But it’ll actually cost players $10 because they must purchase 1,000 Starfield creation credits to afford it.
At first, I read this as if you needed to ingest a verification can before you’re allowed to make a purchase. But alas, it is the usual shit where you have to buy their fake money.
I don’t believe, they’re actually 6 years into the development. Back then, they just announced that at some point, there would be a TES6, but they’ve been busy developing Starfield since then.
As part of Starfield, they did do some engine upgrades. You know what that looks like…
I feel like it also has to do with lots of games featuring elements of (or full-blown) violence as part of their regular gameplay loop.
Yeah, in Helldivers 2, you’re committing genocide for insidious political reasons. But in Pokémon, you’re committing genocide, because you’re a ten year old and your neighbor gifted you a pet.
Normally, the genocide part would be the very obvious red flag for something political going on. Instead, you need to be aware of why precisely you’re doing the genocide this time around.
Such genocide elements are usually also paired with fun gameplay (because violence is easy to translate into gameplay), and with a terrible story, so it’s understandable that people would skip all the story elements.
Well, as you can imagine, they don’t have quite the same marketing budget. Many of them market themselves on social media.
Personally, I keep up with gaming news anyways, so that’s how I’ll usually find out about them.
If you don’t do that, there’s occasionally indie showcases where it’s basically trailer after trailer for (already more established) indie titles.
Here’s a recent one, which had some good stuff, albeit lots announcements for the future: iii-initiative.com
I’m sure, you can also find a million articles and videos for “best indies of 2023” or similar.
Nah, it’s an obviously false take, because as you say, why would all journalists agree on this?
XBOX has been underwhelming for a while and journalists will report on that, and they will focus on those bad parts and certainly also sometimes make it sound worse than it really is, because it brings in clicks.
That can make it look like journalists dislike XBOX, but causality is simply the other way around.
My best guess is that Microsoft/Bethesda hired too many people during the pandemic, because gaming had a boom then. I do not know, if it’s a massive management failure or planned, that all these people would need to be laid off shortly after the pandemic-boom ends.
I mean, as I understand, that was the purpose of that company. His customers were not the players, but rather investors. They wanted lots of companies to be acquired. And they were free to pull out their money, if that plan stopped working, which they did, which is why Embracer evaporated.
A few days ago, I found out that one of the first games I ever owned, The Broken Land, was abandonware. I knew that it was generally considered a bad Diablo knock-off, but I had it remembered as at least the items and enemies being ‘meaningful’ in ways I don’t see it today anymore.
Lots of games just look formulaic and predictable to me now. Like, there’s a small and a medium potion, yeah alright game, I’m slowly getting too large of a health pool for you to not give me the big potions.
Well, I looked a little closer at the screenshots, and yeah, fuck me, the game doesn’t even try to hide its formulaicness. Health potions are literally just PNGs with a number attached, in variants, small, medium, big. There’s like 10 different PNGs of armor. And you’ll frequently have just one or two enemy types copy-pasted all over an area.
I guess, that is why people call it a bad Diablo knock-off. But having been a kid without expectations when I played it, that had me remember specifically that part as comparatively good, when it was objectively pretty bad…