Grangle1

@Grangle1@lemm.ee

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

Grangle1,

Ah, yes, that infamous barrel. Claims many a hedgehog’s life due to timing out. I did actually manage once or twice as a kid to get under it through fast and clever jumping, until I only learned in adulthood that you’re supposed to move the D-pad up and down to control it. Really doesn’t help that the game doesn’t show you before how to control a barrel like that, and that stage can push players to the edge of danger timewise with or without that barrel.

Stories and Mechanics around punishing over-aggression angielski

For game designers, encouraging aggression is often a good thing. Too many players of StarCraft or even regular combat games end up “turtling”, dropping initiative wherever possible to make their games slow and boring while playing as safe as possible....

Grangle1,

Competitive Pokémon tends to go back and forth between times of “stall” (turtling) and hyper-offense (aggression) dominating the metagame, depending on which strategies and team builds players will find. Whenever one becomes dominant, fans of the other will constantly hound tournament runners to change tiering or ban certain pokemon to change it.

As for a “fun” game to go hyper-aggressive with zero HP, max damage, I’ve seen some YouTubers attempt “Danger Mario” runs in the first two Paper Mario games, maximizing FP and BP and never taking HP when leveling, keeping Mario in the “danger” zone where lots of evasion or damage badges will stay activated. They then rely on those badges, items and partner abilities to avoid taking damage.

Grangle1,

Within console generations, change has indeed always tended to be gradual, but I think the point here is that we’re talking about the step up to the next console generation, for which the visual difference in graphical power used to be very large, you could do a lot more on the newer console than the older one, but has become more gradual over time. Many already didn’t see the need to upgrade to the new Playstation or Xbox from the PS4 or Xbox One, and a lot of their libraries were backported to the older consoles (granted, the consoles dropped during Covid so scarcity played a part in that but even after production picked back up they’re not doing as well overall). The only console that could still likely make a big visual leap to a new generation any time soon is the Switch to the Switch 2, and we still don’t have confirmation on whether Nintendo is even planning on such an upgrade. Just like the Wii, it sold like crazy while still being the least powerful in the generation because it had a knockout combination of utility and quality games. On the other hand, it is showing its age now, so if Nintendo doesn’t make that upgrade who knows if the fans will continue to support it.

Grangle1,

What I mean is, whether or not there’s going to be a visible graphical upgrade in the Switch 2. The console’s existence has been known for a while.

Grangle1,

The original got overshadowed (pun not intended) by high profile releases such as SKYRIM and a new Mario Kart at the time and was followed up by the very mid Sonic Lost World, so here’s hoping the good reviews help people decide to pick this up and actually see 3D Sonic done right.

Grangle1,

I always thought Pokemon regions being inspired by real-world regions/countries was one of its neater aspects.

For those who don’t know:

  • Kanto: Kanto region, Japan (Tokyo and surrounding area)
  • Johto: Kansai region, Japan (Osaka, Kyoto, etc)
  • Hoenn: Kyushu island and Okinawa, Japan
  • Sinnoh: Hokkaido island, Japan
  • Unova: New York City metro area, USA
  • Kalos: France
  • Alola: Hawaii, USA
  • Galar: the UK
  • Paldea: the Iberian peninsula (Spain, Portugal)
Grangle1,

That said, they’re not likely to license an already made AI for their projects either, which is also nice.

Grangle1,

If they’re just scraping tweets, it’s probably looking at mentions of a million and one regular guys in the US named Sam Fisher and not the character.

Grangle1,

Sounds like the community of every competitive (or coop campaign) multiplayer game I’ve ever been in. I prefer just to not play online multiplayer, I don’t have the time (or disposable income) to “git gud” enough to be able to even stand a chance against all the obsessed people who pour hundreds of hours into it in the first month and drive everyone else out.

