Martials are “balanced” its just that they’re balanced around like 8 encounters a day with multiple short rests so that casters actually have to conserve their slots. Which is of course a stupid goddamn way to balance the game because no ones going to play it that way.
Also games have gotten way more complicated since the gameboy colour era. I’ve coded a basic 2D physics engine from scratch (literally just circles with soft collisions) and its not just enough to set up the vector math correctly. You can literally make a true to real life physics model (as far as the math of infinitely rigid perfect spheres on a perfectly flat plane goes anyway) and have all sorts of problems crop up because computers aren’t the universe and order of computation is a bitch.
On one hand people can be jerks, on the other hand there definetaly is a trend of releasing broken games with a ‘patch it later’ mentality.
Its kind of hard to take a side because people being assholes isn’t the solution but remaining civil is just going to encourage the behaviour and we’ll get even more broken releases.
Didn’t colonial marine turn out to actually have really good AI that totally changed the game feel that had been broken by a single misplaced semi-colon or something?
3 struck the perfect balance for me, it was like playing an action movie that didn’t take itself too seriously while still maintaining a tenuous grasp on reality. 4 fully jumped the shark for me and was hard to enjoy.
Frame generation is limited to 40 series GPUs because Nvidias solution is dependant on their latest hardware. The improvements to DLSS itself and the new raytracing stuff work on 20/30 series GPUs. That said FSR 3 is fantastic news, competition benefits us all and I’d love to see it compete with DLSS itself on Nvidia GPUs.
And warframe has been rewarded with a practically methusalian lifespan for a game in its genre, I hope we see the same for baldurs gate 3 with a similar level of ongoing support and improvement.