Edgelord_Of_Tomorrow

@Edgelord_Of_Tomorrow@lemmy.world

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

Edgelord_Of_Tomorrow,

Only if your goal is selling the game and not the console

Edgelord_Of_Tomorrow,

There’s no long term consequences unless you have serious competitors and Unity doesn’t really, just Unreal Engine.

Edgelord_Of_Tomorrow,

Starting to sympathize with the employee who made the death threats

Edgelord_Of_Tomorrow,

“Planned Parenthood is political” = “I own women’s bodies”

Edgelord_Of_Tomorrow,

Dunno how interested I’d be in Wolfenstein 3 without Mick Gordon.

Edgelord_Of_Tomorrow,

Gamebryo was an MMO engine before it was a single player engine interestingly enough

Edgelord_Of_Tomorrow,

Can’t imagine it would be much of a fight based on what we saw in TNC

Edgelord_Of_Tomorrow,

Has to be a smarter way than this. This is just going to make devs go back to activation limits.

Edgelord_Of_Tomorrow,

Evolution frequently discards baggage.

Bethesda just keep piling shit on top without doing any of the necessary groundwork to make it run well.

Do you find the description Live Service Game off-putting? angielski

Over the years, there’ve been various red flags in gaming, for me at least. Multi-media. Full-Motion Video. Day-One DLC. Microtransactions. The latest one is Live Service Game. I find the idea repulsive because it immediately tells me this is an online-required affair, even if it doesn’t warrant it. There’s no reason for...

Edgelord_Of_Tomorrow,

You really missed out not playing Command and Conquer

Edgelord_Of_Tomorrow,

Just closed your eyes during the FMVs?

Edgelord_Of_Tomorrow,

Kinda at the point where they’re probably just part of the hype cycle

Edgelord_Of_Tomorrow,

Curious if you can name one thing Starfield is doing that wasn’t possible in a game from 2017.

Edgelord_Of_Tomorrow,

Exactly this. It was only two generations ago when idTech was an open world engine, id can and have made it to do whatever they want and to suggest that despite Bethesda money (let alone MICROSOFT money) id couldn’t make a better engine with similar development workflows as Creation is just dishonest to suggest.

Edgelord_Of_Tomorrow,

It’s not even about graphics alone.

They’re clearly building their games in an extremely inefficient way. Starfield does not have anything going on in it that other games with much lower requirements also have done.

You see evidence of this in their previous games. One of the major performance issues with Fallout 4 for example, was that instead of building their cities in performant ways, they literally plonked every building as an individual asset into the world which thrashed the CPU for no reason. Modders just had to merge them all into one model to significantly improve performance. Their games are full of things like this and Starfield will be no different.

Edgelord_Of_Tomorrow,

Did you mean Series S?

Edgelord_Of_Tomorrow, (edited )

Textures are larger, where 4k was just getting rolling in 2017 (pre RDR2 after all), to accomodate 4K textures had to be scaled up (and remember width and height, so that’s 4x the memory and 4x the space on drive)

Texture resolution has not considerably effected performance since the 90s.

Changing graphics settings in this game barely effects performance anyway.

Things like anti-aliasing for example, they’re always something like 8x, but that’s 8x the resolution, which the resolutions have only gone up, again rising with time.

Wtf are you talking about, nobody uses SSAA these days. TAA has basically no performance penalty and FSR has a performance improvement when used.

If you’re going to try and argue this point at least understand what’s going on.

The game is not doing anything that other games haven’t achieved in a more performant way. They have created a teetering mess of a game that barely runs.

Edgelord_Of_Tomorrow,

You’re being disingenuous mate. On a machine with adequate VRAM there is zero performance difference.

Edgelord_Of_Tomorrow,

Sorry mate but 35fps on a 3080 with FSR is just objectively bad performance.

Starfield is not doing anything in terms of graphics or gameplay that other games that run 3-4 times as well aren’t doing.

Edgelord_Of_Tomorrow,

If a 5950 is CPU bound then the game is badly optimised.

