Idk what you look like to narrow down the recommendations. 🤷🏻♂️
I will say that despite all the negative shit I’ve heard about Forspoken, I think the combat and traversal systems are super fun and the stupid bracelet is vastly more annoying than the protagonist. The game is literally “girl boss power fantasy” too.
Clair Obscur whenever I actually feel like playing anything. Though I can only take so much of it at once. The story and music? Amazing. The old-school turn based JRPG combat? Even with the dodge and parry mechanics it’s just as thrilling as an older FF game; and I hated the combat in those, too, because it’s kinda boring. It’s a bit more tolerable here, given that I have some skill-based things involved; but it’s still fairly boring. I just wanna know what the fuck is up with the everything about this messed up world.
They are making a remake, supposedly. But it appears to be in development (or possibly publishing) hell. Something that is caught up in all the other shit going on with Embracer Group.
I can’t help but equating it to Final Fantasy from 9 or below when that was kind of the formula. You do the prologue, get into the wider world without transport, check out what you can reach, then you get a boat or some way of crossing some barriers but not others and you can encounter things way too hard for you, but by the time you get the transport that lets you go everywhere, you’re almost finished with the game and probably ready to take on the optional monsters. lol
I am wondering what level the party should be before really exploring the map because I was looking around everywhere I could go once I got Esquie but outside of the path to the next objective, everything encountered was so beefy I could do 20,000 damage with the first 3 attacks and still not see a dent in the health bar as they go on to one shot all 3 characters at once. Very FF-ish in that regard, to me, which makes me expect that there will be a good point at which I can stomp these barriers out, just not now unless I grind like a motherfucker for it or just take forever and never take a hit (which I do appreciate because old school FF you couldn’t just not get hit if you were good lol).
It tells me a dungeon is dangerous, but unless I am blind I haven’t noticed any indication of an enemy’s level.
Accessibility options are woefully limited in most games. All I personally need is a UI scaling option for larger fonts on the TV vs a monitor, but most of the games I play, the only options in there are for changing the color palette of the UI if you have 1 of 2 or 3 types of colorblindness and that’s it. Even though I am not in need of them, I do like seeing a metric fuckton of options in every single tab as I am a firm believer in more options is always better than fewer already, and this is doubly so for helping people with disabilities get some assistance to experience the game as close to intended as possible.