BudgieMania

@BudgieMania@kbin.social

Gets carried away in overly rambly rants about unimportant bullshit, uses fancy words without understanding their meaning, has a complete lack of self awareness.
Likes budgies.

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

BudgieMania,

Nice, this all but guarantees a PC release, which is great, I enjoyed my time with TLOU2 but it was so marred by the experience on console

BudgieMania,

Oooh this is a cool concept, thanks for sharing! I'll add it to my rotation of stuff to play on my conmute.

I threw some weird questions here and there to see if it had issues, it didn't know how to answer either of these:

-Does its name start with a vowel?
-Does its name have less than ten letters?

Although that might have been due to my clumsy wording.

BudgieMania,

We also feel that they’re kind of “cheating” at this sort of game.

Hehehehehehe that is true, I'll play fair instead of trying to see what it lets me get away with. Well, most days at least.

Haven't tried using llm for this kind of stuff so it's very interesting to see where its limits lie

BudgieMania,

but now it requires you to sign up or use a Google account, which is a bummer

Aaagh I saw, what a shame. Sounds like a cool concept, but I can't be arsed to sign up with my Google or Discord accounts for a daily thing even if it gave a free budgie

BudgieMania,

People watch the announcements, they put up with the awards

BudgieMania,

In my eyes, part of the reason for this is that they forgot a key element of penetrating a market... you need a potential customer base that is actually displeased with the current available solutions and is actually looking for an alternative. And, by and large, the current storefronts had done a good enough work of pleasing their customer base that, when the Epic Store rolled out, few people were actively looking for a switch, to the point that no bonuses or goodies or exclusives that Epic offered could outweight the friction of moving from a platform that was perfectly serviceable, please and thank you.

The whole thing was just mistimed. They should have waited to see if Steam committed some sort of fuck up. They should have waited for some type of negative sentiment. I don't know. I know that developers did feel displeased with some of the conditions on Steam, but Epic could only do so much to win them over with 88%'s and paid guarantees and what have you, when they couldn't offer them the most important thing: a paying customer base.

BudgieMania,

Reject the idea of an absolute GOTY, normalize a Mt. Rushmore style "Best of the Year" selection.

Games can be great in so many different ways, many of which are somewhat exclusive with each other, that I've never understood the concept of saying that one was absolutely better than the rest.

BudgieMania,

They won't let you, the fuckers. I bet they're pro GOTY

BudgieMania,

My go-to response whenever someone asks me what my favourite X are is "In no specific order..." followed by like 25 names

BudgieMania, (edited )

The rough equivalent of the PS5 GPU (~40 CUs of RDNA2) is the RX6700 XT at ~300 dollars. Pricing has not been great but let's not exaggerate lol

BudgieMania,

2019/2020 was a poor year from a price/longevity perspective, yeah. All of us who got a GPU around those days didn't necessarily get the best deal. I'm satisfied with what I got out of my 3060Ti but I feel that many wouldn't be.

I don't mention 2021 because, well, you know, it's not like you could even find one so

BudgieMania,

Awesome! I've been excited for this game for a while now, glad to see it finally get a date. I might have to break my no-early-access rule for this one.

BudgieMania,

Yeah, it looks like these days it's more of a way for a developer to state that they intend to make changes in more drastic and sudden ways than what you would expect from a normal release (and also a way to benefit from the exposure of two launch events I guess). It's just that some of these types of releases in the past were launched more as a way to test the waters for concepts that were abandoned when they didn't find early success so I'm still a bit weary from those days.

A more cynical person would argue that the quality of most high-production releases at this point qualify as "early-access" anyway. But I'm definitely not that jaded, no sir.

CEO Bobby Kotick will leave Activision Blizzard on January 1, 2024 (arstechnica.com) angielski

Bobby Kotick, CEO of Activision Blizzard, emailed employees after news of Microsoft's successful $69 billion acquisition to say that he was "fully committed to helping with the transition" and that he would stay on as CEO through the end of 2023.

BudgieMania,

I can't help but feel that he got a disproportionately large reward from lucking into getting Zampella and the bois

BudgieMania,

If this is true... Oof...
Like, imagine losing your job because somebody decided to drop over 70 milion in something like this... I bet everybody affected would have predicted that this needed to be canned way earlier. Yet the people responsible for this unforced error will be largely unaffected because since business is accepted to be a gamble at times, I guess that means you get to make stupid mistakes that ruin hundreds of livelihoods for no reason and just go oops, my bad, we'll have to do a tactical restructuring I guess.
Seriously, the first trailer was unanimously received with "another one of these games?" reactions. There is no excuse for any dollar spent after that! Anybody could have told you it was a miss! Aaaarrrgh.

