Yeah, for me it’s not even just the creative freedom, but an actual fuzzy feeling that me and the devs are having fun together. Open-source games also hold a special place in my heart for that reason, no matter how scrungy they are.
Yeah, I might be showing my age, but my interpretation of “a better game” was right away “a more fun game”, which got followed up with the thought: Did it make them more fun?
I feel like we had fun figured out pretty well in the last century already. And in many ways, the higher specs are used to add realism and storytelling, which I know many people enjoy in their own way, but they’re often at odds with fun, or at least sit between the fun parts of a game.
Like, man, I watched a video of the newest Pokémon game and they played for more than an hour before the tutorial + plot exposition was over. Practically no fun occurred in that first hour.
Just imagine putting coins into an arcade cabinet and the first hour is an utter waste of time. You’d ask for your money back.
Yeah, that is crazy to me. I understand them wanting to make other games in between and that making those games takes a few years each. Rationally, I’m on board with the decision-making and the math that leads to this.
But that the result is a generation who didn’t have an Elder Scrolls part released in their childhood, that still feels like far too grand of a concept.
Hmm, are you on an up-to-date version? Could also be a timezone thing, though, like maybe there’s an active community in India, which plays when you’re asleep or whatever.
I mean, I guess, it was their realization that the walkthrough skips the fun problem-solving part. That it shouldn’t be a tool you use during the problem-solving.
Man, I was recently working with another senior. The guy has been in this job like ten years longer than me. And to be fair, we were working with a language that he isn’t familiar with, but I had a problem which wasn’t language-specific (basically, I had a user-provided timestamp and needed to guesstimate whether that’s winter or summer time).
And yeah, his first thought was to ask ChatGPT. On some level, it is a wrapper around Bing and I did a web search, too, so sure, let’s do another web search in case I missed anything.
But ol’ Chappity G spat out the same solution attempt, which I had also found initially, which wasn’t actually applicable there. So, we told it what the problem with that was, and it generated another attempt, which didn’t cover edge cases. The next time around, it generated a solution which used an entirely different time library. And so on.
The guy was absorbed for ten minutes trying to explain to the Magic 8 Ball what our problem was precisely and why its solution attempts were bad.
I’m not saying ChatGPT should’ve been able to solve this problem. Date/time handling is one of the hardest computer science problems.
It was more just that he was constantly pulling the slot machine, hoping it would suddenly spit out the perfect solution, when even just five seconds of independent thinking should’ve made him realize that there is no easily web-searchable solution and the spicy autocomplete cannot do the reasoning to come up with a solution of its own.
For me, it was Skyrim. It was one of the first games I bought with my own money and certainly the first where I followed the news before the release. I did not know that Todd Howard was a notorious liar and that ruined the game for me. Like, the game itself was probably fine. It was an upgrade in some ways and a downgrade in various other ways. But having been promised that it would be so much better than Oblivion and Morrowind, when it was simply not, that just robbed me of the fun I could have had with it.
If you tie yourself to a commercial platform, it’s gonna take advantage of you. That’s how they make money. So, I would also recommend using an open-source game engine like Godot and then distributing on multiple platforms.
The closest open-source thing to the Roblox model, that I can think of, is Luanti, which is basically a game engine and distribution platform for Minecraft-like games. Don’t expect to make money off of it, though.
Man, I wish them all of the luck in the world, but I have never seen a 3D platformer with tight movement and you do need tight movement for a brutally hard game, otherwise it just feels brutally bullshit.
I was just wondering that, too. Wasn’t the first one almost like an indie title? Not sure, how much I’m mixing it up with Outer Wilds, but Wikipedia tells me their teams were around a similar size anyways…
The game looked quite generic to me. As someone who’s not deep into Star Wars, the titular character looked more like 70s mom than space adventure. And the gameplay also looked like they just slapped yet another texture pack onto something I’ve seen a thousand times already.
So, I don’t see why you’d buy this game in particular, unless you do a lot of gaming or a lot of Star Wars. I imagine, they missed out on most sales towards the more casual crowd.
I mean, they do have the infinite money glitch, a.k.a. being owned by Microsoft. If Microsoft’s investors think Fallout 5 will make its money back, it’s more lucrative to get started on it sooner rather than later.
And it does also need to be said that they can’t keep remastering Fallout titles forever. They need to develop a new title at some point.
Bethesda Game Studios has so far always only had one game in development at a time, which should be TES6 right now. If they are working on Fallout 5, we’re likely talking pre-production stages. So, it might very well be the case that the two remasters come out in roughly equal spacing before Fallout 5 comes out in a few years.