@Gradually_Adjusting@lemmy.world
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Gradually_Adjusting

@Gradually_Adjusting@lemmy.world

On my redemption playthrough (send help)

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Gradually_Adjusting,
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Well they’re a corporation. They can’t just say “from Feargus Urquhart”, they’d have legal on their ass

Gradually_Adjusting,
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You don’t feel you came on a bit strong? Did you actually expect a sensitive and conciliatory response to your comment?

Gradually_Adjusting,
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Apparently I’ve just shared in Funko Pop’s passion for creativity.

Is this a different language that sounds deceptively like English? I feel like someone wrote this by running whale song through an LLM.

Gradually_Adjusting,
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I can’t say I’m surprised

…But my relief is profound

Gradually_Adjusting,
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We don’t really teach appreciation of art enough. People unabashedly “hate watch” shows or go out to see blatant cash grabs in theatre, and buy games they don’t enjoy…

I’ve had arguments with friends who defend shows they admit have no redeeming value, and are only watching it because there’s a lot of it. Like there’s a hole in them that can only be filled with sufficient volumes of content. I can’t even talk to them anymore.

Art is in a way the study of choice. To simply make things without meaning anything by them, without doing anything on purpose except to make money, to me is little more than cheap nihilism - without adding to the conversation in the way that considered nihilism can.

A few game makers actually do contribute to the conversation of games as art, following on what came before and enriching us with new ideas. Those few should be followed closely and supported, when you find them.

Gradually_Adjusting,
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… Maybe it’s in the tradition of Magritte? “This is not a game.”

Gradually_Adjusting,
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Of all the callow villainry, I wish a comparison to Baldur’s Gate 3 was the worst I’ve heard. I have seen such articles talk about Avowed in terms of Skyrim, which was released closer to Banjo Kazooie than Avowed. No irrelevant remark is beyond them, no matter how patently inane.

Gradually_Adjusting,
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Maybe if the book was eight times taller

Gradually_Adjusting,
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Mine is not dissimilar and it runs BG3 on low settings.

Gradually_Adjusting,
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It’s a surface book 3. I’m out of office at the moment so the comparison is from memory alone, sorry if I was significantly off.

Further wrinkle: I run it from an external SSD.

Gradually_Adjusting,
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I think we’re about six hundred doomed worlds deep by now. Eventually we hope to cross some kind of Einsteinian barrier to get to the other side

Gradually_Adjusting,
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I think they really don’t believe in storytelling in the way traditional game writers do. They think enough simulation can replace good writing.

Personally I’m certain they are wrong, and it’s tragic that they own the Elder Scrolls IP.

Gradually_Adjusting,
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I should have said more, for once. I meant simulation more to describe the Bethesda house style, which seems to be this idea that having apples that can roll around on a table or whatever is immersive and engaging enough that you don’t need Michael Kirkbride hanging around putting weird metaphysical shit all over the place, actually. I wasn’t saying they were good at it, only that it appears to be what they think.

Gradually_Adjusting,
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To make a good game, the writers must have great creative influence over the development process

To contain their power, there needs to be books on shelves you can read

Gradually_Adjusting,
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Tangentially, I did enjoy Noah Gervais’ “playing Quake for the plot” video. But the comment was just a tongue in cheek allusion to Morrowind anyway

Gradually_Adjusting,
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It doesn’t do much for my hopes of proving how important writing is, but it’s interesting isn’t it?

Gradually_Adjusting,
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Expecting your first indie release to be perfect is putting insane expectations on yourself. The worst things you can do at this point are to give up or fail to reflect on what you’ve learned. Think on what you would have done differently with what you know now - and then do not waste the lesson.

Gradually_Adjusting,
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I’m really happy with my few hours in it. I was afraid it’d be another Rain World situation where I can tell I like it and admire the craft but don’t actually feel the need to play it much, but I do find it enticing still.

Gradually_Adjusting,
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Split/Second

Make Way

Mario Kart

I have a type.

Gradually_Adjusting,
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Like a stripper pole in a church. Make em think about what they’re missing, hell yeah.

