@KoboldCoterie@pawb.social
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KoboldCoterie

@KoboldCoterie@pawb.social

Kobolds with a keyboard.

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

KoboldCoterie,
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Just wish her cards weren’t so janky!

KoboldCoterie,
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Her best card, in my opinion, but still janky because of the shard mechanic. It limits how many of her cards you can reasonably run in a deck which I just dislike. Great game, though!

KoboldCoterie,
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The X series (X3 and X4 in particular) might be fun. Very sandboxy. The late-game turns into more of a management game than a ‘fly around blasting stuff’ game, but you don’t have to go that route if you don’t want to.

KoboldCoterie,
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It’s not so much about the shovelware crap they release every year, but rather about the IPs that they own but aren’t doing anything with.

Starbreeze says sorry, reverses price increase on Payday 2 DLC bundle: 'We definitely didn't handle this right' (www.pcgamer.com) angielski

Starbreeze rolled out a new subscription service for Payday 2 DLC yesterday, which struck me as a pretty good deal: $5 per month for every piece of DLC currently available, and you can subscribe and cancel as you see fit. But the launch turned a less-than-flattering spotlight on another recent Payday 2 development: A significant...

KoboldCoterie,
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Maybe an unpopular opinion, but I actually like these “DLC Subscription” type things, particularly for older games with tons of DLC. There’s a huge barrier to entry for someone trying to pick up an older game, and being able to pay $5 or $10 and ‘demo’ all of the DLC for a month is a nice way to see what’s worth buying or if the game is even going to have enough longevity to make buying the DLC worth it.

Obviously when it’s accompanied by a huge increase in the price of the DLC, it sours it considerably, but at its core, the subscription itself is not a bad thing.

KoboldCoterie,
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Sonic & All-Stars Racing Transformed still holds up as, in my opinion, the best kart-racing game out there, for sure beating out all of the Mario Karts. Got high hopes for Sonic Racing Crossworlds.

Similarly, very much looking forward to Palfarm, assuming it’s real (which it seems to be). Fuck Nintendo.

100% free - The Leviathan's Fantasy (on Steam) angielski

This is is totally free right now, but claiming it is in a morally grey area. It’s also not as simple as adding it to your library, I’ll explain how in a sec, though. Anyway, since I figured since it is being shared everywhere, I might as well share it here also....

KoboldCoterie,
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Why does this work (and why is it a morally grey area)? I’m so confused by this. Did they post the instructions themselves?

Edit: Nevermind, I see you explain it in the post; the content after the screenshot wasn’t showing up until I refreshed.

KoboldCoterie,
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unbugged 1.0 launch

Based on recent Steam reviews, it seems to actually be pretty buggy, and the Mixed review score doesn’t bode well for it anyway.

KoboldCoterie,
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I bet they’re going to get a ton of sales off of this, because the campaign - especially the beginning of the campaign - is a masterpiece. Absolutely fantastic gameplay. It’s not until you get most of the way through and into the endgame that the cracks start to show, but oh boy do they show.

Strongly recommend that anyone who plays this this weekend and enjoys it give the reviews a good read if you’re considering buying it. Also, you should know that the game will be free to play once it’s out of early access.

All that said, I do strongly recommend giving it a try this weekend if you enjoy ARPGs. It has a very different feel compared to other ARPGs on the market and if it clicks with you, you’ll really enjoy the campaign. I’d strongly recommend playing Solo Self-Found, or at least just ignoring the player market. You can trivialize the gameplay if you buy gear from players; the game feels very much balanced around SSF (and player to player trading is a terrible experience anyway).

KoboldCoterie,
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I don’t need an EA key, and I’m not really one for jokes, but for some reason you just reminded me of this wild article I read recently - you might have seen it; apparently there was a short-term art exhibit featuring Salvador Dali’s works at some museum a couple months ago. The artwork had been displayed for two or three weeks already when it was discovered - by a patron, no less - that every single one of the works on display were forgeries. Absolutely wild. Apparently nobody inspects the Spanish exposition.

KoboldCoterie,
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If they didn’t want to over hype or give false hope on development for the game, maybe they shouldn’t have hyped the game off the back of their first game more than 6 years too early, idiotic choice imo.

