!deleted7120
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stopthatgirl7

@!deleted7120@bin.pol.social

Hey, y’all! Just another random, loudmouthed, opinionated, Southern-fried nerdy American living abroad.

I’m moving off kbin to lemmy, so I won’t be posting from here (unless kbin social gets it together).

Mastodon: https://famichiki.jp/@stopthatgirl7
Lemmy: stopthatgirl7@lemmy.world

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

stopthatgirl7,
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The PS Portal seems really, really niche. I guess it’s good for families with only one TV set, or for folks who really like to game in bed, but who knows. We’ll see how it sells, I guess.

stopthatgirl7,
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It’s not meant for traveling, is the thing. You can’t use if for cloud gaming. It has to be on the same wifi network as your PS5 to play games. It’s meant to be played in the same house/apartment as where your console is. That’s why this seems so very niche.

stopthatgirl7,
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EA has not said when Dragon Age: Dreadwolf will ship.

Yeah, I won’t believe it’s actually shipping until I see it for sale on store shelves. I literally said, “Because it won’t” when I read that line.

At this point, if BioWare survives long enough to ship Dreadwolf, I’ll be surprised.

stopthatgirl7,
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One of the people they fired was the woman who created Varric and who wrote the Chant of Light. That is a reeeeally bad sign.

stopthatgirl7,
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The main issue, and what’s keeping Baldur’s Gate off it, is a RAM issue. It’s got less RAM that the One, and things like dual screen need more RAM than the S has.

stopthatgirl7,
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Or they should’ve known that RAM is hard to scale on and they could’ve included an extra 2GB or so in the Series S lol

They really should have. It’s got 2Gb less than the One, which is where all these problems are coming from.

And as for getting BG3 running on the S, well, Microsoft has had to send out some of their engineers to help Larian figure out how to do it, so I doubt it’s going to be an easy job.

stopthatgirl7,
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We’re only a few years into the new console generation and problems are also starting. It’s definitely going to get worse as more demanding games start coming out. Microsoft is really going to have to loosen their parity policy, or it’s going to hold either the entire generation back or them back.

stopthatgirl7,
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With as long as Dreadwolf has been in development, I honestly don’t believe it’s actually coming out. I won’t believe it until it goes on sale.

And even if so do get Dreadwolf, I don’t think we’ll get that next Mass Effect game. BioWare won’t be around that long.

stopthatgirl7,
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I mean, Dragon Age Dreadwolf has been in development for a full decade now at this point.

I’m ok with games taking longer to come out if it means they’re actually finished when they come out. The problem is games are taking longer to come out, but when they do, they’re generally a buggy mess.

stopthatgirl7,
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Fontaine just opened in Genshin, so I put Baldur’s Gate on hold for a bit to do the new stuff. I also went back to play a bit of Mass Effect 2, since I was in the middle of a trilogy run when BG3 came out. I’m sure I’ll be back to BG3 soon, now that I’ve got all the Fontaine areas at +65% exploration.

stopthatgirl7,
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Fontaine has been really great, honestly. I had gotten burned out of Genshin and had only been doing dailies and none of the events for a while now (I did the bare minimum of the summer event then didn’t touch it again), but Fontaine has gotten me back in. I really like the underwater mechanics and just swimming around and exploring.

stopthatgirl7,
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Ironically, ME2 is my least favorite of the trilogy, because plot-wise, it’s worse than just being a plot cul-de-sac because it undoes everything set up in 1 and sets ME3 up for failure by introducing more plot lines that have to be resolved. I know everyone loves it because of the characters and BioWare changing a lot of mechanics so it’s more fun to play, but I like the trilogy for the story, and ME2 really fails, story wise, as the middle part of a trilogy, because it doesn’t advance the story set up in ME1 - it ends with us in the exact same place, story-wise, only with more baggage. It’s got a great series of individual stories and is good as an anthology, but hurts the overall story of the trilogy.