Gacha games are out of control. Gambling shouldn't be so widespread angielski

As someone who grew up playing games like World of Warcraft and other AAA titles, I’ve seen how the gaming industry has evolved over the years—and not always for the better. One of the most disturbing trends is the rise of gacha games, which are, at their core, thinly veiled gambling systems targeting younger players. And I...

Grangle1,

Even the ESRB, another example of gaming industry self-regulation, hasn’t stopped gaming companies marketing M-rated games to kids or really slowed down sales or access to such games to underage players at all. If anything, they use the M rating as a direct marketing tool to kids: “your parents wouldn’t want you to play this so you totally should”.

EDIT: autocorrect is dumb

Grangle1,

Then they come up with the rating system whose only enforcement is on the AO rating, and don’t bother to actually clean up their shit. As the post above yours mentioned, the problem is lack of enforcement anywhere outside the AO rating or even anyone involved actually caring. Devs and marketing teams push for M if they want to actually sell a game to kids above 7 years old, retailers will sell anything to anyone lest they lose out on the money, and parents who ask about it will just ask the kid who wants to buy the game and will lie about what the rating means. We can crab about movie ratings all we want, but at least most studios and theaters actually enforce the MPAA’s rating and parents know what movie ratings mean. Game ratings are basically like TV ratings, so irrelevant you wonder why they even bother.

Grangle1,

Most people don’t, or only throw something like 5 bucks at games like that here or there. But some F2P games are pushing 10 years or more in existence, so somebody’s paying to keep the servers running. The backbone of that industry is the small population of “whales” who spend their life’s savings to get the superior rare new cosmetic or in-game currency to gamble their life away to maybe pull enough copies to max out their waifu. Then they’ll use said cosmetic or waifu for about a month before the next super-ultra rare amazing once-in-a-lifetime hat or weapon comes along, or another waifu who totally eclipses their original one is released, then it’s rinse, repeat ad infinitum until the whale is flat broke and their life is ruined. But at least they maxed out their waifu and got to the top of the rankings in the leaderboard.

This is definitely one of the strangest cash grabs I've ever seen (lemmy.world) angielski

Honkai Star Rail, a free-to-play gacha game (basically, gambling game of chance) in which players spend anywhere from $5 to $10,000 to get characters, gear, equipment… is now releasing a disc version of their game on PlayStation 5. First issue with this is that many people don’t have a disk drive in their PlayStation, and...

Grangle1,

Yeah, at least some in-game currency is really the least they could have done if you’re gonna pay money to just get the base game to begin with since it’s F2P (pay-to-win) otherwise. Complete waste of money even for people who play and regularly spend money on these types of games.

Grangle1,

I’ve been a part of two different friends’ attempts to quit addiction to MMOs. A high school friend had a problem with Everquest back before WoW. His brother recruited us friends to help give him alternative stuff to do like movie and other game nights. We succeeded, and he was able to put the game down. Some college friends and I were not so successful in pulling one of my roommates away from WoW. Activision Blizzard have it literally down to the science of addiction.

What types of math games are ideal for children? (lemmy.world) angielski

I’m curious about which types of math games are most ideal for children in terms of both fun and learning. As someone who enjoys playing math games on Math Playground, I’m interested in hearing recommendations and experiences from other parents, educators, or game enthusiasts.

Grangle1,

That and Math Blaster. Good times.

Grangle1,

Aside from Microsoft selling it as one, there’s a reason the 360’s contoller design is basically the de facto basis for most PC controllers. It’s the most comfortable one I’ve used for 3D games by far. Everything you need is easy to access. Nintendo lifted essentially the same design for their Wii U and Switch Pro controllers.

Grangle1,

I think I still have one of those. It was Logitech. I thought it was good unless I wanted to use the thumbsticks or triggers. I always thought the Sony design of putting the thumbsticks down in the lower-middle was really awkward, and for some reason, using the triggers on the Logitech controller sometimes felt a bit painful.

