Developers of indie puzzle game Orgynizer have claimed that Unity said organisations like Planned Parenthood are “not valid charities” and are instead “political groups.”...
According to Hans-Kristian Arntzen, a prominent open-source developer working on Vkd3d, a DirectX 12 to Vulkan translation layer, Starfield is not interacting properly with graphics card drivers.
Over the years, there’ve been various red flags in gaming, for me at least. Multi-media. Full-Motion Video. Day-One DLC. Microtransactions. The latest one is Live Service Game. I find the idea repulsive because it immediately tells me this is an online-required affair, even if it doesn’t warrant it. There’s no reason for...
Exactly this. It was only two generations ago when idTech was an open world engine, id can and have made it to do whatever they want and to suggest that despite Bethesda money (let alone MICROSOFT money) id couldn’t make a better engine with similar development workflows as Creation is just dishonest to suggest.
They’re clearly building their games in an extremely inefficient way. Starfield does not have anything going on in it that other games with much lower requirements also have done.
You see evidence of this in their previous games. One of the major performance issues with Fallout 4 for example, was that instead of building their cities in performant ways, they literally plonked every building as an individual asset into the world which thrashed the CPU for no reason. Modders just had to merge them all into one model to significantly improve performance. Their games are full of things like this and Starfield will be no different.
Textures are larger, where 4k was just getting rolling in 2017 (pre RDR2 after all), to accomodate 4K textures had to be scaled up (and remember width and height, so that’s 4x the memory and 4x the space on drive)
Texture resolution has not considerably effected performance since the 90s.
Changing graphics settings in this game barely effects performance anyway.
Things like anti-aliasing for example, they’re always something like 8x, but that’s 8x the resolution, which the resolutions have only gone up, again rising with time.
Wtf are you talking about, nobody uses SSAA these days. TAA has basically no performance penalty and FSR has a performance improvement when used.
If you’re going to try and argue this point at least understand what’s going on.
The game is not doing anything that other games haven’t achieved in a more performant way. They have created a teetering mess of a game that barely runs.
Nah the Boston performance was terrible in vanilla. The precombination fixes made huge performance improvements. There were issues with mods breaking precombined meshes but that was a separate issue.
Bethesda have owned id Software, the best graphics engineers in the business, for a decade. They now even have Microsoft money. This is still, somehow, the best they can do.
Some of the best games have come from developers stepping out of their comfort zone.
Alien Isolation and Space Marine were made by RTS developers. Last of Us was made by the Crash Bandicoot developers. Insomniac made Spyro, then FPS series Resistance, then the Spiderman games.
Expecting a developer to only make one type of game forever is probably why they inevitably turn to shit and close.
It blows my mind that Bethesda have owned id Software for over a decade and haven’t at any point got them to make a version of id Tech engine for their games.
There’s literally no reason the graphics wizards at id couldn’t make a Bethesda branch of the engine that uses similar or identical workflows to Creation but also employs all the best practices for a modern open world engine.
Like, modders have made their own Open Morrowind engine from scratch, in their spare fucking time. It runs all the same files and all the same mods work, without any of the drawbacks of the Gamebryo engine. It would be trivial for id’s engineers, with their experience and resources, to make something better. For some reason Bethesda just… keep bolting new shit to the creaking husk of their old engine.
id Tech was already an open world engine with id Tech 5, after being a regular map-based engine for id Tech 4 and the Quake engines preceding it. It was then scaled back to normal maps for id Tech 6.
They can and have made it do whatever they want. What’s missing is the will from Bethesda to pay for it.
You’re getting downvoted but this will be correct. DLSSFG looks dubious enough on dedicated hardware, doing this on shader cores means it will be competing with the 3D rendering so will need to be extremely lightweight to actually offer any advantage.
Imo, Compared with Storm Gate, ZeroSpace look more geared towards SC2 fans compared to SG that is more WC3 with trees that serve as removable obstacles.
It’s so ripe for a Brutal Doom style makeover, especially now the game engine has been modernised.
