When wandering around, there’s always a cave or tomb around to explore. But yeah, there aren’t a lot of people out in the wilderness. Just the occasional naked nord or plantation.
It does work the same. The biggest difference is that there’s one or two player characters at any time that will give you a game over if they perma-die. But most of your crew are blank slates (with a name) that you build up, give a specific role, and can perma-die. The roles are more distinct, and there are more roles, so losing them feels like losing a party of your team. Like, your summoner might die, and that was the only summoner you had. You have to put in some effort to replace them.
Now, there is a difference of feel. Random mobs feel like they are for grinding rather than an actual threat. So deaths outside of the story feel like you should just reload your last save to save you the trouble. XCom generally felt like a person died, but it was easier to replace their role with the next man up.
Are names unusual? The only other tactical game like that that I’ve played is Final Fantasy Tactics and they all have names.
But I agree. In XCom you just accept that you’ll have losses. But they still hurt. My first run-in with Chryssalids was especially brutal. I escaped with two of my men and a failed mission. The rest were one-shotted or eaten by their own.
Unironically, that seems like a pretty easy game to remaster and turn for a profit. But also, they seem like they could ask Sony for funding in exchange for exclusivity. People don’t like exclusives, but sometimes it can fund stuff that wouldn’t normally get made.
The normal invisible Mario badge challenges were annoying enough. Those triangle spinning bumpers are bad enough. Having both sounds like the most unfun challenge I can imagine. I think that alone is enough to convince me I don’t need to 100% everything.
Are you talking about the final special or the final final after you 100% everything in every level? I never did final final. I’m not sure if I want to go through the time trials to 100% everything.
There are a few 5 star levels that gave me trouble. And you’re right, some of them are very unexpected. But overall it was pretty easy.
I haven’t played through a full Mario game since Super Mario World. There’s a lot of fun game mechanics changes from level to level. But overall it’s basically the old games but “for kids”. There’s no difficult mechanics like the cape, nothing that you really have to backtrack for with power ups, no really crazy secret exits.
No idea how that compares to Deluxe. But it is very easy outside of a few levels.
I just finished Mario Wonder. I haven’t collected all of the flower coins or topped all of the flag poles to get the Super secret ending. I’m not sure if I want to master the time trials to do that.