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ICastFist, do gaming w Roblox awards canceled, dev arrested after "security concern"
@ICastFist@programming.dev avatar

Are you familiar with roblox

Yes

and the controversy around it?

Do you know how little that narrows it down? There was also the controversy around them essentially exploiting free child labor - www.youtube.com/watch?v=_gXlauRB1EQ

ICastFist, do gaming w Roblox awards canceled, dev arrested after "security concern"
@ICastFist@programming.dev avatar

The arrested Roblox developer was later identified as Mikhail Jacob Olson, also known as Simbuilder. Per the Chronicle, Olson was taken in (and later charged) for having a concealed firearm in his vehicle, along with “possession of armor-piercing munition and a large capacity magazine activity.”

Fuck, the dude was ready to commit mass murder. Anyone got more details on him and/or why he might have wanted to kill people there?

ICastFist, do games w Unity adding a fee for devs for each time a game is installed, after certain thresholds
@ICastFist@programming.dev avatar

Stride might be worth looking into if you’re going for 3D stuff, it uses C#

ICastFist, do games w Unity adding a fee for devs for each time a game is installed, after certain thresholds
@ICastFist@programming.dev avatar

Wow… I expect that WebGL telemetry to be less reliable than from an installed app. “No cookies found, guess this is a brand new download, chaps!”

ICastFist, do games w New Nintendo patent suggests Switch 2 may solve joycon drift
@ICastFist@programming.dev avatar

Oh, you mean the problem they refused to acknowledge that was very common for a number of years? I wish I could get a refund or replacement on my 3 OFFICIAL NINTENDO controllers that suffer from drift. But alas, I don’t live where they do business “legally”

ICastFist, do games w Unity adding a fee for devs for each time a game is installed, after certain thresholds
@ICastFist@programming.dev avatar

FTEQW

Quake world engine. Huh, wasn’t aware of that one! Speaking of which, you can do all sorts of silly stuff with Doom sourceports, so that’s also a valid alternative.

ICastFist, do games w Unity adding a fee for devs for each time a game is installed, after certain thresholds
@ICastFist@programming.dev avatar

Can you name some? Honest question, I don’t know either Unity or Unreal in depth, I’m just aware that Godot still struggles with performance in the 3D department

ICastFist, do games w Unity adding a fee for devs for each time a game is installed, after certain thresholds
@ICastFist@programming.dev avatar

Godot, definitely. Or GDevelop, if you want an experience akin to Construct3 and an end product that’s entirely javascript+html, but with a FOSS alternative

ICastFist, do games w Unity adding a fee for devs for each time a game is installed, after certain thresholds
@ICastFist@programming.dev avatar

I sure feel glad to never have gotten into developing with it. When I saw that a blank project generated a ~231MB executable back in 4.1 or so, I simply ditched it.

Licenses that allow retroactive changes are terrible for the end user, fuck up the company’s image and might give a significant boost to competition. Hasbro trying to pull that shit with DnD earlier this year comes to mind.

ICastFist, do games w Unity adding a fee for devs for each time a game is installed, after certain thresholds
@ICastFist@programming.dev avatar

I’d make my own branch with BJ and hookers, but both GCC and Clang failed to compile :(

ICastFist, do games w Unity adding a fee for devs for each time a game is installed, after certain thresholds
@ICastFist@programming.dev avatar

For Unity Personal and Unity Plus users, the thresholds are $200,000 in revenue a year and 200,000 lifetime installs.

The fees also vary, with Unity Personal developers having to pay the most for every install above the threshold ($0.20)

So, if you get 200k lifetime installs but don’t get the 200k revenue a year, you don’t have to pay it?

Existing games built on Unity will also be hit with Runtime Fees if they meet the thresholds starting January 1.

OOOHOOOOO BOY, now, that’s going to hurt a fair amount of people!

Also, what about web play? I guess that’ll only count towards revenue, but not towards downloads?

ICastFist, do games w Unity adding a fee for devs for each time a game is installed, after certain thresholds
@ICastFist@programming.dev avatar

As someone who’s using Godot and giting gud at it, I hope you enjoy it. For programming, you can go with either its GDScript (python) or C#, so Unity veterans shouldn’t have much trouble.

ICastFist, do games w Starfield players pirate the DLSS mod after the developer locks it behind paywall
@ICastFist@programming.dev avatar

PureDark, who claimed to make more than $40,000 per month from locking DLSS3 mods behind their Patreon page,

Make that 50k, his current patreon page shows over 10k members. There’s stuff for several games there, tho, like RDR2, Last of Us 2, Elden Ring, Fallout 4, etc.

Seems there’s plenty of space for competitors to enter the “offer DLSS mods for games that don’t have it”

If I was earning that much per month, I wouldn’t worry about taking extra time to add DRM to my stuff. Despite the cracked version floating around, he got more subscribers since the first stories came around and he’s at zero risk of suffering any significant loss. Pirate that shit with a clean conscience

ICastFist, do piracy w Starfield has been cracked
@ICastFist@programming.dev avatar

Eagerly waiting for the videos of every Starfield’s fade-to-black screen transitioning back into Skyrim’s opening

ICastFist, do piracy w Starfield has been cracked
@ICastFist@programming.dev avatar

Are there any small pets or chickens for you to murder and get a massive bounty on your head?

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