The enemies and variety are great, but the AI could be more interesting to fight.
The shooting feels great but the lack of locational damage (like headshots) and ADS or alt fire modes makes it feel simplistic in terms of strategy.
Otherwise the maps are fantastic, the atmosphere and music is incredible, the Strogg are a cool enemy to fight, it could really shine with a few modern touches.
Microsoft completely misjudged Baldur’s Gate 3 (www.polygon.com) angielski
Unity to Cap Runtime Fee to 4% of Revenue Over $1M, Users Will Self-Report Figures (wccftech.com) angielski
The overhauled Runtime Fee policy plan being considered by Unity Technologies will cap the fee to 4% of the game's revenues over $1 million....
Unity reportedly told dev Planned Parenthood and children's hospital are "not valid charities" (www.gamesindustry.biz) angielski
Developers of indie puzzle game Orgynizer have claimed that Unity said organisations like Planned Parenthood are “not valid charities” and are instead “political groups.”...
Doom Studio id Software is Seemingly Working on new Version of its Game Engine - id Tech 8 (wccftech.com) angielski
Unity adding a fee for devs for each time a game is installed, after certain thresholds (www.gamesindustry.biz) angielski
Starfield’s Planets Are Covered In Thousands Of Dead Creatures (www.kotaku.com.au) angielski
“Just upgrade your PC”
Open source community figures out problems with performance in Starfield (www.destructoid.com) angielski
According to Hans-Kristian Arntzen, a prominent open-source developer working on Vkd3d, a DirectX 12 to Vulkan translation layer, Starfield is not interacting properly with graphics card drivers.
Do you find the description Live Service Game off-putting? angielski
Over the years, there’ve been various red flags in gaming, for me at least. Multi-media. Full-Motion Video. Day-One DLC. Microtransactions. The latest one is Live Service Game. I find the idea repulsive because it immediately tells me this is an online-required affair, even if it doesn’t warrant it. There’s no reason for...
An 'upcoming Nintendo Direct' could see the return of a classic Nintendo series (www.gamescensor.com) angielski
Todd Howard asked on-air why Bethesda didn't optimise Starfield for PC: 'We did [...] you may need to upgrade your PC' (www.pcgamer.com) angielski
You heard him 4090 users, upgrade to a more powerful GPU.
Bethesda says most of Starfield's 1000+ planets are dull on purpose because 'when the astronauts went to the moon, there was nothing there' but 'they certainly weren't bored' (www.pcgamer.com)
Sure Todd, lol
Bethesda hired a Skyrim modder to create the "lighting and clutter" in Starfield (www.gamescensor.com) angielski
Vampire: The Masquerade - Bloodlines 2 - Official 2023 Announcement Trailer (www.youtube.com) angielski
This game is apparently NOT dead!
Starfield: The Digital Foundry Tech Review (www.youtube.com) angielski
Saints Row developer Volition permanently shuts down (www.theverge.com) angielski
Starfield Review - Buy, Wait, Never touch (youtu.be) angielski
it’s a buy for acg :)
Starfield - Review Thread (87/100 OpenCritic) angielski
Game InformationGame Title: Starfield...
Lara Croft will be joining Call of Duty as an Operator in September (www.gamescensor.com) angielski
FidelityFX Super Resolution 3 (FSR3) - AMD Stage Presentation | gamescom 2023 (www.youtube.com) angielski
TL;DW:...
Introducing the Epic First Run program (store.epicgames.com) angielski
Microsoft will sell Activision Blizzard streaming rights to Ubisoft (www.eurogamer.net) angielski
ZeroSpace look like a good StarCraft2 spiritual successor (youtu.be) angielski
Imo, Compared with Storm Gate, ZeroSpace look more geared towards SC2 fans compared to SG that is more WC3 with trees that serve as removable obstacles.
Quake II (Remaster) Review Thread | (90/100 OpenCritic) angielski
Game InformationGame Title: Quake II...
OK Boomer Shooter: How indie games breathed new life into a dying genre (www.inverse.com) angielski