Gradually_Adjusting,
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Freegunners never die, hell yeah 😎 fucking cool tweet

Gradually_Adjusting,
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Funny answer: Nightmare Kart. It’s Bloodborne Mario Kart with Sega Saturn graphics. Delightfully postmodern, spooky, and free.

If you need a break from genuinely scary and just want thematically spooky fun, it’s Crypt of the Necrodancer and Darkest Dungeon.

If you have a reasonably strong machine, try emulating Call of Cthulhu, Dark Corners of the Earth. It’s genuinely scary a lot of the time.

Ken Levine says BioShock nearly went nowhere and was almost canceled: "We can't make those games because they don't sell" (www.gamesradar.com) angielski

What’s interesting to me is of course how cheaply Bioshock got made compared to today’s blockbuster hits. Somewhere, we took the wrong turn in regards to modern game development, truly....

Gradually_Adjusting,
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We overpay executives, who overpay consultants, who tell companies to churn out cash grabs that test well.

This doesn’t pain me. I have enough indie games to occupy my time.

Gradually_Adjusting,
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The bullet hell thing has firm Axiom Verge vibes

Gradually_Adjusting, (edited )
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I would like NASA to try to fix me now. I too am a socially isolated remote worker who occasionally says insane things

Edit: Guys, all of a sudden I feel different

Gradually_Adjusting,
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That explains it. I grew up with the old stuff where he was just angry

Gradually_Adjusting,
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This is what steam is: a lesser form of ownership in exchange for the perks of the platform. I’ve come to prefer physical media first, DRM free second, and steam third. It’s just not as good of a value proposition to me compared to outright ownership (of the license to use the software, I know we don’t own “the game”).

Gradually_Adjusting,
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It’s sadly true. I have been lucky so far, but I know one day I’ll accidentally give money to a developer who does this

Gradually_Adjusting,
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I added the caveat simply because I didn’t want to get into it

Gradually_Adjusting,
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I admittedly don’t buy many games lately, especially not from the big budget crowd. BG3 seems to run fine without internet, as do Sea of Stars and Noita.

Gradually_Adjusting,
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Billy Basso is a protean talent. He built his own game engine and did AFAIK all the work on Animal Well, which on release was closer to its vision than any of the critically acclaimed games I’ve played from this decade.

I wish I could cloister myself for three weeks just to play AW. It is rich.

Gradually_Adjusting,
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This is hilarious. What?

Gradually_Adjusting,
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I guess I’m not as big of a dunkus fan as I thought

Gradually_Adjusting,
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I give this video a 5 out of 7, it has a little something for everyone. Shutting the website off now bye

Gradually_Adjusting,
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I love this idea. Steam library sharing would be amazing if it can be seamless.

Gradually_Adjusting,
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Gamers: be like this every time. Raising hell works.

Gradually_Adjusting,
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They value the goodwill of their users; being a privately owned company they have the luxury of thinking that far ahead.

Gradually_Adjusting,
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Two does have a slightly annoying beginning, but I forgive it. The original two games have such good writing the graphics don’t matter.

Gradually_Adjusting,
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When stealth is not optional: “Of course, what fun! …I’m going to fucking kill you.”

Gradually_Adjusting,
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Art is essential to the human experience.

Just because we like a newer kind of art doesn’t change anything about that

Gradually_Adjusting,
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If you want it to be good, it will still take hard work. Your own training data, your own ideas, your own work. There’s no way to do anything worthwhile with an LLM that takes no work or thought.

Gradually_Adjusting,
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Hawkish monetary policy has a way of making it hard to turn a profit on long horizon projects.

There is one uncleared level remaining in Super Mario Maker, with 18 days to go before the servers shut down (www.issmmbeatenyet.com) angielski

UPDATE: Ahoyoo has confirmed that Trimming the Herbs was uploaded with TAS tools, meaning that The Last Dance was the final legitimate level all along! Congrats to kazeihinn on the Last First Clear! The journey continues in Super Mario Maker 2…...

Gradually_Adjusting,
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You preserved a lot of people’s hard work and creativity just like that. You’re awesome!

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