Hey, just in case you’re unaware, they kickstarted the original Hollow Knight, and one of the stretch goals (which was met) was a second playable character (Hornet) as a DLC that backers would get for free. While they were making that DLC, the scope just expanded to the point of it being an entire standalone game (Silksong). They had to communicate to backers that they were forestalling the promised DLC in favor of a sequel; the cat would have been out of the bag then whether they wanted it to be or not. Better for them to announce the sequel publicly at the same time, rather than have it leak via their Kickstarter update.

KoboldCoterie,
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If you enjoy the old school vibe, City of Heroes has been revived through a community effort, and is free with all of the original content plus some new stuff. This has been given official blessing so it’s not going to disappear suddenly.

KoboldCoterie,
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I don’t know how much truth there is to it, but one compelling reason I’ve heard is that adult content has a considerably higher chargeback rate than other content, making the risk much higher for payment processors. This makes sense - I could absolutely see some horny person buying some adult content, getting off to it, then doing a chargeback in their moment of introspection.

KoboldCoterie,
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Looking at this list of 3rd party games, I wonder if the reason for this is that most of these games have been available on other platforms already for quite some time. If you were interested in e.g. Hades 2, unless you just didn’t have a PC available, you probably weren’t waiting for an at-the-time unannounced Switch 2 to play it on. Heck, Cyberpunk is 5 years old at this point. Street Fighter 6 is 2 years old and was on a lot of other platforms.

I expect we might see different results when we see more 3rd party games getting simultaneous launch on Switch 2 and other platforms.

KoboldCoterie,
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Could it be that people just don’t want yet another fairly generic live service PvP extraction shooter? No, can’t be.

KoboldCoterie,
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I love the callout that the story was delivered via text logs, as if voice acting was typically present in anything except FMV-based games in that time period. “Bog standard FPS” is a really funky term for an era when there were only really a few well-known FPS games out there at all.

You’ve got to remember that Marathon 1 was released in 1994, the same year Doom II was released. What else was there at that point? You really had Doom, Marathon, Pathways Into Darkness (also a Bungie title and only sort of an FPS at all), Wolfenstein 3D, System Shock, Hexen / Heretic, and some really niche ones that most people had never even heard of at the time, never mind now.

KoboldCoterie,
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Marathon 2 (1995) let you go underwater.

KoboldCoterie,
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Man, I’d forgotten how utterly baller that theme is.

KoboldCoterie,
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Agreed on this. They’re just so good at making new interesting things that it feels like a bit of a shame to waste time on sequels. I even really enjoyed Pyre, despite it being generally considered the weakest of their games; it was such an interesting setting and premise.

Bastion and Transistor both had very satisfying conclusions to their stories and revisiting either doesn’t feel necessary.

KoboldCoterie,
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Can you elaborate? Specifically because almost all of the negative Steam reviews, of which there are many, say more or less the opposite - that it tries to do that, but fails to capture what made Remnant so good.

(Not to criticize your opinion, to be clear; it’s on sale and I was strongly considering it as someone who likes Remnant. Sell it for me?)

KoboldCoterie,
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I didn’t say that the overall review is ‘mostly negative’, to be clear; I said that almost all of the (many) negative reviews that exist seem to be talking about the failure to live up to remnant 1.

Thanks for the detailed review; it’s helpful to have a nice comparison between the two. I did enjoy Remnant 1 quite a bit. Would you say the DLC you played is worth buying even considering the generally mixed reviews?

As Gamers Express Concern About Borderlands 4 Potentially Costing $80, Gearbox Chief Randy Pitchford Says: ‘If You’re a Real Fan, You’ll Find a Way to Make It Happen’ (www.ign.com) angielski

The video game industry has made the jump to $80, first with Nintendo and Mario Kart World, then with Microsoft and its price hike announcement that will kick in this holiday season. Could Borderlands 4 follow suit?...

KoboldCoterie,
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The Borderlands franchise is really past its prime at this point, anyway. I’ve got absolutely no issue skipping this one. Might pick it up when it’s on sale for $10 in a few years. The franchise really peaked with BL2; it’s been down hill since.

KoboldCoterie,
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No, EGS is plenty shitty now; what they’re saying is that EGS’s one singular saving grace - the free games they give away - likely won’t last for the reason they outlined.

