We don’t really teach appreciation of art enough. People unabashedly “hate watch” shows or go out to see blatant cash grabs in theatre, and buy games they don’t enjoy…
I’ve had arguments with friends who defend shows they admit have no redeeming value, and are only watching it because there’s a lot of it. Like there’s a hole in them that can only be filled with sufficient volumes of content. I can’t even talk to them anymore.
Art is in a way the study of choice. To simply make things without meaning anything by them, without doing anything on purpose except to make money, to me is little more than cheap nihilism - without adding to the conversation in the way that considered nihilism can.
A few game makers actually do contribute to the conversation of games as art, following on what came before and enriching us with new ideas. Those few should be followed closely and supported, when you find them.
Of all the callow villainry, I wish a comparison to Baldur’s Gate 3 was the worst I’ve heard. I have seen such articles talk about Avowed in terms of Skyrim, which was released closer to Banjo Kazooie than Avowed. No irrelevant remark is beyond them, no matter how patently inane.
I should have said more, for once. I meant simulation more to describe the Bethesda house style, which seems to be this idea that having apples that can roll around on a table or whatever is immersive and engaging enough that you don’t need Michael Kirkbride hanging around putting weird metaphysical shit all over the place, actually. I wasn’t saying they were good at it, only that it appears to be what they think.