Low’ (kotaku.com) angielski
lol. lmao.
Was Unity lying yesterday or are they lying today? (lemmy.today)
Unity: We have to charge for every install because we only see totals. Also Unity: We can tell which install is which, so you won’t be overcharged.
The Death of Unity - Opinion (www.gamedeveloper.com)
I can say, unequivocally, if you’re starting a new game project, do not use Unity. If you started a project 4 months ago, it’s worth switching to something else. Unity is quite simply not a company to be trusted....
Why Unity's New Install Fees Are Spurring Massive Backlash Among Game Developers - IGN (www.ign.com) angielski
The Unity Runtime Fee is scheduled to take effect on January 1, 2024, and it's been universally panned by developers on social media since its announcement earlier today....
Starfield remake created in two days actually lets you fly seamlessly from space to the surface (www.pcgamesn.com) angielski
A Starfield remake, of sorts, has been created in 48 hours, incorporating seamless travel between planets, something missing from the actual Bethesda RPG.
This Starfield player has a tip to transform your planet surveys (www.eurogamer.net) angielski
Starfield and Baldur’s Gate 3 Revive Age-Old RPG Debate About Encumbrance (www.ign.com) angielski
Starfield and Baldur's Gate 3 both weigh the player down with encumbrance. Love it or hate it, it seems like it's here to stay.
Hi, I'm A Stupid Person Who Gets Mad At Review Scores (www.thegamer.com) angielski
A 7/10 is basically a complete failure, so why didn't reviewers take my feelings into account before publishing their scores?
Stardew Valley creator ignites new fan theories with five simple words: 'Here's a Haunted Chocolatier screen' (www.pcgamer.com) angielski
Eric Barone says he has lots more images from his new game to share, but right now he's focused on Stardew Valley 1.6....