Grangle1,

Legend of Zelda OoT followed up with popularizing a targeting button (good ol’ Z-targeting) to focus on one object or enemy in a 3D space and move around it or fight/otherwise interact with it. Such targeting has been a standard feature of 3D action-adventure games ever since.

Grangle1,

There were popular MMOs before WoW, such as Runescape and Everquest. WoW just took a popular genre and rocketed it into the stratusphere.

Grangle1,

TBF, when it comes to The Sims specifically, that’s the same as EA’s model: a bunch of DLC/expansions you don’t have to buy.

Grangle1,

As an RPG player, people kept saying I should play Fallout, but I never have because it always looked more like a shooter than an RPG, and I want to play an actual RPG, not a shooter with RPG elements (especially because I despise shooters).

Grangle1,

I’m guessing they made significant changes, but although I didn’t think this game was too bad the first time around, I don’t have too much hope for it. The only successful revival of a game after being taken down temporarily that I can think of is Final Fantasy XIV.

Grangle1,

Exactly. Until around 2005 with the advent of affordable HDTVs and the war between HD-DVD and Blu-Ray, anything more than what came stock with your TV, which was usually standard definition picture and stereo sound, was something of a luxury. Sound bars were only really starting to become a popular thing.

Grangle1,

Some of them also worked on the recent release Penny’s Big Breakaway. More platforming, but not with quite the emphasis on speed.

Grangle1,

There have been some generally well-received games since Adventure 2, like Generations, which you mentioned, along with Colors, Mania, and Frontiers seems to be generally liked enough.

Grangle1,

Very few third-party games remain exclusive to one platform forever, so in those cases I’m usually content to just wait it out until the exclusivity deal is over then pick the game up on a platform I own. Sometimes the wait can be pretty long but I really don’t have much of a sense of FOMO most of the time.

Grangle1,

There were lots of things that impacted how the Saturn sold compared to the PS1. These include things such as its 2D vs 3D performance (it did 2D much better than 3D, which impacted the Japan vs Western sales since the Western market was all in on 3D whereas Japan still had an appetite for 2D games yet), its basis on squares vs triangles for rendering polygons (a major impact to that 3D performance), infighting between Sega of Japan vs Sega of America (the Saturn was developed in Japan to be Sega’s launch into that generation, while the Genesis was still selling well in America, leading to Sega of America pushing the 32X instead, and Sega of Japan forcing their hand on Sega of America and pulling a surprise Western launch of the Saturn, angering devs and retailers who weren’t ready, and leaving Sega of America holding the bag), and the cancelation of what was supposed to be that marquee Sonic game, Sonic X-treme.

Grangle1,

Fire Emblem delayed their 30th anniversary game by two years. It sat, completed, on the shelf with no real proper explanation as to why. Instead they did a temporary release of the original 8-bit version of the first Fire Emblem on the eShop, when a superior version in essentially every way is available on the DS. If all they were going to do was release an original game on the eShop, the least they could have done was do a worldwide release of one of the games in the series that’s still stuck in Japan. Then the actual anniversary game (Engage) finally released two years later, and… it’s mid. Not bad, especially gameplay wise, but held back by a laughably cartoonish story, especially compared to its predecessor Three Houses. The mobile game Heroes has some better stories than Engage.

Grangle1,

Didn’t even notice Hyper Light Breaker til now, but definitely looks like one for me to keep an eye on.

Grangle1,

Until Breath of the Wild it was Ocarina of Time (I’m so original, I know /s), then BotW, and now Tears of the Kingdom improved on BotW in just about every conceivable way. I’m not much of a big completion type of gamer, despite really enjoying BotW I didn’t go for every shrine, but I definitely made the time and effort to do that in TotK. The only aspect of it I didn’t care for was that I didn’t really like going into the Depths and largely stayed above ground as much as I could (and screw Gloom Hands). Makes me excited to see where the series will go next.

Grangle1,

So many weird fighting game franchises: of course Tekken, Soul Calibur, DoA, King of Fighters/Fatal Fury, even the Street Fighter and Mortal Kombat juggernauts are pretty freaking weird. And that’s just scratching the surface. But that’s part of what makes them so dang fun.