Also much less important but still frustrating, knowing that so many properties under SEGA have struggled to get a budget and support, while they were spending all of the money in a fire pit instead. Now that it's been cancelled, we can say ANYTHING would have been a better use of that money. Don't ever let SEGA tell you that anything would be a bad project ever again! Oh, SEGA, you still think a localized port to modern platforms of Valkyria Chronicles 3 would be a bad project? Well let me tell you, it sure as hell wouldn't have lost DOZENS OF MILLIONS.

And in that line, nothing hurts more for me personally than knowing all of the issues that the Total War franchise has had, with products that didn't get the development time they needed, additional content policies that went way overboard with pricing, very small degree of evolution and investment between entries... And the money that could have gone to that consistently performing franchise that has no true substitute competitors was instead going to... To burn it in a pit with funny colors and masks and dances and...

Man, I just cannot. Man.

BudgieMania,

I have to imagine it is related to the claims that they are gonna retool "Fortnite as a metaverse-inspired ecosystem for creators" and the acquisitions they have made of platforms related to user created content.

BudgieMania, (edited )

Well you know the maxim that every new innovative transport solution by big tech is just "trains but worse"?

Fun fact about metaverse initiatives...

BudgieMania,

I really really hope that the expectation vs reality of Starfield is the final straw that makes people pause the next time a game markets itself as having an scope and quality that is absurdly beyond anything else on the market.

We have seen this story time and time again and the claims never, ever, materialize on launch. Maybe they get closer to the initial scope over the next few years if they can afford continued development and support, but that's exactly the point, that you need way more man hours and budget than what is acceptable in a realistic development cycle to reach that kind of scope while maintaining overall quality of the game.

The next time that a game claims to have absurd size or whatever million planets or that you can be anything you want or whatever other immense thing like that, ask yourself what parts of the game have taken a significant backseat to achieve that. Because we are well past the point of the industry having proven that the limitations for the scope of a game are not technical anymore, but budgetary. And there's only so much that can be done in 8 years.

BudgieMania,
  1. Reduction of fixed expenses

We will implement reduction of various fixed expenses at several group companies in relevant region, centered on the Creative Assembly Ltd. We expect to incur one-time expenses related to reduction of fixed expenses.

The only "reduction of fixed expense" necessary here is whoever was supposed to keep their finger on the pulse of the industry, yet still decided to greenlight such an obviously late-to-the-party pitch in such an oversaturated part of the market, and chose to waste the time of a studio that has a successful monopoly in an underserved niche and could have been contributing to that kind of project instead.

BudgieMania,

Damn they got away with it huh. Not surprising, they always do.

Microsoft May Exit Gaming Business If Game Pass Subscribers off Console Don't Increase Enough by 2027 (wccftech.com) angielski

Spencer said in no uncertain terms that Microsoft could exit the gaming business if this projection became reality. Microsoft needs the light green and blue segments (PC and cloud) to get much larger and much faster by fiscal year 2027, or it could opt out of the business altogether....

BudgieMania, (edited )

Nah, even then that guy is still right. Go check out what Microsoft makes in a quarter, Q22023 for example.

They can afford that loss. Remember, Microsoft is stupid big and makes stupid money, if you go to any world index fund, Microsoft is like 3% of it. It is titanic.

BudgieMania,

Yeah, I know a Sims player and Sims 4 is literally the only game she plays. The way you or me would buy a new game, she buys a DLC. It's like it is its own gaming ecosystem for most of its players.

BudgieMania,

I've seen worse timing than this from swiss watches

BudgieMania,

Swiss watches are famous for their reliability, style and precision

BudgieMania, (edited )

Don't these places keep their own source?

There've been some cases of remastering projects being affected by the loss of some of the source material, such as the Silent Hill HD Project

Which is why I find the negative attitude of so many of these companies toward emulation and fan conservation of abandonware so frustrating, there's a proven track record that they cannot be trusted with the task.

Unity reveals plans to charge per game install, drawing criticism from development community (www.eurogamer.net) angielski

Unity has announced dramatic changes to its Unity Engine business model which will see its introduce a monthly fee per game install beginning on 1st January next year - a move that has already send shockwaves across the development community....

BudgieMania,

The fact that the same user reinstalling the game counts as 2 installs makes this doubly absurd. The decision is already baffling by itself but the idea that you could take a financial hit for an install that didn't net you any additional income is... Jesus.

BudgieMania,

Yeah... A new store would need to have a handful of killer apps and significant feature superiority over Steam, all on release, just to have a chance at being a successful competitor. And it would probably need to maintain that momentum for a decent amount of time, and it would probably also need a fuckup on Valve's part.

Freakin EA didn't achieve it, freakin Sony didn't bother trying it, Epic dropped a fuckton of cash just to barely move the needle. I can't imagine what it would take.

BudgieMania,

A 100%, some of the things that you hear from the industry are crazy. If you offered me twice my current salary to be a developer in the AAA videogame industry, I wouldn't take it.

