Not everything is important. Not every building needs a person. Not every resource needs to be made. And if you’re angering the forest too much, pull back your wood cutters. Also, don’t open a new area without being ready with ingredients.
It’s a game of delicate balance and keeping your workforce moving, the supplies coming, and fulfilling requests.
Kinda. Frostpunk, I felt I had to choose between multiple bad choices. Where this is a bit more optimistic.
It’s more RTS-feeling, where you can CHOOSE to go to that route, and just roll with the punches. And it’s so sweet when your choices line up to the danger.
These shows are mostly ads. I remember when Candy Crush was popular, and how they were mostly sweeping the awards while also promoting their next thing.
was with this threat looming that Bungie leadership - not Sony, according to Parsons - made the choice to lay off roughly 100 employees last month.
But the cost-cutting at Bungie isn’t limited to just personnel. Multiple current employees confirmed to IGN that the company has implemented numerous other cost-cutting measures recently, including a studio-wide hiring freeze, reduced travel budgets, elimination of holiday bonuses, keeping its annual Bungie Day virtual, delaying its weeklong company “Pentathalon” event to next December, and reducing numerous morale events such as cooking and knitting classes from monthly to quarterly. Bungie is also pausing or fully ending benefits like annual employee compensation adjustments to meet market rates, its new hire lunch program, employee donation matching, its peer recognition program, and gift cards for employees birthdays.
But beyond that, the devs are so freaking attentive. This is one of the few developer teams that truly felt like they were making a game alongside the audience.