I'm tempted to agree but on the other hand, I'd rather see the budget go towards a better game than designing for coop. The first one wouldn't be atmospheric at all if you had a laggy friend floating around you all the time.
Plenty of other survival games that have coop and are better suited for it.
The anti capitalism jokes are just as relevant and funny today as they were back than
I agree they are just as relevant today, probably even more so, however I didn't find them that funny since they are just making the same "joke" all the time. They don't really say anything or go deeper into the situation beyond "haha corpos are cartoonishly evil", over and over and over again, there was no nuance and I expected more out of an obsidian game. It's all just a themepark with throwaway jokes.
Again, maybe it gets better later and I didn't get there, I only visited one or 2 planets after the first one and I couldn't stand it anymore so I never finished it.
Can't wait to get more Losomn content! Remnant 2 is an fun experience and a great follow-up to the first game, if you liked that one you definitely need to give R2 a try too
I found the corporate greed jokes overdone and the humor and commentary very shallow. The skill progression was boring (just numerical stat increases mostly), itemization basically nonexistent (just one overall outfit armor slot, also with minor stat increases?) and the combat was tedious. Maybe the story gets better later but I wasn't a fan of the overall lore or the way dialogue choices were written either.
I really wanted to like it since usually I'm a sucker for "own a spaceship and explore the world with your crew" stories and games but I bounced off OW so hard. Glad to hear other people had more fun with it but it's definitely not for everyone.
More that there’s only so much you can do with a looter shooter
Warframe seems to disagree, for better or worse they have a new gimmick every few years to keep it interesting, and a pretty good and interesting story to go along with it. I'd sooner say it's just destiny's problem in this particular case.
but I’m pretty sure customers don’t actually want the same game and content for forever.
The success of long lasting MMOs like WoW, EVE, FFXIV, GW2, Warframe seems to suggest otherwise, as well does the longevity of games like Fortnite, LOL and other non-MMO gaas games. There are even other examples that I'd count - I'd call paradox games like stellaris GaaS as well since they live off constant updates (stellaris has had them for 7 years now and going) and paid DLC. Hell, there's people that have been playing Ark, Rust and games like that for a decade now.
So I'd say there is definitely an audience for it, a massive one, as long as its done well. Destiny devs just sucked at it and had years of controversies, this is just the latest of their fumbles.
It was a ridiculous claim to begin with, there's no way they wouldn't see something like that when analyzing with internal tools or doing any performance runs.
I had lots of fun with the game. Story is meh but gameplay was excellent, the balance of satisfying exploration and excellent combat kept me engaged to the end. Wish there was more to do with the settlements and some crazier hordes at the end (the game ends up being a bit too easy by the end but then again, I did most of the side content too), but it was still great.
My dream game would be Project Zomboid depth with Days Gone presentation and gameplay 😁