Reading through this and the other comments made me remember how much I think the New Vegas Team really would do better just working off of Bethesda’s engines. Bethesda tends to do weak storytelling, where Obsidian struggled with a bunch of things in the Outer Worlds.
I would love if they did a “Starfield: New Vegas” and fill in each others weaknesses.
Around 2010, I remember this game studio sharing a innovative technique of game design where as people failed a boss battle, the game would slowly make the battle easier.
Some companies ran with it. Nintendo gives you extra help if you die multiple times in a level. Where some studios do it more behind the scenes. For example - giving you a bit more ammo. Or slowing the boss down a little more. I can’t remember the game, but they have a feature where a boss can’t one-shot you. And they give you more of that buff the more you die, so it “feels fair”.
People should have spicy takes. I love when someone goes, “I don’t like Dark Souls because it’s too hard.” Or “Not a fan of gore so Doom isn’t for me”. It tells me more about the writer and seeing their perspective.
There’s enough annoying fanboys out there. If I wanted a tamed review, Ill go read some gaming blog thats too afraid to piss off their advertisers.
Gamepass really abuses a bunch of “window features” to drm their games. On steam: folders and games, modding is easy, moving saves to GOG/Epic/etc is easy. In gamepass, it’s a nightmare.
If you’re lucky, there are 10-20 step tutorials of how to move save games from steam to gamepass and vice versa.
Unfortunately also games rotate because of licensing deals. Which is why Microsoft is buying studios, to reduce licensing deals since they “own” the property.