I really love this video on it, since it really explains how ME2 wasn’t actually good for story of the trilogy: Mass Effect 2 Broke the Franchise.

stopthatgirl7, (edited )
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They iterated on how you controlled the pari in Sumeru, and they really nailed it. It’s very smooth. The only thing that can be rough is when you have to do underwater combat, because suddenly you’ve got up and down thrown into the fight, but luckily fighting underwater is pretty rare.

stopthatgirl7,
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I’ve had that one happen, and seen it on Let’s Plays. It’s always Lae’zel.

stopthatgirl7,
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There’s one huge bug in Act 2 where enemies in one really hard battle can shoot you through the floor. They know about it and working on it, but that one damn near killed two of my party members. There was no where you could position yourself where they couldn’t shoot to at you through the floor.

stopthatgirl7, (edited )
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I really wish people would read articles before commenting. I went looking for an article like this specifically that talks about the issues involved and folks can’t even be bothered to read beyond the headline. 😞

stopthatgirl7,
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And how would you recommend they optimize a game so they can render it twice in split screen, when the S only has 10 Gb of RAM? Because that’s the issue here.

stopthatgirl7,
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Thing is, it’s got 2Gb less than the One did. The S isn’t a good long-term option because it can’t even hold up memory-wise with the last gen console.

stopthatgirl7,
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Dunning-Kruger strikes again.

stopthatgirl7,
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They can help Larian get the S version running properly by providing developers/knowledge/tools/etc

Iirc, Microsoft is actually trying to help them get it running on S. I wish I could remember where I heard that, but I’ve been reading and watching too much on the game recently to find it.

stopthatgirl7,
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Dude, you rocked up saying both the writer and I didn’t “seam [sic] to know much about video game development,” then proceeded to be, well, loud and wrong about how split screen works. You can’t get defensive when you started out attacking.

stopthatgirl7, (edited )
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I feel like their planning for it was really shortsighted - like they were hoping to get a as many people to buy the console as possible so they could “win” the console war early by having more people adopt it by putting out a cheap console people who didn’t want to spend so much would be drawn to, and weren’t really thinking beyond the first few years of the generation. Maybe they figured once they had the lead, they cold get people up upgrade or something. By they didn’t get the early lead and now the cheaper console means devs can’t really fully develop for Xbox. This will only get worse as more games start getting developed.

stopthatgirl7,
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Ok, but game they’re talking about here, Baldur’s Gate 3, runs just fine on PC. But they can’t get a specific feature to run on Series S that can run on X. You might want to read the article before commenting?

stopthatgirl7,
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The issue here isn’t frame rate or graphics, it’s that with the memory issues on the series S, they can’t get split screen to run. It runs just fine on X, but won’t on S. Because Xbox demands parity, they can’t just disable the feature like they did for Steamdeck.

stopthatgirl7,
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It wasn’t delayed on the PS5; that was the original release plan. They moved the release UP for PC because they didn’t want to have to compete with Starfield’s release. Since that’s not coming out on PS5, they left the release date as is.

stopthatgirl7,
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Yeah, I really wish the writer had linked to some examples of what they’re talking about.

stopthatgirl7,
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Japanese make game with sexual content that sexualizes minors. You left that part out.

stopthatgirl7,
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Yeah, that scene that the game cuts away from and doesn’t show you. Yup, that’s totes the same thing.

stopthatgirl7, (edited )
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Not 13 any more. It’s officially 16 now, and that old age of 13 never applied to anyone because every prefecture had a prefectural age of consent set at 16, and the old, national age of consent WAS 13 so no prefecture could go below that. There was NO WHERE in Japan where it was actually legal to have sex with a 13 year old because no prefecture allowed it.

Get a new talking point.

stopthatgirl7,
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There aren’t even correct anymore. Japan changed their national age of consent to 16, and it was functionally never as low as 13 because each prefecture had it set at 16 before that. The old, national age of consent was so no prefecture could ever go below that age.

stopthatgirl7,
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They edit it to age them up to be technically legal. C’mon, don’t play stupid.

stopthatgirl7, (edited )
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It’s not hypocrisy because a lot of that “censorship” is over things like characters that are underage or consent issues.

You really wanna talk about “censorship,” well, in Japan, in Cyperpunk 2077, the entire section that lets you pick your genitals is cut out of the console releases and you can’t get the dildo weapon because you’re not allowed to show genitalia on consoles because consoles are seen as being “for children.”

stopthatgirl7, (edited )
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I also can speak and read Japanese because I’ve lived here for over 20 years. There are many games that aren’t visual novels that have had characters specially aged up for their western releases.

And stop moving the goalposts. The article was clearly talking about games that have been released in the west, originally intended to be or no.

stopthatgirl7,
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Or in pretty much anything. I saw The Shape of Water in the theater when it came out, and there’s a sex scene in it. They literally blurred the few seconds of the man’s naked butt. It was very surreal.

stopthatgirl7,
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It’s with a druid in bear form, and you have the option to ask him to switch back into his regular form.

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