I’ll have to check that out. An indie game in a very similar vein is Evochron Legends. It’s available on Steam, too. I have a couple of hours in it, but it’s been a while since I last checked it.
I mean, if Josh from Let’s Game it Out fucked around nonstop in almost every possible way and still “solved” a case, I doubt you could be playing the game wrong 😆
I think the problem is that the old Sonic games are kinda contradictory. “Gotta go fast”, but you’re punished if you don’t know the whole level layout. It promises speed, but it fills levels with so many speedbumps that end up making the game feel hella slow. Plus, water levels. Fucking water levels in Sonic are the worst.
Dota and League of Legends. The moba format simply doesn’t click with me. Them being hyper competitive doesn’t help, and I’m someone who played plenty of UT2004 during my late teens
Unciv for Android. It’s basically Civilization 5, but FOSS.
Shoutout to Iji, too. Amazing soundtrack and lots of replayability. It’s an old game by now, but it’s also free. Sidescrolling platformer, killing is optional.
Assault Android Cactus. Dunno how well known the game is, but it’s one of the best twin stick shooters/bullet hell I’ve played, with the android girls full of charm.
The funniest thing is how many people are taking the game setting way, way too seriously. “OMG YOU ENSLAVE CUTE CRITTERS AND MAKE THEM WORK!!!111” - Like that hasn’t been a thing in Pokemon since Green/Blue. Remember Lt. Surge, “fighting the war” with pokemon? Or the first episode of the anime, with a bunch of pikachu generating electricity for the pokecenter? Every mainline game has shown pokemon being used as workforce in one way or another, in Vermillion City there’s even a house being built with Machoke doing all the heavy lifting.
Regarding Palworld proper, I’ve been enjoying this game a lot. It scratched some itches I didn’t even know I had. Might last me a number of weeks yet, then I can wait for future updates while feeling duly sated.
Considering how the steam page reads, it’s like a full blown parody by simply pointing out what Pokemon’s world must be like through the eyes of an adult.
Pals can be used to fight, or they can be made to work on farms or factories. You can even sell them or eat them!
Put an army of Pals on the job. Don’t worry; there are no labor laws for Pals.
Letting Pals do the work is the key to automation. Build a factory, place a Pal in it, and they’ll keep working as long as they’re fed—until they’re dead, that is.
Endangered Pals live in wildlife sanctuaries. Sneak in and capture rare Pals to get rich quick! It’s not a crime if you don’t get caught, after all.
Not to mention that if one of your pals can send the raiders flying away, they won’t try to pathfind their way back. I’ve managed to fend off some very annoying “deadly pals” raids with a couple of reptyros. After some minutes, the raiders will start fleeing and despawn.
The base diameter is very small, too, so making something like a maze or something like a kill corridor requires a lot of pre-planning
Pals with watering ability will put out fires, if they’re not busy fighting. If you have stashed repair kits, handiwork pals will also grab them and fix your stuff.
I do have to ask, why did you make a wooden base when stone doesn’t take that long to unlock?
That’s because games don’t need “their own launcher” to apply updates like that. Ask anyone that’s been playing on PC, patches were these self extracting files or “mini installers” that you just needed to point to the installed game’s folder. Even vanilla World of Warcraft let people download the patches for offline install, it even included a text with all the changes applied.
You can fit loads of x360-ps3 era games in the same space CoD warzone takes. The irony is that, for PC players with lower specs, that’s a lot of wasted storage, since they’ll never use/load the higher res textures.
You can buy a terabyte of extremely fast storage now
That line of thinking is what leads to extreme, unnecessary bloat. “Just buy more storage, brah”
Pretty sure it’s on the devs for making the buggy games though.
“Hi, you have 5 weeks to make a game based on this IP because we HAVE to ship for christmas.” - No way in hell anything remotely decent would’ve come out from 35 days of work.