Arc the Lad in the art of the originals set after III. To be clear, Twilight of the Spirits would still be canon, but it’s also 1,000 years in the future.
I want a game in the Black Marsh. And I want it to be weird like Morrowind where I can kill anybody and become a god (from absolutely nothing).
Like, in Morrowind you’re literally not important. Even the Nerevarine hopefuls die and they just find another. Oblivion you’re given instructions (by the Emperor, IIRC). Skyrim you’re the Dragonborn pretty much immediately.
Most of these have been mentioned before, but I’ll mention them again.
Halo Master Chief Collection. Everything before 5 is local split screen. 5 requires two Xboxs. I would just avoid Infinite, but I believe it also requires two systems, maybe including PC.
Diablo 3 is very accessible. 4 should be as well. I’m told Diablo 2 is the best, so I need to try to get back into it. All should be good options.
Monster Hunter requires more patience. At least for World, cooperation is good but really the game is geared towards individuals being able to take charge as necessary. Track, set traps, bait, capture, etc. Multiplayer is VERY useful during fights though.
Stranger of Paradise is kinda Souls-like but more forgiving. In my experience it’s A LOT more friendly to Multiplayer. It’s also a ton of fun with a friend.
Psi-Ops: Mindgate Conspiracy. An old PS2 game. One person controls the body, the other controls the mind. Especially if you have a Gameshark and you can go Godmode.
Any of the old Street sports games were a blast back in the day.
Older Twisted Metal for another old-school recommendation.
Yep, I’ll use big powerful abilities on small mobs just to clear the area since it will eventually recharge. Especially once I have a couple big heavy-hitting abilities in my tool belt.
FWIW, this is pretty close to how I feel about it. Compared to XV, this game is a masterpiece.
I’d add that the ability recharges make the later combat feel a little bit more ATB-like (to me at least), when you’re relying more on those abilities than standard attacks.
Also, I personally think it’s the most (or second most) well-told game of the franchise. They do a phenomenal job of setting up different situations with maximum impact. The sad and hopeless feels sad and hopeless, the enraging feels enraging, and the grandiose feels ABSOLUTELY GRANDIOSE.
Original price of $10 each feels about right. They put work into the graphics, music, and bug fixes. But stripped out all the additional content of later releases.
$18 for one of these games is ludicrous. I would have preferred to just pay for the older version that they removed from the app stores.