For sure. I might have weasel-worded my comment with “may be best advised” as it’s not all cases.
Toxicity is unhealthy, but I am optimistic it will become less so once CO and Paradox follow through on their promises. The two big ones being 1. actually being able to play the game on consoles and modest hardware and 2. mods
I absolutely agree. There’s a line between constructive criticism/feedback and toxicity, some cases are obvious but others I don’t know where exactly to draw it. Those that aren’t interested in the game after being let down may be best advised to refund and move on with their life.
Unfortunately, I don’t know where to strike a good balance to avoid both an "echo chamber where any dissent is extinguished’, and a ‘cesspool of toxic jerks talking ironically’.
I understand your point, and agree that you have received negative replies that prove this community accepts a level of toxicity that may not have been there before. (To me it feels like the same level, but perhaps I’ve just ignored it or become numb to it)
I encourage people to engage in these topics with a level head but there will be exceptions at times.
Reading the second half of this comments reminded me of this long read I was introduced to over in Beehaw.org (the evaporative cooling section). Left unchecked, only the jerks will be left and the nice people give up and leave. If a slower, nicer place for discussion is what you’re looking for, Beehaw was where I found that vibe the most.
As we have stated earlier, there is no higher priority than releasing the modding support for the game. The Editor UI is expected to be ready enough for the closed beta in a few weeks. There is an issue with the asset import still that we are hard at work solving. If the issue is not resolved in a reasonable time we’ll consider releasing the editor without the ability to import custom assets and just have the maps and code modding present. Whichever the resolution for the modding support is, we can’t wait to see your creations!
closed beta in a few weeks, full release probably sometime thereafter.
Sorry, I’m having trouble understanding what kind of commentary you were expecting.
Leading up to release as soon as the first reviews pointed out bad performance (see thread), many on Lemmy were bashing CO/Paradox for putting out a beta-stage product as if it was fully released, and Lemmings and people at large were never real fans of being unpaid QA testers for game companies.
Mind you, I love this game, and there’s a lot in there that I can tell CO devs put their heart and soul in. But I see a comment or a post every now and then saying “Lemmy is becoming so toxic, like Reddit” [1][2][3][4] and I’m trying to figure out what exactly has changed, if you can help me out here.
Thanks for your honest thoughts on it and your experience. Even though CO media team doesn’t deserve toxicity imo, (I think Paradox management deserves it more), a lot is genuine feedback about people’s poor experiences with the game.
I pushed through a 100k pop play through at 10fps 720p by the end before I upgraded my PC. That would be unacceptable for most but I had fun.
“In the long run, this will really hurt not only the mood and the happiness of community members but also discourage creativity and modding, something we would be very sad to see.”
jkjk I know it’s coming and I love Cities Skylines 2 even in the state it’s in, but people are understandably impatient and upset at waiting for promised features to arrive.
That’s a big part of it. Right now, Microsoft tries to put a number of big titles in their subscription service, a bunch of filler titles they can buy from publishers for cheap, and maybe a few that sold more popularly than they expected.
If subscription gaming becomes the majority, Microsoft and other streaming providers get to pick the contenders and not much else gets seen. Games like Lethal Company won’t have a sudden boom in popularity because it wasn’t on Microsoft’s radar.
I think I love this game so much because I tend to be a macro player in RTS games (queuing up a bajillion actions for each unit)… so being able to set “keep my stocks of these at 20, these at 10” gives me such joy.