Grangle1,

My main issue that upsets me (which from what I understand isn’t much of a thing anymore which is good) is on-disk DLC, forcing you to pay extra to unlock content that is already on the disk you already own. Oh, wait, that leads to another annoyance: the idea that you don’t even own the copy of the game you paid for and is in your hands, you just own a license the publisher can change or revoke at any time or else you can’t play anymore.

Grangle1,

Don’t know how good a case Nintendo has here unless it can prove that Yuzu itself contains proprietary code that allows the ROMs to be played. If the decryption is being done on the ROMs’ end, then that’s just another reason to go after the ones dumping and distributing the ROMs. Nintendo couldn’t even substantially stop Dolphin, and Dolphin actually had a decryption key straight from Wii firmware in it. Good luck to them, but they’re likely going for the wrong legal target. Taking down what ROM sites they can (which would legally be a lot easier than the emulator makers) is just getting rid of drops in the ocean of the ROMs’ spread, but they’re the target Nintendo should be going after.

Grangle1,

I remember very briefly playing Galaxies in the mid-2000s when my college friends and I were looking for budget MMOs to play together (WoW was expensive for me and some others at the time). It was OK but we quickly moved on from it. We actually played Pirates of the Caribbean Online for the most time overall but never did find one that we all really liked.

wawe, (edited ) do games angielski
@wawe@mastodon.gamedev.place avatar

Do you find open source games interesting/good thing as a gamer?

@games I am a game developer working on game called Mushy Score. I decided that my niche would be to create open source games. I think these could be helpful for developers or teachers to teach about games and how they are made. Most open source games are small game jam games, but there are few “real games” that are open source like 0 A.D. and Doom. As a non-developer do you think open source games could be good thing?

Grangle1,

I’ve only tried open source games once or twice, but I support any open source software, so as a concept I totally think it’s a good thing.

Grangle1,

Looks like Splatoon at home doesn’t have the same appeal as Pokemon at home (note: just using “at home” to note similarity, not to downplay quality).

Grangle1,

That’s really the issue. The creatures in the game, as I’ve seen pointed out in various places, are much closer in design to actual pokemon designs than in other poke-clone games, with some looking so close they might as well just be a regional form. I don’t even know any of the pals’ names but I can somewhat clearly recall seeing one that’s basically “Luxray at home”. I know the maker of the game has said he doesn’t really value originality, but there’s a difference between being unoriginal and straight-up plagiarism.

Grangle1,
  • Open world
  • Survival
  • Crafting
  • Creature collecting
  • Guns/shooting

This really comes off as someone just looked at a bunch of stuff that’s popular in games and jammed it all together in order to sell millions of copies and make money rather than starting from any real creative vision. Things like that can be fun, especially if well made, but rarely if ever will such a game be truly memorable.

Grangle1,

Yep, Embracer bought a LOT of studios expecting this deal to work out, and then it didn’t, so many of those studios are now effectively as good as dead in the water or on their way there. It amazes me how so many people and companies always forget the basic financial idea of “don’t spend money you don’t have”.

Grangle1,

Heard about one called Grouvee recently, it’s a site that can help manage your Steam library and backlog. The person who introduced me to it described it as “Goodreads for video games”. Steam already does a good job of keeping track of people’s libraries, but those who have a large library and backlog may find it useful.

Grangle1,

Best:

Tears of the Kingdom: what else is there to say about this game that hasn’t already been said? It improves on Breath of the Wild in just about every conceivable way. The only real downside to me is that it raises the bar so high for the next new Zelda title that it may not be possible for it to reach that height.

I can’t really think of a game I played that would be considered “bad” this year so I don’t really have a Worst, but just making a post acknowledging that TotK was hands down the best.