Edgelord_Of_Tomorrow,

What exactly is it doing that an 8086k is CPU limited to 35fps?

Edgelord_Of_Tomorrow,

Nah the Boston performance was terrible in vanilla. The precombination fixes made huge performance improvements. There were issues with mods breaking precombined meshes but that was a separate issue.

Edgelord_Of_Tomorrow,

Starfield has less simulation than Fallout 4, it just has more (mostly empty) maps.

Edgelord_Of_Tomorrow,

Pro tip: if you just fast travel between Far Harbour and Nukaworld over and over you get the same experience as Starfield for free

Edgelord_Of_Tomorrow,

It’s crazy.

Bethesda have owned id Software, the best graphics engineers in the business, for a decade. They now even have Microsoft money. This is still, somehow, the best they can do.

Edgelord_Of_Tomorrow,

Everyone hires modders. Bioware has been hiring them since 2005. Mods are basically a portfolio.

Edgelord_Of_Tomorrow,

Some of the best games have come from developers stepping out of their comfort zone.

Alien Isolation and Space Marine were made by RTS developers. Last of Us was made by the Crash Bandicoot developers. Insomniac made Spyro, then FPS series Resistance, then the Spiderman games.

Expecting a developer to only make one type of game forever is probably why they inevitably turn to shit and close.

Edgelord_Of_Tomorrow,

It blows my mind that Bethesda have owned id Software for over a decade and haven’t at any point got them to make a version of id Tech engine for their games.

There’s literally no reason the graphics wizards at id couldn’t make a Bethesda branch of the engine that uses similar or identical workflows to Creation but also employs all the best practices for a modern open world engine.

Like, modders have made their own Open Morrowind engine from scratch, in their spare fucking time. It runs all the same files and all the same mods work, without any of the drawbacks of the Gamebryo engine. It would be trivial for id’s engineers, with their experience and resources, to make something better. For some reason Bethesda just… keep bolting new shit to the creaking husk of their old engine.

Edgelord_Of_Tomorrow,

Sounds like you’re the one who doesn’t get it.

id Tech was already an open world engine with id Tech 5, after being a regular map-based engine for id Tech 4 and the Quake engines preceding it. It was then scaled back to normal maps for id Tech 6.

They can and have made it do whatever they want. What’s missing is the will from Bethesda to pay for it.

Edgelord_Of_Tomorrow,

Haven’t played any Japanese games recently?

Edgelord_Of_Tomorrow, (edited )

Any reviews touch on PC performance?

And I don’t mean “it ran a smooth 30fps on my 4090”, I mean is the FPS unlocked, does performance chug in random places etc.?

Edgelord_Of_Tomorrow,

They’re just trying to barely hang on to relevance, they’re not interested in actually innovating.

Edgelord_Of_Tomorrow,

You’re getting downvoted but this will be correct. DLSSFG looks dubious enough on dedicated hardware, doing this on shader cores means it will be competing with the 3D rendering so will need to be extremely lightweight to actually offer any advantage.

Edgelord_Of_Tomorrow,

You came to Lemmy to escape people asking you to corroborate your claims?

Edgelord_Of_Tomorrow,

If streaming is the future of gaming I think I’ll just stop gaming.

Edgelord_Of_Tomorrow,

Surely part of being competitive is being able to quickly recognise features regardless of being spoon fed?

Edgelord_Of_Tomorrow,

It’s so ripe for a Brutal Doom style makeover, especially now the game engine has been modernised.

The enemies and variety are great, but the AI could be more interesting to fight.

The shooting feels great but the lack of locational damage (like headshots) and ADS or alt fire modes makes it feel simplistic in terms of strategy.

Otherwise the maps are fantastic, the atmosphere and music is incredible, the Strogg are a cool enemy to fight, it could really shine with a few modern touches.

Edgelord_Of_Tomorrow,

It’s a joke.

It caught on because boomer is a synonym for old and a synonym for loud / explosive etc.

Edgelord_Of_Tomorrow,

lol

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