Original price of $10 each feels about right. They put work into the graphics, music, and bug fixes. But stripped out all the additional content of later releases.
$18 for one of these games is ludicrous. I would have preferred to just pay for the older version that they removed from the app stores.
The PS1 games on Android are also 50% off. Although on my device, I can’t buy them directly because it’s “not compatible”. But I can buy it on an older device, and it will be available for download.
That also assumes you benefit from playing them day one.
There are plenty of games that I would play day one if it’s available. But if not, then I would happily wait and buy it when it’s cheaper. Also, the ownership adds to the value if I’m not keeping it all the time.
So if I would have waited until the game is $40, I’m saving $40 max. But also, I’ll still have it 2 years from now when it’s worth $25, assuming I want to play it again. So it maybe saved me $15, depending how you look at it.
I literally saw Animal Well for the first time on the sale page on PSN just before it launched. I thought about buying it because it looked good.
Meanwhile, I saw a ridiculous amount of hype for XVI every time news or a trailer dropped for it. The demo convinced me to pick it up, and I’m so glad I did. It sucks because it’s the first mainline single player game since XII (or maybe X) that lives up to the brand.
There are a lot of console exclusives that I like. I think an argument can be made that companies like Sony and Microsoft can add funding and support to make games better, sacrificing profits for console value.
With Xbox failing for another console, putting out half-baked products, and buying IPs instead of creating new ones, I’m worried that Sony will just start maximizing profits.