It's definitely a recommendation from me for all basebuilder/colony management enjoyers out there, maybe its not as deep or complex with its mechanics as I'd prefer at times but it's a very unique, charming game that only keeps getting better with updates like these. Badwater seems like it could really spice up the game and change it drastically in the later phases which is just what I hoped for!
If they give me a refund I will stop caring, until then you don't really get to say 'who cares, forget about it for another decade'. I paid money for a product that still doesn't exist and is more than 8 years overdue, and that's even without getting into the discussion about whether the PU is worth it or not - where is sq42?
I'm still holding our hope they just patch in a shared inventory system slike to the one in wrath of the righteous (or we get a mod for it). Inventory managment has always been a huge chore in DOS1 and 2 and something that would actively hamper my enjoyment of these games.
Unfortunately, that has been proven false many many times. Even if by some miracle online communities manage to organize to that extent, and they manage by some miracle to actually follow through with it... it is still a drop in the ocean compared to the casual market that doesn't care at all.
I really hope they patch some of the bugs then because otherwise it's gonna be unplayable. I have to use the remove glitch mod since my save got bugged after the glitch effect got stuck permanently on my character after a convo with Johnny.
Same here, corpo Valerie and nomad Vincent seem like the best match. Even in terms of romances, if you can stand going through Panam's lol.
They definitely give off different vibes so I'd say it's worth experiencing both for sure.
Oh yeah, I played it very small scale many years ago and never got into pvp or large scale competitive building so I only had local stories to keep me entertained. Had a small base with a few friends and we'd trade beeswax for low quality ores from a nearby big village so we could get some metal tools since we didn't have access to a mine.
It was always so exciting loading a chest full of valuables (to us at least it was a fortune), carrying it a boat, traveling 5-10 minutes down river to a big settlement and then yelling and trading outside of their gate. Then they carry out their goods while you anxiously wait there, not allowed to enter their big city 😅
The pvp, botting, cheaters and general dev attitude really turned me off that game but I'll always have fond memories of it.
Tbf PD2 was the same way yet I had tons of fun with it. At some point the horde shooting is just about overall performance and resource management, not combat itself, while the main gameplay is doing the objective alongside it. I preferred going with stealth most of the times anyway.
That being said, if the objectives sucks and combat is unchanged then there's nothing to make it actually fun and yeah, that's an issue.
Seems more immersion breaking to me that you can fight maxtac and get away with it in the first place, or that they all still just forget about you if you hide for a minute or two out of sight, but we'll see. Maybe I'm just missing something and will appreciate it ingame more.