That said, I didn’t really play too many new games this year in general, so here is what I did play: Fire Emblem Engage, Persona 5 Royal, Pokemon Ultra Sun, Fire Emblem Echoes, Lunistice, Symphony of War, Super Mario RPG Remake.

If I had to give out a Worst among that list it would probably be Symphony of War because it doesn’t really have the polish of the others, it’s an inexpensive indie title and it shows, but I can’t definitively declare it the Worst because just about all the other games it’s compared to above are from big studios and that’s not fair to it, pretty much an apples-to-oranges comparison.

Grangle1,

Not to mention there’s the benefit to companies of being better able to manage the production of the announcements and avoid the random pitfalls that can happen at live shows. They can make sure the games they are announcing look their best and they can control their message. All three major console companies have had their versions of E3 failures that have led to major embarrassments for them in the past. They would rather not have that happen to them again if they can help it.

Grangle1,

The “timeline” was a big debate in the Zelda fandom/community for a long time until the Hyrule Historia book introduced an “official timeline” that featured a split three-way timeline centered around Ocarina of Time as the source of the split. That was released after Skyward Sword. Breath of the Wild had some discussion about where it fits but wasn’t really seen as too big a deal, then Tears of the Kingdom all but straight up ignored the “timeline” and introduced a new “canon” founding of the Kingdom of Hyrule, which while I’ve long stopped paying attention to the fandom, I could imagine the timeline debate starting all over again. TLDR: some people take video game lore really seriously.

Grangle1,

Oh, nothing wrong with it. Just pointing out that people put a lot of time and effort into it.

Grangle1,

Nintendo is my favorite gaming company, but man, their IP lawyers are absolutely vicious. Granted they’re also in Japan, the poster boy for a corporate-owned country (I lived there several years, no joke, if you think big corps run the US you ain’t seen nothing yet) which makes American IP law look like Chinese IP law, but even for a Japanese company, they’re brutal. What I find rather ironic about it is that a measure they took to protect their image and that of their brands from controversy over bad gamer behavior, led to bad gamer behavior directed at them. But either way, to these idiots sending threats, it’s a classic instance of “this is why we can’t have nice things”, ruining even the fun we were allowed to have for everyone and probably making it even less likely that Nintendo will reverse their policy.

Grangle1,

The original Genesis Sonic trilogy was a constant replay for me as a kid and even on occasion now as an adult. I loved the visuals, the music, learning how to master every level, playing as the different characters. It was all so good to me.

As someone who only got into retro RPGs like Final Fantasy and Chrono Trigger as an adult, Legend of Zelda Ocarina of Time was the first game to show me how games could tell an epic story. There is a reason it was held up as one of the greatest games ever made during its heyday and even holds up well now. It had huge varied environments for its time, memorable scenes and characters, and IMO a perfect difficulty curve to its dungeons and puzzles. Even after playing many of the later Zelda games, it remained my favorite Zelda game until Breath of the Wild.

And of course, the original Smash Bros 64 started off the ultimate fun party game series, my siblings and I spent hundreds or even thousands of hours playing Smash 64 and Melee growing up.

Grangle1,

Mario RPG remake. Actually my first time playing Mario RPG altogether, but I do really enjoy the first couple Paper Mario games, so seeing essentially where the Paper Mario series came from adds to the interest (IIRC, wasn’t the original Paper Mario known as Mario RPG 2 in Japan at least for a while?). The game feels very short, I’m only a couple hours in and already three stars in, but given it was originally a SNES game it makes sense. It’s cool to finally experience a game I was jealous of as a Genesis owner instead of SNES as a kid, even if it’s not 100% to the original, though from what I understand it’s quite a faithful remake, so still pretty close to the original experience.

Grangle1,

TBH that goes both ways too. How many people would be upvoting and praising this video if it was coming at the topic from the other direction politically? I would bet it would be a LOT of people here. I get frustrated at hearing everything called “woke” too, but if people are going to ask one “side” to check their biases, they should be able to do the same for themselves.

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