BudgieMania, (edited )

I think a handful apply for me, but the biggest case is probably WoW Classic. It felt like a can't miss, lightning in a bottle kind of moment, so I absolutely had to be there. I'm glad I did, as it reminded me both why I love the game so much, as well as why I don't play it anymore.

Intel Arc Owners Left in the Cold With Starfield as Advanced Access Begins (www.techpowerup.com) angielski

Starfield Premium owners now have access to the game in full and are testing their internet download limits with its massive 120 GB file size, but a few hopeful gamers are going to have to wait regardless of how much they paid in advance. Intel Arc GPUs currently cannot play Starfield, with varying symptoms ranging from the game...

BudgieMania, (edited )

Ooof that's unfortunate for Intel. They were building some momentum and credibility in the GPU market that might have helped the future release of Battlemage, and this could put a dent in that.

BudgieMania, (edited )

Great, so no more Saints Row 2 fix for PC I’m guessing, just great.

Which would be kinda fucking wild considering it was literally someone's dying wish and something they passionately worked on even while they were dying... That project not coming to fruition due to financial quarter this, franchise expectations... that would be absolutely ghoulish.

BudgieMania,

He was known as IdolNinja on the internet

https://www.pcgamer.com/saints-row-modder-and-volition-community-developer-mike-watson-aka-idolninja-has-died/

He passed away mid 2021 but had been convalescing for a while before that as far as I know

BudgieMania, (edited )

Gotta agree at least to a degree, in the current market 4-5 years feels less ambitious than in the past, at least in terms of staying within official minimum requirements. Elden Ring released in 2022 with a minimum requirement of an NVidia 1060... That card released around 2016.

4-5 years puts you at the end of the gen, there's no way something like a used 6700XT doesn't stay within minimums for that period (it's probably overshooting it by quite a bit) and it leaves you like 500 bucks for the rest of the computer in that example 850 budget, which is more than enough. It can be done.

BudgieMania,

I'm not surprised they feel like that, they have a lot in common with the gaming space in terms of fucking up franchises due to unrealistic expectations

BudgieMania,

nooooo I just finished Chained Echoes I can't get sucked into another excellent JRPG-style indie noooo

BudgieMania,

It's not possible to go below non-existent

BudgieMania,

fuck yes the first one was excellent

BudgieMania,

Ooooh I'm liking what I'm seeing. Look at the atmosphere, look at the hordes, look at the more frequent presence of groups of allies and larger scale encounters (the scarcity of which was one of my main complaints for the first game). Yes to everything.

BudgieMania,

If they need more revenue, I wish they would try console releases instead of deteriorating the value of newer DLC. Company of Heroes did it so it is not unheard of, and surely the hardware of latest gen consoles is enough to run a semi-decent experience of Total War titles.

As much as I love the franchise, I'm kinda concerned for its future if they continue down the current route, not gonna lie.

BudgieMania,

Honestly, I hope for the best for them. What the people developing this game must have been put through, if the rumors are to be believed, is just inexcusable.

BudgieMania,

Yes, basically. That article and the Kotaku article it links seem to summarize it well. Going through so many instances of thinking you are to close to the finish line, only for most of your work being rendered pointless in a day, and having to go back to square one... It must have been sisyphean.

Not to mention that those issues don't necessarily get transmitted to the customer, so you end with reactions of the "Eight years for this? What were they doing?" type.

BudgieMania,

I hope this game does well, it's really charming

BudgieMania,

I think it's mostly a "be first, be smart, or cheat" situation, and he was first.

By the time the other productions overtook them in quality, LTT was already established enough to not get affected I guess.

What are some RPGs for someone who doesnt like most RPGs angielski

Hey everyone! I’ve been diving into RPGs lately and wanted to share my thoughts and seek recommendations from fellow gamers. I’ve found myself resonating with Scott the Woz’s viewpoint on random encounters and grinding, but I do make an exception when the combat system is truly exceptional, like in the case of...

BudgieMania,

As someone who has never fully clicked with turn based JRPGs, Chained Echoes would be my answer as well, I've been enjoying it a lot. The combat system is one of my favorite executions of turn based combat I've ever played.

BudgieMania,

exactly, they are here trying to come up with a new language when the book is already written

BudgieMania,

I have to imagine it is some kind of weird combination of the Portal mode and the CoD concept of unlocking content for a central shared mode when you buy each release or something like that

BudgieMania,

I feel so bad for them, there are few things in software dev worse than having to devote significant time and effort to a project that is failed at a concept level

BudgieMania,

I have to agree with this, for certain games limiting the saves is the correct answer honestly.

Something like the Fear and Hunger series wouldn't work as well with unlimited saves anywhere because a large part of the appeal is to have to struggle and power through horrible conditions, that would be lost if you could reload every time one of your pals got their arm cut off in a fight and stuff like that

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