KoboldCoterie,
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This new game has essentially no relation besides name and logo to the old Marathon games. Sadly, because the old ones were the shit.

KoboldCoterie,
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It’s okay, ‘the shit’ is a weird phrase anyway. And as a Marathon trilogy connoisseur, you’re clearly alright.

KoboldCoterie,
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This is brilliant, thanks for the link!

KoboldCoterie,
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And also knock it off with the fucking microtransactions and shit. I wouldn’t mind games costing something appropriate for inflation if we were getting complete, high quality games without the expectation that we spend even more money afterwards. As it stands, they’re complaining about the low cost of games while also milking players for every penny they can on top of the purchase price. Fuck these guys.

KoboldCoterie,
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I think the trailer and Steam page makes it pretty clear that this isn’t just aimed at furries. Not that furries won’t jump on it - we will, but it’s not just for furries.

KoboldCoterie,
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The last page of this survey is heavy handed and full of leading questions. It feels like you’re less trying to gather research data and more trying to push an agenda; it would not pass scientific review. The fact that I agree with the agenda being pushed doesn’t change my feelings on that.

A better method would have been to ask the question in a neutral way (e.g. ‘Do you believe that storing game cartridges qualifies as preservation?’ or even better, ‘Storing game cartridges qualifies as preservation’ as a statement, with a Strongly Disagree - Strongly Agree scale), then at the end of the survey provide the information you’re providing in the links below each question.

KoboldCoterie,
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There’s probably already games where AI generated “every pixel”, just not the code that displays those pixels… This headline only implies art, even though it’s pretty clear they meant the whole game, code and all, and without seeing the whole article, we can’t really effectively comment.

KoboldCoterie,
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It’s worth noting that Risk of Rain 1 and 2 are very different games (3rd person 3D vs. 2D side scroller), and both are good - so if 2 didn’t grab you, maybe check out 1 and see if that’s more your thing. (The remastered version has a lot of nice QOL stuff and some new game modes and items.)

KoboldCoterie,
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In this same vein, Backpack Hero is quite good, too! If you like one, maybe check out the other.

KoboldCoterie,
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I got you, fam. It’s not exactly the same - more narrative focused, and slower paced - but it will scratch that same itch.

KoboldCoterie,
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Even if there weren’t a million examples of prior art, the fact that patents on game mechanics are even allowed is just awful for the industry as a whole, and we as players should absolutely rail against this. Every game borrows from other games’ ideas and mechanics - I’d bet money that there hasn’t been a single fully “original” game in 20+ years. If companies are allowed to patent every little mechanic (even ones they didn’t come up with), the industry as a whole will just become impossible to operate in.

KoboldCoterie,
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Well, this all but guarantees that we’ll see more ridiculously high priced consoles in the future, too. Good going, folks!

KoboldCoterie,
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it is literally illegal for a CEO to do the right thing if it will cost shareholders

Source?

You know what would be cool? If all those (job name) simulator games could all be joined. angielski

So I’m playing Supermarket simulator. And if you notice TCG Simulator looks VERY similar. That’s because it uses the same assets. It looks like it’s actually the same shop location, on the same street. But in one game, it’s a supermarket, and in another game, it’s a card game similator....

KoboldCoterie,
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The only downside is that the participants need to be familiar enough with their chosen game to do a randomizer which means roping in casual players is difficult.

Casual players can be fine with some games. Some actually become easier with Archipelago (e.g. Noita, Risk of Rain 2) since you’re getting meta-progression between runs that normally wouldn’t be there. Others though are especially punishing for new players (Doom comes to mind - you have to be pretty intimately familiar with the levels. There’s keys hidden in secret areas sometimes, for example, and ammo can be very scarce.)

all better (beehaw.org) angielski

[alt text: a 4-panel comic by Safely Endangered. The first panel depicts Kirby in the doctor’s office, telling a doctor, “I don’t feel well”. The doctor resembles Dr. Mario. In the second panel, the doctor is placing his stethoscope on Kirby’s “chest” and saying, " Ok, breathe in." The third panel depicts Kirby...

KoboldCoterie,
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Every time I see this, I can’t help but feel like it works better without the third panel. Showing it happening dulls the comedic impact of the final panel. Anyone who doesn’t know what Kirby is about isn’t going to understand the comic anyway, and anyone who does doesn’t need the third panel to understand what happened.

