2 hours doesn't let you experience even 10% of what a game like this usually offer, less alone giving you time to tinker with the systems and see if they actually work, and furthermore if they are actually fun once you're good at them.
I am always tempted to try new ARPGs because games like D1, D2, Titan Quest, Dungeon Siege, Sacred etc. were my childhood but honestly I can't stand the grind and repetition anymore - I kinda want a good challenging combat system that makes me feel good, play the game through once or twice and be done with it, with as little pointless filler as possible.
Would you say Last Epoch can be played like this or is it more like PoE and D3/4 in the way that it's mostly about item grind and stat crunching? I do not expect it to be a game for me at all, and that's very okay, but with all the praise about combat and build variety I can't help but hope a little bit.
The issue is not open world. The issue is bioware. At this point the only thing that could get me interested in ME or DA again is if someone else gets the rights to the IP.
It’s certainly a way to discourage hoarding and encourage you to use those consumables, especially since BG3 has an end, but I wish there’s a better method for it.
Sometimes less is more. If they put harder limits on what you can take into fights it might turn from a boring chore to an interesting choice, but all these games that dump every single item in your inventory and expect you to go against your hoarding instincts. Cyberpunk had the same issue, you get dozens, hundreds of consumables and but hey are all worthless, you can just spam the healing one 10 times per fight instead. It ruined something that could have been a really good immersive powerup otherwise.
It's not a very well known game but I really like how Vampyr did it. You could only carry like 6 bullets/consumables at a time, but any additional items you pick would go to your stash. When you rest at home or visit the stash it refills any used items from it.
It's such a good system and I will never understand why other games don't do it the same way. You still get rewarded for exploration and finding items, but you can't just spam dozens of them. Using them feels special and powerful (which they are since they are so limited), but you don't feel too bad about using them since you know you have more of them at home, or can craft more.
I dabbled with it today a bit and tbh not sure which part requires a tutorial, it seemed simple enough - plop down resource collectors, connect them to a power grid and connect the output to storage or the industrial thing that creates adaptive frames (the only one i had access to and which is used pretty often for building). It is basically iron+aluminium=adaptive frames, with solar panels or generators creating power passively FO4 style.
Or you can just craft them yourself in an industrial bench, this just automates it since i guess you'll need a lot later.
For people who played BG3 in couch co-op already, what was the experience like exactly? Was it annoying to be linked to the same camera / environment compared to usual online coop where every player has their own controls I imagine? Is there a lot of downtime while someone is managing their character/inventory? Also, would you recommend it for the first playthrough?
I'm waiting for the dust to settle (and to have some more free time) but I am curious about trying it down the line, possibly over steam remote play.
It's a really cool roguelike basebuilder game and the Ancient Seals is the most recent of many updates for it that we've gotten, adding more goals in the game and an overarching narrative / progression in each cycle so settlements feel more connected than before.
It's relatively cheap, the developers are great at supporting the game and listening to feedback, and I definitely recommend it for anyone curious about it. The game has felt finished and very polished for over a year now so don't let the early access tag dissuade you from trying it out
tl;dr It's a good game and it's consistently getting better
They have outright lied about state of development and progress being done. I remember when CR himself said on citizencon stage that SQ42 demo had to be delayed for a few weeks due to some last minute animation issues that would ruin the first impression, but that other than that it was practically done. Then few weeks later they released a crying video about how much work it is and why it takes so long and asking for understanding.
That was like in 2018 or 2019, and now 4 years later we still don't have anything to show for it, even regarding sq42 alone. At one point it stops being incompetence, they are just full of shit most of the time.
He isn’t, but he’s not out there buying multiple sports cars and a yatch either. I really do believe there isn’t anything sinister going on, just a whole bunch of good intended people wasting a collosal amount of money on a dream project where devs get to do exactly what they want and don’t need to adhere to deadlines, no crunch, no job security threats and just no pressure.
Source, your uncle works at CIG?
It's been years since I followed it closely but I remember seeing a youtube video documenting in detail the nepotism and mismanagement going on at CIG like 5 years ago with evidence from their actual videos or public info on websites. Wasn't there also a huge forbes article a while ago talking about the same thing? And if anything, the fact that all these years later we still don't have any new info about SQ42 that was supposed to be almost done in 2018, less alone a finished game, just goes to confirm that they were right about at least some things.
I played SE at least a year ago, always wanted to give krastorio a try and then eventually combine them together. If only I had hundreds of hours of free time dammit 😁). Even by 'cheating' by using mods like transport drones it still takes forever...
That sounds like the smart option tbh, I am still not convinced 2.0 will address my biggest issues with the game like gear progression and inventory. Not really sold on the skill rework either, looks kinda as boring as before. Maybe I get the dlc eventually but there's no rush - it's not like they are making more dlcs for the game and need the money, and the sequel is already confirmed anyway.
I really wanted it to be great but for every high the game hit for me, it had double the amount of lows. I can't really be bothered to get hyped anymore for it.
I am also kinda upset that people can't post reviews on steam, it feels like cheating the system. The game is out, over 200 000 people are playing it, why can't we see its score? How is it different from any other big launch? Should all early access games not be reviewable until they are out, meaning some can't get a score for years and years?