KoboldCoterie, (edited )
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One brother is on an Xbox One is on a PC One is on a steam deck with WiFi hotspot.

That’s going to be the limiting factor.

Are you specifically looking for something to play against each other? There’s some pretty good options for co-op games with crossplay, and that might make for a more friendly experience, but if you’re in the mood for something competitive, options are a little more limited.

Some potential options:

  • Destiny 2
  • Monster Hunter Rise
  • The Ascent
  • Borderlands 3
  • Warframe
  • Remnant 2

If you all had a PC, you’d have a lot more options. Maybe two of you should consider going in on a Steam Deck for Brother #3 for Christmas!

KoboldCoterie,
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Not only WoW, but most old MMOs were built around being social experiences. The really old ones (Everquest, most notably) were basically chat rooms with games attached. The gameplay was very slow, and you relied heavily on other players to progress, so you spent a lot of time just chatting with people, either in zone chat or in groups or in guilds. Over time, you started to recognize the same names showing up in the same places, or as you progressed, the same players would be progressing at the same pace so you’d keep seeing them as you moved from zone to zone.

It was also a lot easier to build friendships for otherwise socially awkward people. You had an immediate common interest and common goal (advancing in the game), so you had common ground to talk about, and a common activity to enjoy together, but during the downtime, conversation would often shift to other things - where you lived, how old you were, what your hobbies were… so you’d get to know people ‘outside the game’, too.

Nowadays, WoW and other MMOs are much more fast-paced, and much more solo play oriented. There’s still group-required content, but it’s very action-heavy; you don’t have a lot of time that you’re just sitting around chatting, and groups are much more short-term things. 15 or 20 minutes, whereas once upon a time, it was 3+ hours as standard.

I met my oldest friend in an MMO about 24 or 25 years ago… we accompanied each other to a few different games over the years, and now we aren’t playing anything together, but we still talk. I flew across the country to attend his wedding a couple years ago. Similarly, I met my wife in WoW. Our first “date” was killing bugs in Silithus together. We’ve been together for about 18 years.

Old (as in, early-late 2000s) MMOs generated a lot of friendships; this isn’t at all an uncommon story to hear from people who played them at that time.

KoboldCoterie,
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Vampire Survivors’ genre has been coined ‘Bullet Heaven’, literally the opposite of bullet hell. The fact that it has the tag on Steam is kind of meaningless. Monster Hunter: Wilds’ Steam Page has the Dating Sim tag, but I’m willing to bet I won’t get to romance a Rathalos.

KoboldCoterie,
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“[Horse Armor] must have been [sold] in the millions, it had to be millions,” Nesmith said. “I don’t know the actual number, I probably did at one point, I just no longer remember that. And that was kind of a head shaker for us: you’re all making fun of it and yet you buy it.”

And that right there is the reason why the industry is absolutely saturated with this shit now. If people had just chilled the fuck out when this shit was first introduced, made sure it was an absolute flop from a sales perspective (not only for this one, but for others that were released back then, too), we might be in a better place now.

KoboldCoterie,
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GTA4 is 16 years old at this point. Why would you expect it to support DirectX12, which is 7 years newer than the game?

KoboldCoterie,
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Didn’t know that! Was going based off of the review score; 1600 reviews in 5 years seemed pretty little-known. All the same, don’t mind the downvotes - that’s the point of the thread after all. :)

KoboldCoterie,
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If you enjoyed it, you might also enjoy Chants of Sennar! It’s also about translating languages; it’s more puzzle-oriented and less story-based; there’s a story to uncover, but it’s not as clear-cut and narrative driven. Still a great game, however!

KoboldCoterie,
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The dev is also very responsive! I left a (positive) review with some critical feedback and they commented on it very quickly and had a bit of a dialog with me about the comments I’d made; they ended up revising the Steam page based on review feedback (mine and others), too, which made me want to support them even more!

KoboldCoterie,
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It’s unfortunate that RPGMaker games have such a consistent and distinct aesthetic, it’s really obvious when a game was made with the engine, and a lot of the reviews mention it, too.

That said, this is definitely one of the best RPGMaker games I’ve played. They really stretch what’s possible with it. Can’t get away from that look, though.

KoboldCoterie,
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Definitely another great one!

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